ReC98/th02/main/pointnum/pointnum.hpp

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extern unsigned char pointnum_operator;
extern unsigned char pointnum_operand;
// Blits the given point[num] sprite to the given position. Assumptions:
// • ES is already be set to the beginning of a VRAM segment
// • The GRCG is active, and set to the intended color
void pascal near pointnum_put(
screen_x_t left, vram_y_t top, unsigned int num
);