ReC98/th02/main/pointnum
nmlgc 368f151759 [Maintenance] Declare distinct types for screen, VRAM, and TRAM coordinates
Whew, time to look at every `int` variable we ever declared! The best
moment to do this would have been a year ago, but well, better late
than never. No need to communicate that in comments anymore.

These shouldn't be used for widths, heights, or sprite-space
coordinates. Maybe we'll cover that another time, this commit is
already large enough.

Part of P0111, funded by [Anonymous] and Blue Bolt.
2020-08-28 14:53:30 +02:00
..
num_put.asm [Reverse-engineering] [th02/th04/th05] Rendering of individual point numerals 2020-04-15 21:34:22 +02:00
pointnum.hpp [Maintenance] Declare distinct types for screen, VRAM, and TRAM coordinates 2020-08-28 14:53:30 +02:00
pointnum[bss].asm [Maintenance] Fix inconsistencies in sprite declarations 2020-07-09 22:28:14 +02:00