2022-08-11 19:30:45 +00:00
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// Resets the hardware palette to the [stage_palette], grants the end-of-stage
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// bonus calculated from the current gameplay metrics and [stage_num], animates
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// the box, shows the numbers, and waits until a Shot/OK key press before
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// returning.
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void stagebonus_animate(int stage_num);
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2022-08-11 19:33:36 +00:00
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// Resets any active shots and pellets, transitions both VRAM and the hardware
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// palette to the end-of-scene bonus screen with the infamous typo, calculates
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// and animates the bonus points from the current gameplay metrics and
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// [stage_num], and waits until a Shot/OK key press before returning.
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void totle_animate(int stage_num);
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