ReC98/th02/main/item/item.hpp

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enum item_type_t {
IT_POWER = 0,
IT_POINT = 1,
IT_BOMB = 2,
IT_BIGPOWER = 3,
IT_1UP = 4,
IT_COUNT,
_item_type_t_FORCE_UINT8 = 0xFF
};
#define ITEM_COUNT 20
extern unsigned int item_bigpower_override;
// Increases by varying amounts depending on how well items are collected,
// decrements for every 16 dropped items.
extern int item_skill;
extern int point_items_collected;
void near items_update_and_render(void);