2023-06-02 23:00:39 +00:00
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enum item_type_t {
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IT_POWER = 0,
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IT_POINT = 1,
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IT_BOMB = 2,
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IT_BIGPOWER = 3,
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IT_1UP = 4,
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IT_COUNT,
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_item_type_t_FORCE_UINT8 = 0xFF
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};
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#define ITEM_COUNT 20
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2023-06-03 13:26:58 +00:00
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extern unsigned int item_bigpower_override;
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// Increases by varying amounts depending on how well items are collected,
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// decrements for every 16 dropped items.
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extern int item_skill;
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extern int point_items_collected;
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2023-06-03 13:21:39 +00:00
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void near items_update_and_render(void);
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