enum item_type_t { IT_POWER = 0, IT_POINT = 1, IT_BOMB = 2, IT_BIGPOWER = 3, IT_1UP = 4, IT_COUNT, _item_type_t_FORCE_UINT8 = 0xFF }; #define ITEM_COUNT 20 extern unsigned int item_bigpower_override; // Increases by varying amounts depending on how well items are collected, // decrements for every 16 dropped items. extern int item_skill; extern int point_items_collected; void near items_update_and_render(void);