2020-07-30 18:46:00 +00:00
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// Header structures for multi-sprite formats. Used for .BOS and .GRC.
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#pragma pack(push, 1)
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struct spriteformat_header_inner_t {
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uint8_t image_count;
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int8_t unknown[7];
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};
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// For reference, never actually used by the game itself (unfortunately).
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2020-08-05 11:30:55 +00:00
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// [Outer] can be a grc_header_t or a bos_header_t.
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2022-07-22 17:01:30 +00:00
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template <class Outer> struct SpriteFormatHeader {
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2020-07-30 18:46:00 +00:00
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Outer outer;
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Palette4 pal;
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};
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#pragma pack(pop)
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