// Header structures for multi-sprite formats. Used for .BOS and .GRC. #pragma pack(push, 1) struct spriteformat_header_inner_t { uint8_t image_count; int8_t unknown[7]; }; // For reference, never actually used by the game itself (unfortunately). // [Outer] can be a grc_header_t or a bos_header_t. template struct SpriteFormatHeader { Outer outer; Palette4 pal; }; #pragma pack(pop)