ReC98/th02/main/entity.hpp

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#ifndef TH02_MAIN_ENTITY_HPP
#define TH02_MAIN_ENTITY_HPP
// Generic entity state flag
enum entity_flag_t {
F_FREE = 0,
F_ALIVE = 1,
F_REMOVE = 2, // Removes the entity from VRAM and transitions to F_FREE.
_entity_flag_t_FORCE_UINT8 = 0xFF
};
#endif // TH02_MAIN_ENTITY_HPP