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ReC98
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th04_0_ring_ignore
ReC98
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th03
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sprite16.cpp
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[Maintenance] [th03] SPRITE16: Move game-level code into `main/` We'd like t have a method to set the clipping coordinates from a player ID, but such a method requires a dependency on `playfld.hpp` in `main`. `SPF_DOWNWARDS_COLUMN` is kind of game-specific to begin with, too. Part of P0280, funded by [Anonymous], Blue Bolt, and JonathKane.
2024-04-16 13:05:14 +00:00
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"th03/main/sprite16.cpp"