ImHex/source/window.cpp

409 lines
14 KiB
C++

#include "window.hpp"
#include <hex.hpp>
#include <iostream>
#include <numeric>
#include "imgui.h"
#include "imgui_internal.h"
#include "imgui_impl_glfw.h"
#include "imgui_impl_opengl3.h"
#include "imgui_freetype.h"
#include "helpers/plugin_handler.hpp"
#include <glad/glad.h>
#include <GLFW/glfw3.h>
namespace hex {
constexpr auto MenuBarItems = { "File", "Edit", "View", "Help" };
void *ImHexSettingsHandler_ReadOpenFn(ImGuiContext *ctx, ImGuiSettingsHandler *, const char *) {
return ctx; // Unused, but the return value has to be non-null
}
void ImHexSettingsHandler_ReadLine(ImGuiContext*, ImGuiSettingsHandler *handler, void *, const char* line) {
auto *window = reinterpret_cast<Window *>(handler->UserData);
for (auto &view : window->m_views) {
std::string format = view->getName() + "=%d";
sscanf(line, format.c_str(), &view->getWindowOpenState());
}
}
void ImHexSettingsHandler_WriteAll(ImGuiContext* ctx, ImGuiSettingsHandler *handler, ImGuiTextBuffer *buf) {
auto *window = reinterpret_cast<Window *>(handler->UserData);
buf->reserve(buf->size() + 0x20); // Ballpark reserve
buf->appendf("[%s][General]\n", handler->TypeName);
for (auto &view : window->m_views) {
buf->appendf("%s=%d\n", view->getName().c_str(), view->getWindowOpenState());
}
buf->append("\n");
}
Window::Window() {
SharedData::get().initializeData();
this->initGLFW();
this->initImGui();
this->initPlugins();
}
Window::~Window() {
this->deinitImGui();
this->deinitGLFW();
this->deinitPlugins();
for (auto &view : this->m_views)
delete view;
}
void Window::loop() {
while (!glfwWindowShouldClose(this->m_window)) {
this->frameBegin();
for (const auto &call : View::getDeferedCalls())
call();
View::getDeferedCalls().clear();
for (auto &view : this->m_views) {
if (!view->getWindowOpenState())
continue;
ImGui::SetNextWindowSizeConstraints(view->getMinSize(), view->getMaxSize());
view->drawContent();
}
for (auto &view : this->m_pluginViews) {
if (!view->getWindowOpenState())
continue;
ImGui::SetNextWindowSizeConstraints(view->getMinSize(), view->getMaxSize());
view->drawContent();
}
View::drawCommonInterfaces();
#ifdef DEBUG
if (this->m_demoWindowOpen)
ImGui::ShowDemoWindow(&this->m_demoWindowOpen);
#endif
this->frameEnd();
}
}
bool Window::setFont(const std::filesystem::path &path) {
if (!std::filesystem::exists(path))
return false;
auto &io = ImGui::GetIO();
// If we have a custom font, then rescaling is unnecessary and will make it blurry
io.FontGlobalScale = 1.0f;
// Load font data & build atlas
std::uint8_t *px;
int w, h;
io.Fonts->AddFontFromFileTTF(path.string().c_str(), std::floor(14.0f * this->m_fontScale)); // Needs conversion to char for Windows
ImGuiFreeType::BuildFontAtlas(io.Fonts, ImGuiFreeType::Monochrome);
io.Fonts->GetTexDataAsRGBA32(&px, &w, &h);
// Create new font atlas
GLuint tex;
glGenTextures(1, &tex);
glBindTexture(GL_TEXTURE_2D, tex);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, w, h, 0, GL_RGBA8, GL_UNSIGNED_INT, px);
io.Fonts->SetTexID(reinterpret_cast<ImTextureID>(tex));
return true;
}
void Window::frameBegin() {
glfwPollEvents();
ImGui_ImplOpenGL3_NewFrame();
ImGui_ImplGlfw_NewFrame();
ImGui::NewFrame();
ImGuiViewport* viewport = ImGui::GetMainViewport();
ImGui::SetNextWindowPos(viewport->GetWorkPos());
ImGui::SetNextWindowSize(viewport->GetWorkSize());
ImGui::SetNextWindowViewport(viewport->ID);
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f);
ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0.0f);
ImGuiWindowFlags windowFlags = ImGuiWindowFlags_MenuBar | ImGuiWindowFlags_NoDocking
| ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoCollapse
| ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize
| ImGuiWindowFlags_NoNavFocus | ImGuiWindowFlags_NoBringToFrontOnFocus;
if (ImGui::Begin("DockSpace", nullptr, windowFlags)) {
ImGui::PopStyleVar(2);
ImGui::DockSpace(ImGui::GetID("MainDock"), ImVec2(0.0f, 0.0f), ImGuiDockNodeFlags_None);
if (ImGui::BeginMenuBar()) {
for (auto menu : MenuBarItems)
if (ImGui::BeginMenu(menu)) ImGui::EndMenu();
if (ImGui::BeginMenu("View")) {
for (auto &view : this->m_views) {
if (view->hasViewMenuItemEntry())
ImGui::MenuItem((view->getName() + " View").c_str(), "", &view->getWindowOpenState());
}
if (ImGui::BeginMenu("Plugin Views")) {
for (auto &view : this->m_pluginViews) {
if (view->hasViewMenuItemEntry())
ImGui::MenuItem((view->getName() + " View").c_str(), "", &view->getWindowOpenState());
}
ImGui::EndMenu();
}
ImGui::EndMenu();
}
for (auto &view : this->m_views) {
view->drawMenu();
}
for (auto &view : this->m_pluginViews) {
view->drawMenu();
}
if (ImGui::BeginMenu("View")) {
ImGui::Separator();
ImGui::MenuItem("Display FPS", "", &this->m_fpsVisible);
#ifdef DEBUG
ImGui::MenuItem("Demo View", "", &this->m_demoWindowOpen);
#endif
ImGui::EndMenu();
}
if (this->m_fpsVisible) {
char buffer[0x20];
snprintf(buffer, 0x20, "%.1f FPS", ImGui::GetIO().Framerate);
ImGui::SameLine(ImGui::GetWindowWidth() - ImGui::GetFontSize() * strlen(buffer) + 20);
ImGui::TextUnformatted(buffer);
}
ImGui::EndMenuBar();
}
if (auto &[key, mods] = Window::s_currShortcut; key != -1) {
bool shortcutHandled = false;
for (auto &view : this->m_pluginViews) {
if (view->getWindowOpenState()) {
if (view->handleShortcut(key, mods)) {
shortcutHandled = true;
break;
}
}
}
if (!shortcutHandled) {
for (auto &view : this->m_views) {
if (view->getWindowOpenState()) {
if (view->handleShortcut(key, mods))
break;
}
}
}
Window::s_currShortcut = { -1, -1 };
}
}
ImGui::End();
}
void Window::frameEnd() {
ImGui::Render();
int displayWidth, displayHeight;
glfwGetFramebufferSize(this->m_window, &displayWidth, &displayHeight);
glViewport(0, 0, displayWidth, displayHeight);
glClearColor(0.45f, 0.55f, 0.60f, 1.00f);
glClear(GL_COLOR_BUFFER_BIT);
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
GLFWwindow* backup_current_context = glfwGetCurrentContext();
ImGui::UpdatePlatformWindows();
ImGui::RenderPlatformWindowsDefault();
glfwMakeContextCurrent(backup_current_context);
glfwSwapBuffers(this->m_window);
}
void Window::initGLFW() {
glfwSetErrorCallback([](int error, const char* desc) {
fprintf(stderr, "Glfw Error %d: %s\n", error, desc);
});
if (!glfwInit())
throw std::runtime_error("Failed to initialize GLFW!");
#ifdef __APPLE__
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
#endif
if (auto *monitor = glfwGetPrimaryMonitor(); monitor) {
float xscale, yscale;
glfwGetMonitorContentScale(monitor, &xscale, &yscale);
// In case the horizontal and vertical scale are different, fall back on the average
this->m_globalScale = this->m_fontScale = std::midpoint(xscale, yscale);
}
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
this->m_window = glfwCreateWindow(1280 * this->m_globalScale, 720 * this->m_globalScale, "ImHex", nullptr, nullptr);
if (this->m_window == nullptr)
throw std::runtime_error("Failed to create window!");
glfwMakeContextCurrent(this->m_window);
glfwSwapInterval(1);
{
int x = 0, y = 0;
glfwGetWindowPos(this->m_window, &x, &y);
*SharedData::get().windowPos = ImVec2(x, y);
}
{
int width = 0, height = 0;
glfwGetWindowSize(this->m_window, &width, &height);
*SharedData::get().windowSize = ImVec2(width, height);
}
glfwSetWindowPosCallback(this->m_window, [](GLFWwindow *window, int x, int y) {
*SharedData::get().windowPos = ImVec2(x, y);
});
glfwSetWindowSizeCallback(this->m_window, [](GLFWwindow *window, int width, int height) {
*SharedData::get().windowSize = ImVec2(width, height);
});
glfwSetKeyCallback(this->m_window, [](GLFWwindow *window, int key, int scancode, int action, int mods) {
if (action == GLFW_PRESS)
Window::s_currShortcut = { key, mods };
});
glfwSetDropCallback(this->m_window, [](GLFWwindow *window, int count, const char **paths) {
if (count != 1)
return;
View::postEvent(Events::FileDropped, paths[0]);
});
glfwSetWindowCloseCallback(this->m_window, [](GLFWwindow *window) {
View::postEvent(Events::WindowClosing, window);
});
glfwSetWindowSizeLimits(this->m_window, 720, 480, GLFW_DONT_CARE, GLFW_DONT_CARE);
if (gladLoadGL() == 0)
throw std::runtime_error("Failed to initialize OpenGL loader!");
}
void Window::initImGui() {
IMGUI_CHECKVERSION();
auto *ctx = ImGui::CreateContext();
ImGuiIO& io = ImGui::GetIO();
ImGuiStyle& style = ImGui::GetStyle();
io.ConfigFlags |= ImGuiConfigFlags_DockingEnable | ImGuiConfigFlags_ViewportsEnable;
io.ConfigViewportsNoTaskBarIcon = true;
if (this->m_globalScale != 0.0f)
style.ScaleAllSizes(this->m_globalScale);
#ifdef __MINGW32__
std::filesystem::path resourcePath = std::filesystem::path(mainArgv[0]).parent_path();
#elif defined(__linux__)
std::filesystem::path resourcePath = "/usr/share/ImHex";
#else
std::filesystem::path resourcePath = "";
# warning "Unsupported OS for custom font support"
#endif
if (!resourcePath.empty() && this->setFont(resourcePath / "font.ttf"))
;
else if ((this->m_fontScale != 0.0f) && (this->m_fontScale != 1.0f)) {
io.Fonts->Clear();
ImFontConfig cfg;
cfg.OversampleH = cfg.OversampleV = 1, cfg.PixelSnapH = true;
cfg.SizePixels = 13.0f * this->m_fontScale;
io.Fonts->AddFontDefault(&cfg);
}
style.WindowMenuButtonPosition = ImGuiDir_None;
style.IndentSpacing = 10.0F;
// Install custom settings handler
ImGuiSettingsHandler handler;
handler.TypeName = "ImHex";
handler.TypeHash = ImHashStr("ImHex");
handler.ReadOpenFn = ImHexSettingsHandler_ReadOpenFn;
handler.ReadLineFn = ImHexSettingsHandler_ReadLine;
handler.WriteAllFn = ImHexSettingsHandler_WriteAll;
handler.UserData = this;
ctx->SettingsHandlers.push_back(handler);
ImGui::StyleColorsDark();
ImGui_ImplGlfw_InitForOpenGL(this->m_window, true);
ImGui_ImplOpenGL3_Init("#version 150");
}
void Window::initPlugins() {
try {
auto pluginFolderPath = std::filesystem::path(mainArgv[0]).parent_path() / "plugins";
PluginHandler::load(pluginFolderPath.string());
} catch (std::runtime_error &e) { return; }
for (const auto &plugin : PluginHandler::getPlugins()) {
plugin.initializePlugin(SharedData::get());
if (auto view = plugin.createView(); view != nullptr)
this->m_pluginViews.push_back(view);
}
}
void Window::deinitGLFW() {
glfwDestroyWindow(this->m_window);
glfwTerminate();
}
void Window::deinitImGui() {
ImGui_ImplOpenGL3_Shutdown();
ImGui_ImplGlfw_Shutdown();
ImGui::DestroyContext();
}
void Window::deinitPlugins() {
PluginHandler::unload();
for (auto &view : this->m_pluginViews)
delete view;
}
}