#include "window.hpp" #include #include #include #include "imgui.h" #include "imgui_internal.h" #include "imgui_impl_glfw.h" #include "imgui_impl_opengl3.h" #include "imgui_freetype.h" #include "helpers/plugin_handler.hpp" #include #include namespace hex { constexpr auto MenuBarItems = { "File", "Edit", "View", "Help" }; void *ImHexSettingsHandler_ReadOpenFn(ImGuiContext *ctx, ImGuiSettingsHandler *, const char *) { return ctx; // Unused, but the return value has to be non-null } void ImHexSettingsHandler_ReadLine(ImGuiContext*, ImGuiSettingsHandler *handler, void *, const char* line) { auto *window = reinterpret_cast(handler->UserData); for (auto &view : window->m_views) { std::string format = view->getName() + "=%d"; sscanf(line, format.c_str(), &view->getWindowOpenState()); } } void ImHexSettingsHandler_WriteAll(ImGuiContext* ctx, ImGuiSettingsHandler *handler, ImGuiTextBuffer *buf) { auto *window = reinterpret_cast(handler->UserData); buf->reserve(buf->size() + 0x20); // Ballpark reserve buf->appendf("[%s][General]\n", handler->TypeName); for (auto &view : window->m_views) { buf->appendf("%s=%d\n", view->getName().c_str(), view->getWindowOpenState()); } buf->append("\n"); } Window::Window() { SharedData::get().initializeData(); this->initGLFW(); this->initImGui(); this->initPlugins(); } Window::~Window() { this->deinitImGui(); this->deinitGLFW(); this->deinitPlugins(); for (auto &view : this->m_views) delete view; } void Window::loop() { while (!glfwWindowShouldClose(this->m_window)) { this->frameBegin(); for (const auto &call : View::getDeferedCalls()) call(); View::getDeferedCalls().clear(); for (auto &view : this->m_views) { if (!view->getWindowOpenState()) continue; ImGui::SetNextWindowSizeConstraints(view->getMinSize(), view->getMaxSize()); view->drawContent(); } for (auto &view : this->m_pluginViews) { if (!view->getWindowOpenState()) continue; ImGui::SetNextWindowSizeConstraints(view->getMinSize(), view->getMaxSize()); view->drawContent(); } View::drawCommonInterfaces(); #ifdef DEBUG if (this->m_demoWindowOpen) ImGui::ShowDemoWindow(&this->m_demoWindowOpen); #endif this->frameEnd(); } } bool Window::setFont(const std::filesystem::path &path) { if (!std::filesystem::exists(path)) return false; auto &io = ImGui::GetIO(); // If we have a custom font, then rescaling is unnecessary and will make it blurry io.FontGlobalScale = 1.0f; // Load font data & build atlas std::uint8_t *px; int w, h; io.Fonts->AddFontFromFileTTF(path.string().c_str(), std::floor(14.0f * this->m_fontScale)); // Needs conversion to char for Windows ImGuiFreeType::BuildFontAtlas(io.Fonts, ImGuiFreeType::Monochrome); io.Fonts->GetTexDataAsRGBA32(&px, &w, &h); // Create new font atlas GLuint tex; glGenTextures(1, &tex); glBindTexture(GL_TEXTURE_2D, tex); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, w, h, 0, GL_RGBA8, GL_UNSIGNED_INT, px); io.Fonts->SetTexID(reinterpret_cast(tex)); return true; } void Window::frameBegin() { glfwPollEvents(); ImGui_ImplOpenGL3_NewFrame(); ImGui_ImplGlfw_NewFrame(); ImGui::NewFrame(); ImGuiViewport* viewport = ImGui::GetMainViewport(); ImGui::SetNextWindowPos(viewport->GetWorkPos()); ImGui::SetNextWindowSize(viewport->GetWorkSize()); ImGui::SetNextWindowViewport(viewport->ID); ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f); ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0.0f); ImGuiWindowFlags windowFlags = ImGuiWindowFlags_MenuBar | ImGuiWindowFlags_NoDocking | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoNavFocus | ImGuiWindowFlags_NoBringToFrontOnFocus; if (ImGui::Begin("DockSpace", nullptr, windowFlags)) { ImGui::PopStyleVar(2); ImGui::DockSpace(ImGui::GetID("MainDock"), ImVec2(0.0f, 0.0f), ImGuiDockNodeFlags_None); if (ImGui::BeginMenuBar()) { for (auto menu : MenuBarItems) if (ImGui::BeginMenu(menu)) ImGui::EndMenu(); if (ImGui::BeginMenu("View")) { for (auto &view : this->m_views) { if (view->hasViewMenuItemEntry()) ImGui::MenuItem((view->getName() + " View").c_str(), "", &view->getWindowOpenState()); } if (ImGui::BeginMenu("Plugin Views")) { for (auto &view : this->m_pluginViews) { if (view->hasViewMenuItemEntry()) ImGui::MenuItem((view->getName() + " View").c_str(), "", &view->getWindowOpenState()); } ImGui::EndMenu(); } ImGui::EndMenu(); } for (auto &view : this->m_views) { view->drawMenu(); } for (auto &view : this->m_pluginViews) { view->drawMenu(); } if (ImGui::BeginMenu("View")) { ImGui::Separator(); ImGui::MenuItem("Display FPS", "", &this->m_fpsVisible); #ifdef DEBUG ImGui::MenuItem("Demo View", "", &this->m_demoWindowOpen); #endif ImGui::EndMenu(); } if (this->m_fpsVisible) { char buffer[0x20]; snprintf(buffer, 0x20, "%.1f FPS", ImGui::GetIO().Framerate); ImGui::SameLine(ImGui::GetWindowWidth() - ImGui::GetFontSize() * strlen(buffer) + 20); ImGui::TextUnformatted(buffer); } ImGui::EndMenuBar(); } if (auto &[key, mods] = Window::s_currShortcut; key != -1) { bool shortcutHandled = false; for (auto &view : this->m_pluginViews) { if (view->getWindowOpenState()) { if (view->handleShortcut(key, mods)) { shortcutHandled = true; break; } } } if (!shortcutHandled) { for (auto &view : this->m_views) { if (view->getWindowOpenState()) { if (view->handleShortcut(key, mods)) break; } } } Window::s_currShortcut = { -1, -1 }; } } ImGui::End(); } void Window::frameEnd() { ImGui::Render(); int displayWidth, displayHeight; glfwGetFramebufferSize(this->m_window, &displayWidth, &displayHeight); glViewport(0, 0, displayWidth, displayHeight); glClearColor(0.45f, 0.55f, 0.60f, 1.00f); glClear(GL_COLOR_BUFFER_BIT); ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData()); GLFWwindow* backup_current_context = glfwGetCurrentContext(); ImGui::UpdatePlatformWindows(); ImGui::RenderPlatformWindowsDefault(); glfwMakeContextCurrent(backup_current_context); glfwSwapBuffers(this->m_window); } void Window::initGLFW() { glfwSetErrorCallback([](int error, const char* desc) { fprintf(stderr, "Glfw Error %d: %s\n", error, desc); }); if (!glfwInit()) throw std::runtime_error("Failed to initialize GLFW!"); #ifdef __APPLE__ glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); #endif if (auto *monitor = glfwGetPrimaryMonitor(); monitor) { float xscale, yscale; glfwGetMonitorContentScale(monitor, &xscale, &yscale); // In case the horizontal and vertical scale are different, fall back on the average this->m_globalScale = this->m_fontScale = std::midpoint(xscale, yscale); } glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2); glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); this->m_window = glfwCreateWindow(1280 * this->m_globalScale, 720 * this->m_globalScale, "ImHex", nullptr, nullptr); if (this->m_window == nullptr) throw std::runtime_error("Failed to create window!"); glfwMakeContextCurrent(this->m_window); glfwSwapInterval(1); { int x = 0, y = 0; glfwGetWindowPos(this->m_window, &x, &y); *SharedData::get().windowPos = ImVec2(x, y); } { int width = 0, height = 0; glfwGetWindowSize(this->m_window, &width, &height); *SharedData::get().windowSize = ImVec2(width, height); } glfwSetWindowPosCallback(this->m_window, [](GLFWwindow *window, int x, int y) { *SharedData::get().windowPos = ImVec2(x, y); }); glfwSetWindowSizeCallback(this->m_window, [](GLFWwindow *window, int width, int height) { *SharedData::get().windowSize = ImVec2(width, height); }); glfwSetKeyCallback(this->m_window, [](GLFWwindow *window, int key, int scancode, int action, int mods) { if (action == GLFW_PRESS) Window::s_currShortcut = { key, mods }; }); glfwSetDropCallback(this->m_window, [](GLFWwindow *window, int count, const char **paths) { if (count != 1) return; View::postEvent(Events::FileDropped, paths[0]); }); glfwSetWindowCloseCallback(this->m_window, [](GLFWwindow *window) { View::postEvent(Events::WindowClosing, window); }); glfwSetWindowSizeLimits(this->m_window, 720, 480, GLFW_DONT_CARE, GLFW_DONT_CARE); if (gladLoadGL() == 0) throw std::runtime_error("Failed to initialize OpenGL loader!"); } void Window::initImGui() { IMGUI_CHECKVERSION(); auto *ctx = ImGui::CreateContext(); ImGuiIO& io = ImGui::GetIO(); ImGuiStyle& style = ImGui::GetStyle(); io.ConfigFlags |= ImGuiConfigFlags_DockingEnable | ImGuiConfigFlags_ViewportsEnable; io.ConfigViewportsNoTaskBarIcon = true; if (this->m_globalScale != 0.0f) style.ScaleAllSizes(this->m_globalScale); #ifdef __MINGW32__ std::filesystem::path resourcePath = std::filesystem::path(mainArgv[0]).parent_path(); #elif defined(__linux__) std::filesystem::path resourcePath = "/usr/share/ImHex"; #else std::filesystem::path resourcePath = ""; # warning "Unsupported OS for custom font support" #endif if (!resourcePath.empty() && this->setFont(resourcePath / "font.ttf")) ; else if ((this->m_fontScale != 0.0f) && (this->m_fontScale != 1.0f)) { io.Fonts->Clear(); ImFontConfig cfg; cfg.OversampleH = cfg.OversampleV = 1, cfg.PixelSnapH = true; cfg.SizePixels = 13.0f * this->m_fontScale; io.Fonts->AddFontDefault(&cfg); } style.WindowMenuButtonPosition = ImGuiDir_None; style.IndentSpacing = 10.0F; // Install custom settings handler ImGuiSettingsHandler handler; handler.TypeName = "ImHex"; handler.TypeHash = ImHashStr("ImHex"); handler.ReadOpenFn = ImHexSettingsHandler_ReadOpenFn; handler.ReadLineFn = ImHexSettingsHandler_ReadLine; handler.WriteAllFn = ImHexSettingsHandler_WriteAll; handler.UserData = this; ctx->SettingsHandlers.push_back(handler); ImGui::StyleColorsDark(); ImGui_ImplGlfw_InitForOpenGL(this->m_window, true); ImGui_ImplOpenGL3_Init("#version 150"); } void Window::initPlugins() { try { auto pluginFolderPath = std::filesystem::path(mainArgv[0]).parent_path() / "plugins"; PluginHandler::load(pluginFolderPath.string()); } catch (std::runtime_error &e) { return; } for (const auto &plugin : PluginHandler::getPlugins()) { plugin.initializePlugin(SharedData::get()); if (auto view = plugin.createView(); view != nullptr) this->m_pluginViews.push_back(view); } } void Window::deinitGLFW() { glfwDestroyWindow(this->m_window); glfwTerminate(); } void Window::deinitImGui() { ImGui_ImplOpenGL3_Shutdown(); ImGui_ImplGlfw_Shutdown(); ImGui::DestroyContext(); } void Window::deinitPlugins() { PluginHandler::unload(); for (auto &view : this->m_pluginViews) delete view; } }