Modelling database with a different design principle in mind
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package data
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type Sex uint8
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const (
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Male Sex = iota
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Female
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Neither
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)
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// Key/Value: Key is ID
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type Player struct {
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ID uint64
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Username string
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Password string // bcrypt hash
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Sex Sex
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Figure string // 1000118001270012900121001
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PoolFigure string
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Motto string
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ConsoleMotto string
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Birthday time.Time
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Email string
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SoundEnabled bool
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CreatedOn time.Time
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LastOnline time.Time
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Credits int
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Film int
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Tickets int
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}
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// Key/Value: Key is ID
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type Badges struct {
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ID uint64
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Code string
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}
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// Key/Value: Key is PlayerID
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type PlayerBadge struct {
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PlayerID uint64 // Directly tied to ID from Player struct
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BadgeID uint64 // Directly tied to ID from Badges struct
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Display bool
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}
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// Key/Value: Key is ID
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type RoomCategorie struct {
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ID uint64
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ParentID uint64 // ?
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OrderID uint64 // ?
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Name string
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IsNode bool
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IsPublic bool
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IsTrading bool
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MinRankAccess int
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MinRankSetFlatCat int
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}
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// Key/Value: Key is ID
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type RoomModel struct {
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ID uint64
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name string
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door_x int
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door_y int
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door_z int64 // 10 = 1.0 - 225 = 2.25 - etc
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door_dir int
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heightmap string
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}
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type RoomAccess uint8
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const (
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Open RoomAccess = iota
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Password
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Closed
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)
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// Key/Value: Key is ID
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type Room struct {
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id uint64
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category_id int
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name string
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description string
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owner_id int
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model_id int
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ccts string
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wallpaper int
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floor int
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show_name bool
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password string
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access RoomAccess
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sudo_users bool
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current_visitors int
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max_visitors int
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rating int
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hidden bool
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created_at time.Time
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updated_at time.Time
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}
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