point to latest OPRS version
UtilsScript: add chatOptionalNPC() function
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@ -25,7 +25,7 @@
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*/
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*/
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object ProjectVersions {
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object ProjectVersions {
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const val openosrsVersion = "4.6.0"
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const val openosrsVersion = "4.8.1"
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const val apiVersion = "^1.0.0"
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const val apiVersion = "^1.0.0"
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}
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}
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@ -307,6 +307,16 @@ public abstract class UtilsScript extends Plugin {
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game.tick();
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game.tick();
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}
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}
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protected void chatOptionalNpc(Area area, String npcName, String... chatOptions) {
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if (area != null && !area.contains(game.localPlayer().position())) {
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walking.walkTo(area);
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}
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game.npcs().withName(npcName).nearest().interact("Talk-to");
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chatbox.chats(Arrays.asList(chatOptions));
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game.tick();
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}
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protected void unequip(String item, EquipmentSlot slot) {
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protected void unequip(String item, EquipmentSlot slot) {
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if (game.equipment().withName(item).exists()) {
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if (game.equipment().withName(item).exists()) {
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game.widget(slot.widgetID, slot.widgetChild).interact(0);
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game.widget(slot.widgetID, slot.widgetChild).interact(0);
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@ -50,6 +50,9 @@ public class Chatbox {
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continueChats();
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continueChats();
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}
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}
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/**
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* Choose chat option in order of given chat options. Will fail if chat option isn't found.
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*/
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public void chat(String... options) {
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public void chat(String... options) {
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game.waitUntil(() -> chatState() != ChatState.CLOSED, 100);
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game.waitUntil(() -> chatState() != ChatState.CLOSED, 100);
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@ -72,6 +75,9 @@ public class Chatbox {
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continueChats();
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continueChats();
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}
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}
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/**
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* Choose chat option from any given chat options
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*/
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public void chats(Collection<String> options) {
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public void chats(Collection<String> options) {
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game.waitUntil(() -> chatState() != ChatState.CLOSED);
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game.waitUntil(() -> chatState() != ChatState.CLOSED);
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@ -195,7 +201,7 @@ public class Chatbox {
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public String findFromOptions(Collection<String> options) {
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public String findFromOptions(Collection<String> options) {
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if (chatState() == ChatState.CLOSED || chatState() != ChatState.OPTIONS_CHAT) {
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if (chatState() == ChatState.CLOSED || chatState() != ChatState.OPTIONS_CHAT) {
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return "";
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return "";
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}
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}
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for (var i = 0; i < game.widget(219, 1).items().size(); i++) {
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for (var i = 0; i < game.widget(219, 1).items().size(); i++) {
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