using System;
namespace Emux.GameBoy.Input
{
[Flags]
public enum GameBoyPadButton : byte
None = 0,
Right = 0x01,
Left = 0x02,
Up = 0x04,
Down = 0x08,
A = 0x10,
B = 0x20,
Select = 0x40,
Start = 0x80,
}