Emux/Emux.GameBoy/Graphics/Color.cs

22 lines
406 B
C#

namespace Emux.GameBoy.Graphics
{
public struct Color
{
public byte R;
public byte G;
public byte B;
public Color(byte r, byte g, byte b)
{
R = r;
G = g;
B = b;
}
public override string ToString()
{
return $"{nameof(R)}: {R}, {nameof(G)}: {G}, {nameof(B)}: {B}";
}
}
}