using System; using System.Collections.Generic; using System.Text; namespace Emux.GameBoy.Cpu { public enum InterruptVector : ushort { Custom1= 0x08, Custom2 = 0x10, Custom3= 0x18, Custom4= 0x20, Custom5= 0x28, Custom6= 0x30, Custom7= 0x38, VBlank = GameBoyCpu.InterruptStartAddr, LcdStat = GameBoyCpu.InterruptStartAddr + 8, // 0x48 Timer = GameBoyCpu.InterruptStartAddr + 16, // 0x50 Serial = GameBoyCpu.InterruptStartAddr + 24, // 0x58 Joypad = GameBoyCpu.InterruptStartAddr + 32 // 0x60 } }