using System; namespace Emux.GameBoy.Graphics { [Flags] public enum LcdStatusFlags : byte { HBlankMode = 0b00, VBlankMode = 0b01, ScanLineOamMode = 0b10, ScanLineVRamMode = 0b11, ModeMask = 0b11, Coincidence = (1 << 2), HBlankModeInterrupt = (1 << 3), VBlankModeInterrupt = (1 << 4), OamBlankModeInterrupt = (1 << 5), CoincidenceInterrupt = (1 << 6), } }