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README
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README.md
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# Emux
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GameBoy emulator written in C#
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Emux
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====
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Emux is a free and open source GameBoy emulator written in C# that allows you to play the original GameBoy games on your computer. Emux is released under the GPLv3 license.
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Features
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========
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- Play GameBoy Games and relive your nostalgic memories!
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- Open ROM dumps and execute them like the original GameBoy does.
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- Support for cartridges that contain memory bank controllers v1 and v2.
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- Disable the frame limit for the boring parts of the game that take forever and you'd rather skip (such as training your Pokémon, I won't judge).
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- Debugging capabilities
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- Break and continue execution whenever you want
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- View disassembly of the GameBoy memory.
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- Step through the code one instruction at a time.
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- Set breakpoints on specific memory addresses.
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- View the values of general CPU registers.
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- Virtual keypad for easier emulation of keypresses when paused or stepping through the code.
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- Oh and probably a lot of funny glitches because the emulation is far from completed at this time.
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Default keybindings
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===================
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| GameBoy Key | Keyboard binidng
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|-------------|:-------------|
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| Up | Up |
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| Down | Down |
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| Left | Left |
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| Right | Right |
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| A | X |
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| B | Z |
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| Start | Enter |
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| Select | Left Shift |
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Want to contribute?
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===========
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There is still much to be done so any help is welcome! Here is a couple of things you can do to contribute to the Emux project:
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- Be a follower! Star the project and get the nice fuzzles of contributing without having to do much.
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- Be a developer! Fork the project, make your changes and make a pull request.
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- Be a tester! Try out games and open issues in the GitHub issue tracker about games that cause glitches or completely fail to work.
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- Try to provide as much information as you can. If possible, find out where and when the error occurs. The more details, the easier it is to reproduce and fix.
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- IMPORTANT: Please do not upload the ROM itself if the cartridge is licensed. This project is not meant to spread (stolen) copies of games or whatsoever.
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References
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==========
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This project is based on the specifications of the following papers (Therefore a big shoutout to the authors!):
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- http://marc.rawer.de/Gameboy/Docs/GBCPUman.pdf
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- http://bgb.bircd.org/pandocs.htm
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- http://pastraiser.com/cpu/gameboy/gameboy_opcodes.html
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