// ABOUT // Runs the SyncLounge Server software - handles rooms // Defaults to 8089 // V2.0 // USER CONFIG // END USER CONFIG const express = require('express'); const cors = require('cors'); const SettingsHelper = require('./SettingsHelper'); const settings = new SettingsHelper(); const root = express(); root.use(cors({ credentials: false })); root.use((req, res, next) => { res.setHeader('Access-Control-Allow-Credentials', false); next(); }); const ptserver = express(); const PORT = process.env.server_port || 8089; // Setup our PTServer ptserver.get('/health', (req, res) => { res.setHeader('Content-Type', 'application/json'); const connectedUsers = Object.keys(ptserver_io.sockets.connected).length; let load = 'low'; if (connectedUsers > 25) { load = 'medium'; } if (connectedUsers > 50) { load = 'high'; } return res.send(JSON.stringify({ load })).end(); }); ptserver.get('/', (req, res) => res.send('You\'ve connected to the SLServer, you\'re probably looking for the webapp.')); // Merge everything together const serverRoot = settings.serverroot || '/slserver'; console.log('Setting up with serverRoot of', serverRoot); root.use(serverRoot, ptserver); root.get('*', (req, res) => res.send('You\'ve connected to the SLServer, you\'re probably looking for the webapp.')); const rootserver = require('http').createServer(root); const ptserver_io = require('socket.io')(rootserver, { path: `${serverRoot}/socket.io` }); ptserver_io.on('connection', (socket) => { console.log('Someone connected to the ptserver socket'); socket.on('join', (data) => { // A user is attempting to join a room if (data == null) { return; } if (!data || !data.username || !data.room) { console.log('Invalid join attempt', data); return socket.emit('join-result', false, {}, 'Invalid data', []); } const tempUser = new User(); let result = true; let _data = {}; let details = `Successfully connected to ${data.room}`; if (socket.selfUser != null || socket.selfUser !== undefined) { // Already in a room! Leave the room we're in handleDisconnect(false); } let room = ptserver_io.sockets.adapter.rooms[data.room]; if (room === undefined || room.users === undefined || room.users === null) { socket.join(data.room); room = ptserver_io.sockets.adapter.rooms[data.room]; room.users = []; room.password = data.password; room.partyPausing = true; tempUser.role = 'host'; tempUser.username = getValidUsername([], data.username); } else { tempUser.username = getValidUsername(room.users, data.username); if (room.password === null || room.password === '') { // Check if we've already got a Host if (room.hostUsername == null) { // We dont have a host user yet. // This should never happen.. room.hostUsername = tempUser.username; tempUser.role = 'host'; socket.join(data.room); } else { tempUser.role = 'guest'; socket.join(data.room); } } else { // This room has a password if (room.password === data.password) { // Good password! if (room.hostUsername == null) { // We dont have a host user yet. room.hostUsername = tempUser.username; tempUser.role = 'host'; socket.join(data.room); } else { tempUser.role = 'guest'; socket.join(data.room); } } else { result = false; details = 'wrong password'; } } } tempUser.avatarUrl = data.avatarUrl; // We've sorted out where the user should go, lets send back let currentUsers = null; if (result) { tempUser.room = data.room; console.log(`User ${tempUser.username} joined ${tempUser.room}`); if (tempUser.role === 'host') { room.hostUsername = tempUser.username; } room.users.push(tempUser); socket.broadcast.to(data.room).emit('user-joined', room.users, tempUser); // Set some objects on the socket for ease of use down the road socket.ourRoom = data.room; socket.selfUser = tempUser; currentUsers = room.users; } else { console.log('User failed to join a room'); } _data = tempUser; socket.emit('join-result', result, _data, details, currentUsers, room.partyPausing); }); socket.on('poll', (data) => { if (socket.ourRoom == null) { // console.log('This user should join a room first') socket.emit('flowerror', 'You aren\' connected to a room! Use join'); socket.emit('rejoin'); return; } const room = ptserver_io.sockets.adapter.rooms[socket.selfUser.room]; if (!room) { console.log('Got a poll update from a user in a room that was either destroyed or never existed', data); return; } // Recieved an update from a user updateUserData(socket.selfUser.username, data, socket.selfUser.room); socket.emit('poll-result', ptserver_io.sockets.adapter.rooms[socket.selfUser.room].users, socket.selfUser, data.commandId, room.partyPausing); if (socket.selfUser.role === 'host') { // We're the host, broadcast to all clients our data const temp = {}; temp.time = data.time; temp.maxTime = data.maxTime; temp.title = data.title; temp.rawTitle = data.rawTitle; temp.lastHeartbeat = new Date().getTime(); temp.playerState = data.playerState; temp.clientResponseTime = data.clientResponseTime; temp.machineIdentifier = data.machineIdentifier; temp.type = data.type; temp.showName = data.showName; temp.key = data.key; temp.latency = data.latency; temp.showName = data.showName; temp.status = data.status; temp.playerProduct = data.playerProduct; socket.broadcast.to(socket.selfUser.room).emit('host-update', temp); } }); socket.on('send_message', (msg) => { // console.log(msg) if (socket.ourRoom == null) { // console.log('This user should join a room first') socket.emit('flowerror', 'You aren\' connected to a room! Use join'); socket.emit('rejoin'); return; } // console.log('New message in channel ' + socket.selfUser.room + ' from ' + socket.selfUser.username + ' saying ' + msg) socket.broadcast.to(socket.selfUser.room).emit('new_message', { msg: msg.msg, user: { username: socket.selfUser.username, thumb: socket.selfUser.avatarUrl, }, type: msg.type, }); }); socket.on('party_pausing_change', (value) => { const user = socket.selfUser; const room = ptserver_io.sockets.adapter.rooms[user.room]; if (!user || !room) return 'Invalid status'; if (user.role !== 'host') return 'You are not the host'; room.partyPausing = value; socket.broadcast.to(socket.selfUser.room).emit('party-pausing-changed', { value, user }); socket.emit('party-pausing-changed', { value, user }); return true; }); socket.on('party_pausing_send', (isPause) => { const user = socket.selfUser; const room = ptserver_io.sockets.adapter.rooms[user.room]; if (!room || !room.partyPausing) { return false; } socket.broadcast.to(socket.selfUser.room).emit('party-pausing-pause', { isPause, user }); socket.emit('party-pausing-pause', { isPause, user }); return true; }); socket.on('transfer_host', (data) => { if (socket.ourRoom == null) { socket.emit('flowerror', 'You aren\'t connected to a room! Use join'); socket.emit('rejoin'); return; } transferHost(socket.selfUser, user => user.username === data.username); }); socket.on('connect_timeout', () => { // console.log('timeout') handleDisconnect(true); }); socket.on('disconnect', () => { handleDisconnect(true); }); function handleDisconnect(disconnect) { if (socket.selfUser === undefined || socket.selfUser === null) { return; } // console.log('User left: ' + socket.selfUser.username) transferHost(socket.selfUser, user => user !== socket.selfUser); removeUser(socket.selfUser.room, socket.selfUser.username); if (ptserver_io.sockets.adapter.rooms[socket.selfUser.room]) { socket.broadcast.to(socket.selfUser.room).emit('user-left', ptserver_io.sockets.adapter.rooms[socket.selfUser.room].users, socket.selfUser); } socket.disconnect(disconnect); } function updateUserData(username, userData, room) { if (!room === undefined || room === undefined || room === null) { console.log('Tried to update a user who isnt in a room', username, userData, room); return false; } try { for (const i in ptserver_io.sockets.adapter.rooms[room].users) { const user = ptserver_io.sockets.adapter.rooms[room].users[i]; if (user.username === username) { // This is our user user.time = userData.time; user.maxTime = userData.maxTime; user.title = userData.title; user.lastHeartbeat = (new Date()).getTime(); user.playerState = userData.playerState; user.rawTitle = userData.rawTitle; user.clientResponseTime = userData.clientResponseTime; user.type = userData.type; user.showName = userData.showName || ''; user.playerProduct = userData.playerProduct || ''; user.status = userData.status || 'unknown'; user.machineIdentifier = userData.machineIdentifier || ''; user.key = userData.key; user.uuid = userData.uuid; return; } } } catch (e) { console.log('Failed to update a user', username, userData, room); } } function transferHost(user, newHostPredicate) { if (user.role !== 'host') { console.log('Not transfering host in room', user.room, 'from', user.username, 'because its role is', user.role); return; } const room = ptserver_io.sockets.adapter.rooms[user.room]; if (!room) { console.log('Not transfering the host in the room', user.room, 'because the room was already destroyed'); return; } const newHost = room.users.find(newHostPredicate); if (!newHost) { console.log('Not transfering host in room', user.room, 'from', user.username, 'because suitable user found'); return; } console.log('Transfering host in room', user.room, 'from', user.username, 'to', newHost.username); user.role = 'guest'; newHost.role = 'host'; room.hostUser = newHost; room.hostUsername = newHost.username; socket.broadcast.to(user.room).emit('host-swap', newHost); } function removeUser(roomname, username) { const room = ptserver_io.sockets.adapter.rooms[roomname]; if (room === undefined) { return; } for (const i in room.users) { if (room.users[i].username === username) { // This is the user that we need to remove room.users.splice(i, 1); } } } function getValidUsername(usersarray, wantedname) { let tempname = wantedname; while (true) { // We need to loop through the users list until we create a valid name let found = false; for (const i in usersarray) { if (usersarray[i].username === tempname) { // console.log(usersarray[i].username + ' == ' + tempname) found = true; } } if (found) { // Looks like that username is taken // Check if we've already appended '(x)' if (tempname.indexOf('(') > -1) { // we have const value = parseInt(tempname.substring(tempname.indexOf('(') + 1, tempname.indexOf(')'))); const newvalue = value + 1; tempname = tempname.replace(`(${value})`, `(${newvalue})`); } else { // we haven't tempname += '(1)'; } } else { // This is a valid name! return tempname; } } } var User = function () { this.username = null; this.role = null; this.room = null; this.title = null; this.time = null; this.avatarUrl = null; }; }); rootserver.listen(PORT); console.log(`SyncLounge Server successfully started on port ${PORT}`); setInterval(() => { console.log(`Connected users: ${Object.keys(ptserver_io.sockets.connected).length}`); }, 5000);