mirror of https://github.com/stashapp/stash.git
223 lines
5.1 KiB
Go
223 lines
5.1 KiB
Go
package scene
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import (
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"database/sql"
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"errors"
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"fmt"
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"time"
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"github.com/stashapp/stash/pkg/models"
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"github.com/stashapp/stash/pkg/sliceutil/intslice"
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"github.com/stashapp/stash/pkg/utils"
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)
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var ErrEmptyUpdater = errors.New("no fields have been set")
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// UpdateSet is used to update a scene and its relationships.
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type UpdateSet struct {
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ID int
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Partial models.ScenePartial
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// in future these could be moved into a separate struct and reused
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// for a Creator struct
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// Not set if nil. Set to []int{} to clear existing
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PerformerIDs []int
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// Not set if nil. Set to []int{} to clear existing
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TagIDs []int
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// Not set if nil. Set to []int{} to clear existing
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StashIDs []models.StashID
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// Not set if nil. Set to []byte{} to clear existing
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CoverImage []byte
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}
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// IsEmpty returns true if there is nothing to update.
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func (u *UpdateSet) IsEmpty() bool {
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withoutID := u.Partial
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withoutID.ID = 0
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return withoutID == models.ScenePartial{} &&
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u.PerformerIDs == nil &&
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u.TagIDs == nil &&
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u.StashIDs == nil &&
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u.CoverImage == nil
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}
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// Update updates a scene by updating the fields in the Partial field, then
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// updates non-nil relationships. Returns an error if there is no work to
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// be done.
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func (u *UpdateSet) Update(qb models.SceneWriter, screenshotSetter ScreenshotSetter) (*models.Scene, error) {
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if u.IsEmpty() {
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return nil, ErrEmptyUpdater
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}
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partial := u.Partial
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partial.ID = u.ID
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partial.UpdatedAt = &models.SQLiteTimestamp{
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Timestamp: time.Now(),
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}
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ret, err := qb.Update(partial)
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if err != nil {
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return nil, fmt.Errorf("error updating scene: %w", err)
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}
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if u.PerformerIDs != nil {
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if err := qb.UpdatePerformers(u.ID, u.PerformerIDs); err != nil {
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return nil, fmt.Errorf("error updating scene performers: %w", err)
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}
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}
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if u.TagIDs != nil {
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if err := qb.UpdateTags(u.ID, u.TagIDs); err != nil {
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return nil, fmt.Errorf("error updating scene tags: %w", err)
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}
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}
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if u.StashIDs != nil {
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if err := qb.UpdateStashIDs(u.ID, u.StashIDs); err != nil {
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return nil, fmt.Errorf("error updating scene stash_ids: %w", err)
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}
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}
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if u.CoverImage != nil {
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if err := qb.UpdateCover(u.ID, u.CoverImage); err != nil {
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return nil, fmt.Errorf("error updating scene cover: %w", err)
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}
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if err := screenshotSetter.SetScreenshot(ret, u.CoverImage); err != nil {
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return nil, fmt.Errorf("error setting scene screenshot: %w", err)
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}
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}
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return ret, nil
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}
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// UpdateInput converts the UpdateSet into SceneUpdateInput for hook firing purposes.
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func (u UpdateSet) UpdateInput() models.SceneUpdateInput {
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// ensure the partial ID is set
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u.Partial.ID = u.ID
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ret := u.Partial.UpdateInput()
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if u.PerformerIDs != nil {
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ret.PerformerIds = intslice.IntSliceToStringSlice(u.PerformerIDs)
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}
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if u.TagIDs != nil {
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ret.TagIds = intslice.IntSliceToStringSlice(u.TagIDs)
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}
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if u.StashIDs != nil {
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for _, s := range u.StashIDs {
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ss := s.StashIDInput()
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ret.StashIds = append(ret.StashIds, &ss)
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}
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}
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if u.CoverImage != nil {
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// convert back to base64
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data := utils.GetBase64StringFromData(u.CoverImage)
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ret.CoverImage = &data
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}
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return ret
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}
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func UpdateFormat(qb models.SceneWriter, id int, format string) (*models.Scene, error) {
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return qb.Update(models.ScenePartial{
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ID: id,
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Format: &sql.NullString{
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String: format,
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Valid: true,
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},
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})
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}
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func UpdateOSHash(qb models.SceneWriter, id int, oshash string) (*models.Scene, error) {
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return qb.Update(models.ScenePartial{
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ID: id,
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OSHash: &sql.NullString{
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String: oshash,
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Valid: true,
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},
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})
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}
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func UpdateChecksum(qb models.SceneWriter, id int, checksum string) (*models.Scene, error) {
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return qb.Update(models.ScenePartial{
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ID: id,
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Checksum: &sql.NullString{
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String: checksum,
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Valid: true,
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},
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})
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}
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func UpdateFileModTime(qb models.SceneWriter, id int, modTime models.NullSQLiteTimestamp) (*models.Scene, error) {
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return qb.Update(models.ScenePartial{
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ID: id,
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FileModTime: &modTime,
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})
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}
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func AddPerformer(qb models.SceneReaderWriter, id int, performerID int) (bool, error) {
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performerIDs, err := qb.GetPerformerIDs(id)
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if err != nil {
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return false, err
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}
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oldLen := len(performerIDs)
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performerIDs = intslice.IntAppendUnique(performerIDs, performerID)
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if len(performerIDs) != oldLen {
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if err := qb.UpdatePerformers(id, performerIDs); err != nil {
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return false, err
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}
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return true, nil
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}
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return false, nil
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}
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func AddTag(qb models.SceneReaderWriter, id int, tagID int) (bool, error) {
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tagIDs, err := qb.GetTagIDs(id)
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if err != nil {
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return false, err
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}
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oldLen := len(tagIDs)
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tagIDs = intslice.IntAppendUnique(tagIDs, tagID)
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if len(tagIDs) != oldLen {
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if err := qb.UpdateTags(id, tagIDs); err != nil {
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return false, err
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}
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return true, nil
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}
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return false, nil
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}
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func AddGallery(qb models.SceneReaderWriter, id int, galleryID int) (bool, error) {
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galleryIDs, err := qb.GetGalleryIDs(id)
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if err != nil {
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return false, err
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}
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oldLen := len(galleryIDs)
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galleryIDs = intslice.IntAppendUnique(galleryIDs, galleryID)
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if len(galleryIDs) != oldLen {
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if err := qb.UpdateGalleries(id, galleryIDs); err != nil {
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return false, err
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}
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return true, nil
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}
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return false, nil
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}
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