stash/pkg/scene/migrate_hash.go

61 lines
1.8 KiB
Go

package scene
import (
"os"
"path/filepath"
"github.com/stashapp/stash/pkg/logger"
"github.com/stashapp/stash/pkg/manager/paths"
"github.com/stashapp/stash/pkg/utils"
)
func MigrateHash(p *paths.Paths, oldHash string, newHash string) {
oldPath := filepath.Join(p.Generated.Markers, oldHash)
newPath := filepath.Join(p.Generated.Markers, newHash)
migrateSceneFiles(oldPath, newPath)
scenePaths := p.Scene
oldPath = scenePaths.GetThumbnailScreenshotPath(oldHash)
newPath = scenePaths.GetThumbnailScreenshotPath(newHash)
migrateSceneFiles(oldPath, newPath)
oldPath = scenePaths.GetScreenshotPath(oldHash)
newPath = scenePaths.GetScreenshotPath(newHash)
migrateSceneFiles(oldPath, newPath)
oldPath = scenePaths.GetStreamPreviewPath(oldHash)
newPath = scenePaths.GetStreamPreviewPath(newHash)
migrateSceneFiles(oldPath, newPath)
oldPath = scenePaths.GetStreamPreviewImagePath(oldHash)
newPath = scenePaths.GetStreamPreviewImagePath(newHash)
migrateSceneFiles(oldPath, newPath)
oldPath = scenePaths.GetTranscodePath(oldHash)
newPath = scenePaths.GetTranscodePath(newHash)
migrateSceneFiles(oldPath, newPath)
oldPath = scenePaths.GetSpriteVttFilePath(oldHash)
newPath = scenePaths.GetSpriteVttFilePath(newHash)
migrateSceneFiles(oldPath, newPath)
oldPath = scenePaths.GetSpriteImageFilePath(oldHash)
newPath = scenePaths.GetSpriteImageFilePath(newHash)
migrateSceneFiles(oldPath, newPath)
}
func migrateSceneFiles(oldName, newName string) {
oldExists, err := utils.FileExists(oldName)
if err != nil && !os.IsNotExist(err) {
logger.Errorf("Error checking existence of %s: %s", oldName, err.Error())
return
}
if oldExists {
logger.Infof("renaming %s to %s", oldName, newName)
if err := os.Rename(oldName, newName); err != nil {
logger.Errorf("error renaming %s to %s: %s", oldName, newName, err.Error())
}
}
}