mirror of https://github.com/stashapp/stash.git
155 lines
2.6 KiB
Go
155 lines
2.6 KiB
Go
package manager
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import (
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"github.com/bmatcuk/doublestar"
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"github.com/stashapp/stash/logger"
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"github.com/stashapp/stash/manager/paths"
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"github.com/stashapp/stash/models"
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"path/filepath"
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"sync"
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)
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type singleton struct {
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Status JobStatus
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Paths *paths.Paths
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JSON *jsonUtils
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}
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var instance *singleton
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var once sync.Once
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func GetInstance() *singleton {
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Initialize()
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return instance
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}
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func Initialize() *singleton {
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once.Do(func() {
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instance = &singleton{
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Status: Idle,
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Paths: paths.RefreshPaths(),
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JSON: &jsonUtils{},
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}
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})
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return instance
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}
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func (s *singleton) Scan() {
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if s.Status != Idle { return }
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s.Status = Scan
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go func() {
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defer s.returnToIdleState()
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globPath := filepath.Join(s.Paths.Config.Stash, "**/*.{zip,m4v,mp4,mov,wmv}")
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globResults, _ := doublestar.Glob(globPath)
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logger.Infof("Starting scan of %d files", len(globResults))
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var wg sync.WaitGroup
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for _, path := range globResults {
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wg.Add(1)
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task := ScanTask{FilePath: path}
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go task.Start(&wg)
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wg.Wait()
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}
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}()
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}
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func (s *singleton) Import() {
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if s.Status != Idle { return }
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s.Status = Import
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go func() {
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defer s.returnToIdleState()
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var wg sync.WaitGroup
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wg.Add(1)
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task := ImportTask{}
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go task.Start(&wg)
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wg.Wait()
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}()
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}
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func (s *singleton) Export() {
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if s.Status != Idle { return }
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s.Status = Export
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go func() {
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defer s.returnToIdleState()
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var wg sync.WaitGroup
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wg.Add(1)
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task := ExportTask{}
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go task.Start(&wg)
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wg.Wait()
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}()
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}
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func (s *singleton) Generate(sprites bool, previews bool, markers bool, transcodes bool) {
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if s.Status != Idle { return }
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s.Status = Generate
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qb := models.NewSceneQueryBuilder()
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//this.job.total = await ObjectionUtils.getCount(Scene);
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instance.Paths.Generated.EnsureTmpDir()
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go func() {
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defer s.returnToIdleState()
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scenes, err := qb.All()
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if err != nil {
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logger.Errorf("failed to get scenes for generate")
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return
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}
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delta := btoi(sprites) + btoi(previews) + btoi(markers) + btoi(transcodes)
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var wg sync.WaitGroup
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for _, scene := range scenes {
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wg.Add(delta)
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if sprites {
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go func() {
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wg.Done() // TODO
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}()
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}
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if previews {
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task := GeneratePreviewTask{Scene: scene}
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go task.Start(&wg)
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}
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if markers {
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go func() {
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wg.Done() // TODO
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}()
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}
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if transcodes {
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go func() {
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wg.Done() // TODO
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}()
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}
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wg.Wait()
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}
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}()
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}
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func (s *singleton) returnToIdleState() {
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if r := recover(); r!= nil {
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logger.Info("recovered from ", r)
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}
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if s.Status == Generate {
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instance.Paths.Generated.RemoveTmpDir()
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}
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s.Status = Idle
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}
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func btoi(b bool) int {
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if b {
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return 1
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}
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return 0
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} |