stash/pkg/models/model_scene.go

275 lines
6.8 KiB
Go

package models
import (
"context"
"errors"
"path/filepath"
"strconv"
"time"
)
// Scene stores the metadata for a single video scene.
type Scene struct {
ID int `json:"id"`
Title string `json:"title"`
Code string `json:"code"`
Details string `json:"details"`
Director string `json:"director"`
Date *Date `json:"date"`
// Rating expressed in 1-100 scale
Rating *int `json:"rating"`
Organized bool `json:"organized"`
StudioID *int `json:"studio_id"`
// transient - not persisted
Files RelatedVideoFiles
PrimaryFileID *FileID
// transient - path of primary file - empty if no files
Path string
// transient - oshash of primary file - empty if no files
OSHash string
// transient - checksum of primary file - empty if no files
Checksum string
CreatedAt time.Time `json:"created_at"`
UpdatedAt time.Time `json:"updated_at"`
ResumeTime float64 `json:"resume_time"`
PlayDuration float64 `json:"play_duration"`
URLs RelatedStrings `json:"urls"`
GalleryIDs RelatedIDs `json:"gallery_ids"`
TagIDs RelatedIDs `json:"tag_ids"`
PerformerIDs RelatedIDs `json:"performer_ids"`
Groups RelatedGroups `json:"groups"`
StashIDs RelatedStashIDs `json:"stash_ids"`
}
func NewScene() Scene {
currentTime := time.Now()
return Scene{
CreatedAt: currentTime,
UpdatedAt: currentTime,
}
}
// ScenePartial represents part of a Scene object. It is used to update
// the database entry.
type ScenePartial struct {
Title OptionalString
Code OptionalString
Details OptionalString
Director OptionalString
Date OptionalDate
// Rating expressed in 1-100 scale
Rating OptionalInt
Organized OptionalBool
StudioID OptionalInt
CreatedAt OptionalTime
UpdatedAt OptionalTime
ResumeTime OptionalFloat64
PlayDuration OptionalFloat64
URLs *UpdateStrings
GalleryIDs *UpdateIDs
TagIDs *UpdateIDs
PerformerIDs *UpdateIDs
GroupIDs *UpdateGroupIDs
StashIDs *UpdateStashIDs
PrimaryFileID *FileID
}
func NewScenePartial() ScenePartial {
currentTime := time.Now()
return ScenePartial{
UpdatedAt: NewOptionalTime(currentTime),
}
}
func (s *Scene) LoadURLs(ctx context.Context, l URLLoader) error {
return s.URLs.load(func() ([]string, error) {
return l.GetURLs(ctx, s.ID)
})
}
func (s *Scene) LoadFiles(ctx context.Context, l VideoFileLoader) error {
return s.Files.load(func() ([]*VideoFile, error) {
return l.GetFiles(ctx, s.ID)
})
}
func (s *Scene) LoadPrimaryFile(ctx context.Context, l FileGetter) error {
return s.Files.loadPrimary(func() (*VideoFile, error) {
if s.PrimaryFileID == nil {
return nil, nil
}
f, err := l.Find(ctx, *s.PrimaryFileID)
if err != nil {
return nil, err
}
var vf *VideoFile
if len(f) > 0 {
var ok bool
vf, ok = f[0].(*VideoFile)
if !ok {
return nil, errors.New("not a video file")
}
}
return vf, nil
})
}
func (s *Scene) LoadGalleryIDs(ctx context.Context, l GalleryIDLoader) error {
return s.GalleryIDs.load(func() ([]int, error) {
return l.GetGalleryIDs(ctx, s.ID)
})
}
func (s *Scene) LoadPerformerIDs(ctx context.Context, l PerformerIDLoader) error {
return s.PerformerIDs.load(func() ([]int, error) {
return l.GetPerformerIDs(ctx, s.ID)
})
}
func (s *Scene) LoadTagIDs(ctx context.Context, l TagIDLoader) error {
return s.TagIDs.load(func() ([]int, error) {
return l.GetTagIDs(ctx, s.ID)
})
}
func (s *Scene) LoadGroups(ctx context.Context, l SceneGroupLoader) error {
return s.Groups.load(func() ([]GroupsScenes, error) {
return l.GetGroups(ctx, s.ID)
})
}
func (s *Scene) LoadStashIDs(ctx context.Context, l StashIDLoader) error {
return s.StashIDs.load(func() ([]StashID, error) {
return l.GetStashIDs(ctx, s.ID)
})
}
func (s *Scene) LoadRelationships(ctx context.Context, l SceneReader) error {
if err := s.LoadURLs(ctx, l); err != nil {
return err
}
if err := s.LoadGalleryIDs(ctx, l); err != nil {
return err
}
if err := s.LoadPerformerIDs(ctx, l); err != nil {
return err
}
if err := s.LoadTagIDs(ctx, l); err != nil {
return err
}
if err := s.LoadGroups(ctx, l); err != nil {
return err
}
if err := s.LoadStashIDs(ctx, l); err != nil {
return err
}
if err := s.LoadFiles(ctx, l); err != nil {
return err
}
return nil
}
// UpdateInput constructs a SceneUpdateInput using the populated fields in the ScenePartial object.
func (s ScenePartial) UpdateInput(id int) SceneUpdateInput {
var dateStr *string
if s.Date.Set {
d := s.Date.Value
v := d.String()
dateStr = &v
}
var stashIDs StashIDs
if s.StashIDs != nil {
stashIDs = StashIDs(s.StashIDs.StashIDs)
}
ret := SceneUpdateInput{
ID: strconv.Itoa(id),
Title: s.Title.Ptr(),
Code: s.Code.Ptr(),
Details: s.Details.Ptr(),
Director: s.Director.Ptr(),
Urls: s.URLs.Strings(),
Date: dateStr,
Rating100: s.Rating.Ptr(),
Organized: s.Organized.Ptr(),
StudioID: s.StudioID.StringPtr(),
GalleryIds: s.GalleryIDs.IDStrings(),
PerformerIds: s.PerformerIDs.IDStrings(),
Movies: s.GroupIDs.SceneMovieInputs(),
TagIds: s.TagIDs.IDStrings(),
StashIds: stashIDs.ToStashIDInputs(),
}
return ret
}
// GetTitle returns the title of the scene. If the Title field is empty,
// then the base filename is returned.
func (s Scene) GetTitle() string {
if s.Title != "" {
return s.Title
}
return filepath.Base(s.Path)
}
// DisplayName returns a display name for the scene for logging purposes.
// It returns Path if not empty, otherwise it returns the ID.
func (s Scene) DisplayName() string {
if s.Path != "" {
return s.Path
}
return strconv.Itoa(s.ID)
}
// GetHash returns the hash of the scene, based on the hash algorithm provided. If
// hash algorithm is MD5, then Checksum is returned. Otherwise, OSHash is returned.
func (s Scene) GetHash(hashAlgorithm HashAlgorithm) string {
switch hashAlgorithm {
case HashAlgorithmMd5:
return s.Checksum
case HashAlgorithmOshash:
return s.OSHash
}
return ""
}
// SceneFileType represents the file metadata for a scene.
type SceneFileType struct {
Size *string `graphql:"size" json:"size"`
Duration *float64 `graphql:"duration" json:"duration"`
VideoCodec *string `graphql:"video_codec" json:"video_codec"`
AudioCodec *string `graphql:"audio_codec" json:"audio_codec"`
Width *int `graphql:"width" json:"width"`
Height *int `graphql:"height" json:"height"`
Framerate *float64 `graphql:"framerate" json:"framerate"`
Bitrate *int `graphql:"bitrate" json:"bitrate"`
}
type VideoCaption struct {
LanguageCode string `json:"language_code"`
Filename string `json:"filename"`
CaptionType string `json:"caption_type"`
}
func (c VideoCaption) Path(filePath string) string {
return filepath.Join(filepath.Dir(filePath), c.Filename)
}