mirror of https://github.com/stashapp/stash.git
275 lines
6.8 KiB
Go
275 lines
6.8 KiB
Go
package models
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import (
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"context"
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"errors"
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"path/filepath"
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"strconv"
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"time"
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)
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// Scene stores the metadata for a single video scene.
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type Scene struct {
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ID int `json:"id"`
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Title string `json:"title"`
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Code string `json:"code"`
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Details string `json:"details"`
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Director string `json:"director"`
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Date *Date `json:"date"`
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// Rating expressed in 1-100 scale
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Rating *int `json:"rating"`
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Organized bool `json:"organized"`
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StudioID *int `json:"studio_id"`
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// transient - not persisted
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Files RelatedVideoFiles
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PrimaryFileID *FileID
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// transient - path of primary file - empty if no files
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Path string
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// transient - oshash of primary file - empty if no files
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OSHash string
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// transient - checksum of primary file - empty if no files
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Checksum string
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CreatedAt time.Time `json:"created_at"`
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UpdatedAt time.Time `json:"updated_at"`
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ResumeTime float64 `json:"resume_time"`
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PlayDuration float64 `json:"play_duration"`
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URLs RelatedStrings `json:"urls"`
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GalleryIDs RelatedIDs `json:"gallery_ids"`
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TagIDs RelatedIDs `json:"tag_ids"`
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PerformerIDs RelatedIDs `json:"performer_ids"`
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Groups RelatedGroups `json:"groups"`
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StashIDs RelatedStashIDs `json:"stash_ids"`
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}
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func NewScene() Scene {
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currentTime := time.Now()
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return Scene{
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CreatedAt: currentTime,
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UpdatedAt: currentTime,
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}
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}
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// ScenePartial represents part of a Scene object. It is used to update
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// the database entry.
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type ScenePartial struct {
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Title OptionalString
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Code OptionalString
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Details OptionalString
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Director OptionalString
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Date OptionalDate
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// Rating expressed in 1-100 scale
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Rating OptionalInt
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Organized OptionalBool
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StudioID OptionalInt
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CreatedAt OptionalTime
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UpdatedAt OptionalTime
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ResumeTime OptionalFloat64
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PlayDuration OptionalFloat64
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URLs *UpdateStrings
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GalleryIDs *UpdateIDs
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TagIDs *UpdateIDs
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PerformerIDs *UpdateIDs
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GroupIDs *UpdateGroupIDs
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StashIDs *UpdateStashIDs
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PrimaryFileID *FileID
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}
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func NewScenePartial() ScenePartial {
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currentTime := time.Now()
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return ScenePartial{
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UpdatedAt: NewOptionalTime(currentTime),
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}
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}
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func (s *Scene) LoadURLs(ctx context.Context, l URLLoader) error {
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return s.URLs.load(func() ([]string, error) {
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return l.GetURLs(ctx, s.ID)
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})
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}
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func (s *Scene) LoadFiles(ctx context.Context, l VideoFileLoader) error {
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return s.Files.load(func() ([]*VideoFile, error) {
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return l.GetFiles(ctx, s.ID)
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})
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}
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func (s *Scene) LoadPrimaryFile(ctx context.Context, l FileGetter) error {
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return s.Files.loadPrimary(func() (*VideoFile, error) {
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if s.PrimaryFileID == nil {
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return nil, nil
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}
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f, err := l.Find(ctx, *s.PrimaryFileID)
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if err != nil {
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return nil, err
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}
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var vf *VideoFile
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if len(f) > 0 {
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var ok bool
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vf, ok = f[0].(*VideoFile)
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if !ok {
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return nil, errors.New("not a video file")
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}
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}
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return vf, nil
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})
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}
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func (s *Scene) LoadGalleryIDs(ctx context.Context, l GalleryIDLoader) error {
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return s.GalleryIDs.load(func() ([]int, error) {
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return l.GetGalleryIDs(ctx, s.ID)
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})
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}
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func (s *Scene) LoadPerformerIDs(ctx context.Context, l PerformerIDLoader) error {
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return s.PerformerIDs.load(func() ([]int, error) {
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return l.GetPerformerIDs(ctx, s.ID)
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})
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}
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func (s *Scene) LoadTagIDs(ctx context.Context, l TagIDLoader) error {
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return s.TagIDs.load(func() ([]int, error) {
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return l.GetTagIDs(ctx, s.ID)
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})
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}
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func (s *Scene) LoadGroups(ctx context.Context, l SceneGroupLoader) error {
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return s.Groups.load(func() ([]GroupsScenes, error) {
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return l.GetGroups(ctx, s.ID)
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})
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}
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func (s *Scene) LoadStashIDs(ctx context.Context, l StashIDLoader) error {
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return s.StashIDs.load(func() ([]StashID, error) {
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return l.GetStashIDs(ctx, s.ID)
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})
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}
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func (s *Scene) LoadRelationships(ctx context.Context, l SceneReader) error {
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if err := s.LoadURLs(ctx, l); err != nil {
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return err
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}
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if err := s.LoadGalleryIDs(ctx, l); err != nil {
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return err
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}
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if err := s.LoadPerformerIDs(ctx, l); err != nil {
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return err
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}
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if err := s.LoadTagIDs(ctx, l); err != nil {
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return err
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}
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if err := s.LoadGroups(ctx, l); err != nil {
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return err
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}
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if err := s.LoadStashIDs(ctx, l); err != nil {
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return err
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}
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if err := s.LoadFiles(ctx, l); err != nil {
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return err
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}
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return nil
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}
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// UpdateInput constructs a SceneUpdateInput using the populated fields in the ScenePartial object.
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func (s ScenePartial) UpdateInput(id int) SceneUpdateInput {
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var dateStr *string
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if s.Date.Set {
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d := s.Date.Value
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v := d.String()
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dateStr = &v
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}
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var stashIDs StashIDs
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if s.StashIDs != nil {
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stashIDs = StashIDs(s.StashIDs.StashIDs)
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}
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ret := SceneUpdateInput{
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ID: strconv.Itoa(id),
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Title: s.Title.Ptr(),
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Code: s.Code.Ptr(),
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Details: s.Details.Ptr(),
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Director: s.Director.Ptr(),
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Urls: s.URLs.Strings(),
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Date: dateStr,
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Rating100: s.Rating.Ptr(),
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Organized: s.Organized.Ptr(),
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StudioID: s.StudioID.StringPtr(),
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GalleryIds: s.GalleryIDs.IDStrings(),
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PerformerIds: s.PerformerIDs.IDStrings(),
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Movies: s.GroupIDs.SceneMovieInputs(),
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TagIds: s.TagIDs.IDStrings(),
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StashIds: stashIDs.ToStashIDInputs(),
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}
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return ret
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}
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// GetTitle returns the title of the scene. If the Title field is empty,
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// then the base filename is returned.
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func (s Scene) GetTitle() string {
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if s.Title != "" {
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return s.Title
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}
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return filepath.Base(s.Path)
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}
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// DisplayName returns a display name for the scene for logging purposes.
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// It returns Path if not empty, otherwise it returns the ID.
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func (s Scene) DisplayName() string {
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if s.Path != "" {
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return s.Path
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}
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return strconv.Itoa(s.ID)
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}
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// GetHash returns the hash of the scene, based on the hash algorithm provided. If
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// hash algorithm is MD5, then Checksum is returned. Otherwise, OSHash is returned.
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func (s Scene) GetHash(hashAlgorithm HashAlgorithm) string {
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switch hashAlgorithm {
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case HashAlgorithmMd5:
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return s.Checksum
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case HashAlgorithmOshash:
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return s.OSHash
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}
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return ""
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}
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// SceneFileType represents the file metadata for a scene.
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type SceneFileType struct {
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Size *string `graphql:"size" json:"size"`
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Duration *float64 `graphql:"duration" json:"duration"`
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VideoCodec *string `graphql:"video_codec" json:"video_codec"`
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AudioCodec *string `graphql:"audio_codec" json:"audio_codec"`
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Width *int `graphql:"width" json:"width"`
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Height *int `graphql:"height" json:"height"`
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Framerate *float64 `graphql:"framerate" json:"framerate"`
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Bitrate *int `graphql:"bitrate" json:"bitrate"`
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}
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type VideoCaption struct {
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LanguageCode string `json:"language_code"`
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Filename string `json:"filename"`
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CaptionType string `json:"caption_type"`
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}
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func (c VideoCaption) Path(filePath string) string {
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return filepath.Join(filepath.Dir(filePath), c.Filename)
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}
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