stash/graphql/documents/mutations/scene.graphql

94 lines
1.6 KiB
GraphQL

mutation SceneCreate($input: SceneCreateInput!) {
sceneCreate(input: $input) {
...SceneData
}
}
mutation SceneUpdate($input: SceneUpdateInput!) {
sceneUpdate(input: $input) {
...SceneData
}
}
mutation BulkSceneUpdate($input: BulkSceneUpdateInput!) {
bulkSceneUpdate(input: $input) {
...SceneData
}
}
mutation ScenesUpdate($input: [SceneUpdateInput!]!) {
scenesUpdate(input: $input) {
...SceneData
}
}
mutation SceneSaveActivity(
$id: ID!
$resume_time: Float
$playDuration: Float
) {
sceneSaveActivity(
id: $id
resume_time: $resume_time
playDuration: $playDuration
)
}
mutation SceneIncrementPlayCount($id: ID!) {
sceneIncrementPlayCount(id: $id)
}
mutation SceneIncrementO($id: ID!) {
sceneIncrementO(id: $id)
}
mutation SceneDecrementO($id: ID!) {
sceneDecrementO(id: $id)
}
mutation SceneResetO($id: ID!) {
sceneResetO(id: $id)
}
mutation SceneDestroy(
$id: ID!
$delete_file: Boolean
$delete_generated: Boolean
) {
sceneDestroy(
input: {
id: $id
delete_file: $delete_file
delete_generated: $delete_generated
}
)
}
mutation ScenesDestroy(
$ids: [ID!]!
$delete_file: Boolean
$delete_generated: Boolean
) {
scenesDestroy(
input: {
ids: $ids
delete_file: $delete_file
delete_generated: $delete_generated
}
)
}
mutation SceneGenerateScreenshot($id: ID!, $at: Float) {
sceneGenerateScreenshot(id: $id, at: $at)
}
mutation SceneAssignFile($input: AssignSceneFileInput!) {
sceneAssignFile(input: $input)
}
mutation SceneMerge($input: SceneMergeInput!) {
sceneMerge(input: $input) {
id
}
}