package models import "context" type PHashDuplicationCriterionInput struct { Duplicated *bool `json:"duplicated"` // Currently unimplemented Distance *int `json:"distance"` } type SceneFilterType struct { And *SceneFilterType `json:"AND"` Or *SceneFilterType `json:"OR"` Not *SceneFilterType `json:"NOT"` ID *IntCriterionInput `json:"id"` Title *StringCriterionInput `json:"title"` Code *StringCriterionInput `json:"code"` Details *StringCriterionInput `json:"details"` Director *StringCriterionInput `json:"director"` // Filter by file oshash Oshash *StringCriterionInput `json:"oshash"` // Filter by file checksum Checksum *StringCriterionInput `json:"checksum"` // Filter by file phash Phash *StringCriterionInput `json:"phash"` // Filter by phash distance PhashDistance *PhashDistanceCriterionInput `json:"phash_distance"` // Filter by path Path *StringCriterionInput `json:"path"` // Filter by file count FileCount *IntCriterionInput `json:"file_count"` // Filter by rating expressed as 1-5 Rating *IntCriterionInput `json:"rating"` // Filter by rating expressed as 1-100 Rating100 *IntCriterionInput `json:"rating100"` // Filter by organized Organized *bool `json:"organized"` // Filter by o-counter OCounter *IntCriterionInput `json:"o_counter"` // Filter Scenes that have an exact phash match available Duplicated *PHashDuplicationCriterionInput `json:"duplicated"` // Filter by resolution Resolution *ResolutionCriterionInput `json:"resolution"` // Filter by video codec VideoCodec *StringCriterionInput `json:"video_codec"` // Filter by audio codec AudioCodec *StringCriterionInput `json:"audio_codec"` // Filter by duration (in seconds) Duration *IntCriterionInput `json:"duration"` // Filter to only include scenes which have markers. `true` or `false` HasMarkers *string `json:"has_markers"` // Filter to only include scenes missing this property IsMissing *string `json:"is_missing"` // Filter to only include scenes with this studio Studios *HierarchicalMultiCriterionInput `json:"studios"` // Filter to only include scenes with this movie Movies *MultiCriterionInput `json:"movies"` // Filter to only include scenes with these tags Tags *HierarchicalMultiCriterionInput `json:"tags"` // Filter by tag count TagCount *IntCriterionInput `json:"tag_count"` // Filter to only include scenes with performers with these tags PerformerTags *HierarchicalMultiCriterionInput `json:"performer_tags"` // Filter scenes that have performers that have been favorited PerformerFavorite *bool `json:"performer_favorite"` // Filter scenes by performer age at time of scene PerformerAge *IntCriterionInput `json:"performer_age"` // Filter to only include scenes with these performers Performers *MultiCriterionInput `json:"performers"` // Filter by performer count PerformerCount *IntCriterionInput `json:"performer_count"` // Filter by StashID StashID *StringCriterionInput `json:"stash_id"` // Filter by StashID Endpoint StashIDEndpoint *StashIDCriterionInput `json:"stash_id_endpoint"` // Filter by url URL *StringCriterionInput `json:"url"` // Filter by interactive Interactive *bool `json:"interactive"` // Filter by InteractiveSpeed InteractiveSpeed *IntCriterionInput `json:"interactive_speed"` // Filter by captions Captions *StringCriterionInput `json:"captions"` // Filter by resume time ResumeTime *IntCriterionInput `json:"resume_time"` // Filter by play count PlayCount *IntCriterionInput `json:"play_count"` // Filter by play duration (in seconds) PlayDuration *IntCriterionInput `json:"play_duration"` // Filter by date Date *DateCriterionInput `json:"date"` // Filter by created at CreatedAt *TimestampCriterionInput `json:"created_at"` // Filter by updated at UpdatedAt *TimestampCriterionInput `json:"updated_at"` } type SceneQueryOptions struct { QueryOptions SceneFilter *SceneFilterType TotalDuration bool TotalSize bool } type SceneQueryResult struct { QueryResult TotalDuration float64 TotalSize float64 getter SceneGetter scenes []*Scene resolveErr error } type SceneMovieInput struct { MovieID string `json:"movie_id"` SceneIndex *int `json:"scene_index"` } type SceneCreateInput struct { Title *string `json:"title"` Code *string `json:"code"` Details *string `json:"details"` Director *string `json:"director"` URL *string `json:"url"` Urls []string `json:"urls"` Date *string `json:"date"` Rating *int `json:"rating"` Rating100 *int `json:"rating100"` Organized *bool `json:"organized"` StudioID *string `json:"studio_id"` GalleryIds []string `json:"gallery_ids"` PerformerIds []string `json:"performer_ids"` Movies []SceneMovieInput `json:"movies"` TagIds []string `json:"tag_ids"` // This should be a URL or a base64 encoded data URL CoverImage *string `json:"cover_image"` StashIds []StashID `json:"stash_ids"` // The first id will be assigned as primary. // Files will be reassigned from existing scenes if applicable. // Files must not already be primary for another scene. FileIds []string `json:"file_ids"` } type SceneUpdateInput struct { ClientMutationID *string `json:"clientMutationId"` ID string `json:"id"` Title *string `json:"title"` Code *string `json:"code"` Details *string `json:"details"` Director *string `json:"director"` URL *string `json:"url"` Urls []string `json:"urls"` Date *string `json:"date"` Rating *int `json:"rating"` Rating100 *int `json:"rating100"` OCounter *int `json:"o_counter"` Organized *bool `json:"organized"` StudioID *string `json:"studio_id"` GalleryIds []string `json:"gallery_ids"` PerformerIds []string `json:"performer_ids"` Movies []SceneMovieInput `json:"movies"` TagIds []string `json:"tag_ids"` // This should be a URL or a base64 encoded data URL CoverImage *string `json:"cover_image"` StashIds []StashID `json:"stash_ids"` ResumeTime *float64 `json:"resume_time"` PlayDuration *float64 `json:"play_duration"` PlayCount *int `json:"play_count"` PrimaryFileID *string `json:"primary_file_id"` } type SceneDestroyInput struct { ID string `json:"id"` DeleteFile *bool `json:"delete_file"` DeleteGenerated *bool `json:"delete_generated"` } type ScenesDestroyInput struct { Ids []string `json:"ids"` DeleteFile *bool `json:"delete_file"` DeleteGenerated *bool `json:"delete_generated"` } func NewSceneQueryResult(getter SceneGetter) *SceneQueryResult { return &SceneQueryResult{ getter: getter, } } func (r *SceneQueryResult) Resolve(ctx context.Context) ([]*Scene, error) { // cache results if r.scenes == nil && r.resolveErr == nil { r.scenes, r.resolveErr = r.getter.FindMany(ctx, r.IDs) } return r.scenes, r.resolveErr }