mutation SceneMarkerCreate( $title: String!, $seconds: Float!, $scene_id: ID!, $primary_tag_id: ID!, $tag_ids: [ID!] = []) { sceneMarkerCreate(input: { title: $title, seconds: $seconds, scene_id: $scene_id, primary_tag_id: $primary_tag_id, tag_ids: $tag_ids }) { ...SceneMarkerData } } mutation SceneMarkerUpdate( $id: ID!, $title: String!, $seconds: Float!, $scene_id: ID!, $primary_tag_id: ID!, $tag_ids: [ID!] = []) { sceneMarkerUpdate(input: { id: $id, title: $title, seconds: $seconds, scene_id: $scene_id, primary_tag_id: $primary_tag_id, tag_ids: $tag_ids }) { ...SceneMarkerData } } mutation SceneMarkerDestroy($id: ID!) { sceneMarkerDestroy(id: $id) }