//go:build tools // +build tools package main import ( "bufio" "math/rand" "os" "strings" ) var names map[string]*naming type performerNamingConfig struct { Male string `yaml:"male"` Female string `yaml:"female"` Surname string `yaml:"surname"` } type namingConfig struct { Scenes string `yaml:"scenes"` Performers performerNamingConfig `yaml:"performers"` Galleries string `yaml:"galleries"` Studios string `yaml:"studios"` Images string `yaml:"images"` Tags string `yaml:"tags"` } type naming struct { names []string } func (n naming) generateName(words int) string { var ret []string for i := 0; i < words; i++ { w := rand.Intn(len(n.names)) ret = append(ret, n.names[w]) } return strings.Join(ret, " ") } func createNaming(fn string) (*naming, error) { file, err := os.Open(fn) if err != nil { return nil, err } defer file.Close() ret := &naming{} s := bufio.NewScanner(file) for s.Scan() { ret.names = append(ret.names, s.Text()) } if err := s.Err(); err != nil { return nil, err } return ret, nil } func initNaming(c config) { names = make(map[string]*naming) load := func(v string) { if names[v] == nil { var err error names[v], err = createNaming(v) if err != nil { panic(err) } } } n := c.Naming load(n.Galleries) load(n.Images) load(n.Scenes) load(n.Studios) load(n.Tags) load(n.Performers.Female) load(n.Performers.Male) load(n.Performers.Surname) } func generatePerformerName() string { female := rand.Intn(4) > 0 wordRand := rand.Intn(100) givenNames := 1 surnames := 1 if wordRand < 3 { givenNames = 2 } else if wordRand < 26 { surnames = 0 } fn := c.Naming.Performers.Female if !female { fn = c.Naming.Performers.Male } name := names[fn].generateName(givenNames) if surnames > 0 { name += " " + names[c.Naming.Performers.Surname].generateName(1) } return name }