Commit Graph

27 Commits

Author SHA1 Message Date
cj c1a096a1a6
Caption support (#2462)
Co-authored-by: WithoutPants <53250216+WithoutPants@users.noreply.github.com>
2022-05-06 11:59:28 +10:00
WithoutPants 36aa51a187
Migrate vtt contents when hash changes (#2554) 2022-05-04 09:29:20 +10:00
WithoutPants 21a26fadd8
Generate single preview video for short scenes (#2553) 2022-05-04 09:28:48 +10:00
WithoutPants aacf07feef
Restructure ffmpeg (#2392)
* Refactor transcode generation
* Move phash generation into separate package
* Refactor image thumbnail generation
* Move JSONTime to separate package
* Ffmpeg refactoring
* Refactor live transcoding
* Refactor scene marker preview generation
* Refactor preview generation
* Refactor screenshot generation
* Refactor sprite generation
* Change ffmpeg.IsStreamable to return error
* Move frame rate calculation into ffmpeg
* Refactor file locking
* Refactor title set during scan
* Add missing lockmanager instance
* Return error instead of logging in MatchContainer
2022-04-18 10:50:10 +10:00
SmallCoccinelle 401660e6a3
Hoist context, enable errchkjson (#2488)
* Make the script scraper context-aware

Connect the context to the command execution. This means command
execution can be aborted if the context is canceled. The context is
usually bound to user-interaction, i.e., a scraper operation issued
by the user. Hence, it seems correct to abort a command if the user
aborts.

* Enable errchkjson

Some json marshal calls are *safe* in that they can never fail. This is
conditional on the types of the the data being encoded. errchkjson finds
those calls which are unsafe, and also not checked for errors.

Add logging warnings to the place where unsafe encodings might happen.
This can help uncover usage bugs early in stash if they are tripped,
making debugging easier.

While here, keep the checker enabled in the linter to capture future
uses of json marshalling.

* Pass the context for zip file scanning.

* Pass the context in scanning

* Pass context, replace context.TODO()

Where applicable, pass the context down toward the lower functions in
the call stack. Replace uses of context.TODO() with the passed context.

This makes the code more context-aware, and you can rely on aborting
contexts to clean up subsystems to a far greater extent now.

I've left the cases where there is a context in a struct. My gut feeling
is that they have solutions that are nice, but they require more deep
thinking to unveil how to handle it.

* Remove context from task-structs

As a rule, contexts are better passed explicitly to functions than they
are passed implicitly via structs. In the case of tasks, we already
have a valid context in scope when creating the struct, so remove ctx
from the struct and use the scoped context instead.

With this change it is clear that the scanning functions are under a
context, and the task-starting caller has jurisdiction over the context
and its lifetime. A reader of the code don't have to figure out where
the context are coming from anymore.

While here, connect context.TODO() to the newly scoped context in most
of the scan code.

* Remove context from autotag struct too

* Make more context-passing explicit

In all of these cases, there is an applicable context which is close
in the call-tree. Hook up to this context.

* Simplify context passing in manager

The managers context handling generally wants to use an outer context
if applicable. However, the code doesn't pass it explicitly, but stores
it in a struct. Pull out the context from the struct and use it to
explicitly pass it.

At a later point in time, we probably want to handle this by handing
over the job to a different (program-lifetime) context for background
jobs, but this will do for a start.
2022-04-15 11:34:53 +10:00
WithoutPants f69bd8a94f
Restructure go project (#2356)
* Move main to cmd
* Move api to internal
* Move logger and manager to internal
* Move shell hiding code to separate package
* Decouple job from desktop and utils
* Decouple session from config
* Move static into internal
* Decouple config from dlna
* Move desktop to internal
* Move dlna to internal
* Decouple remaining packages from config
* Move config into internal
* Move jsonschema and paths to models
* Make ffmpeg functions private
* Move file utility methods into fsutil package
* Move symwalk into fsutil
* Move single-use util functions into client package
* Move slice functions to separate packages
* Add env var to suppress windowsgui arg
* Move hash functions into separate package
* Move identify to internal
* Move autotag to internal
* Touch UI when generating backend
2022-03-17 11:33:59 +11:00
kermieisinthehouse 10bb9a6abc
Delete funscripts while deleting scene (#2265)
* Delete funscripts while deleting scene
* Indicate that funscripts will be deleted

Co-authored-by: WithoutPants <53250216+WithoutPants@users.noreply.github.com>
2022-02-03 11:58:48 +11:00
bnkai f830d9cf13
Fix UseFileMetadata when scanning (#2138) 2021-12-19 14:03:46 +11:00
WithoutPants d25510fdd7
Selective clean (#2125)
* Add backend support for selective clean
* Add selective clean button and dialog
2021-12-16 13:28:44 +11:00
agentfisk e8447c520a
Heatmap and speed sorting/filtering for interactive scenes [rewrite] (#2096)
* add InteractiveSpeed to scene model
* add InteractiveHeatmapSpeedGenerator
* add GenerateInteractiveHeatmapSpeedTask
* add InteractiveHeatmapSpeedTask to GenerateJob
* add InteractiveHeatmap on sceneRoutes
* delete heatmap when scene is destroyed
* render interactive heatmap in GridCard
* render InteractiveSpeed on SceneCard
* render InteractiveSpeed in SceneFileInfoPanel
* InteractiveSpeed filters
2021-12-13 13:41:07 +11:00
WithoutPants 9ebf8331ac
Refactor file deletion (#1954)
* Add file deleter
* Change scene delete code
* Add image/gallery delete code
* Don't remove stash library paths
* Fail silently if file does not exist
2021-11-29 14:08:32 +11:00
7dJx1qP c6a326ca64
Add stash_ids to performer, scene, studio import/export (#1916)
* add stash_ids to performer, scene, studio import/export
2021-10-29 11:12:39 +11:00
WithoutPants 0f64954e5b
Identify task (#1839)
* Add identify task
* Change type naming
* Debounce folder select text input
* Add generic slice comparison function
2021-10-28 14:25:17 +11:00
kermieisinthehouse 4dd56c3d82
Show duration and filesize in results (#1776)
* Add new query interface
* Refactor query builder
* Change Query interface
* Return duration and filesize in scene query
* Adjust UI for scene metadata
* Introduce new image query interface
* Change image Query interface
* Add megapixels and size to image query
* Update image UI

Co-authored-by: WithoutPants <53250216+WithoutPants@users.noreply.github.com>
2021-10-25 11:40:13 +11:00
SmallCoccinelle e14bb8432c
Enable gocritic (#1848)
* Don't capitalize local variables

ValidCodecs -> validCodecs

* Capitalize deprecation markers

A deprecated marker should be capitalized.

* Use re.MustCompile for static regexes

If the regex fails to compile, it's a programmer error, and should be
treated as such. The regex is entirely static.

* Simplify else-if constructions

Rewrite

   else { if cond {}}

to

   else if cond {}

* Use a switch statement to analyze formats

Break an if-else chain. While here, simplify code flow.

Also introduce a proper static error for unsupported image formats,
paving the way for being able to check against the error.

* Rewrite ifElse chains into switch statements

The "Effective Go" https://golang.org/doc/effective_go#switch document
mentions it is more idiomatic to write if-else chains as switches when
it is possible.

Find all the plain rewrite occurrences in the code base and rewrite.
In some cases, the if-else chains are replaced by a switch scrutinizer.
That is, the code sequence

  if x == 1 {
      ..
  } else if x == 2 {
      ..
  } else if x == 3 {
      ...
  }

can be rewritten into

  switch x {
  case 1:
    ..
  case 2:
    ..
  case 3:
    ..
  }

which is clearer for the compiler: it can decide if the switch is
better served by a jump-table then a branch-chain.

* Rewrite switches, introduce static errors

Introduce two new static errors:

* `ErrNotImplmented`
* `ErrNotSupported`

And use these rather than forming new generative errors whenever the
code is called. Code can now test on the errors (since they are static
and the pointers to them wont change).

Also rewrite ifElse chains into switches in this part of the code base.

* Introduce a StashBoxError in configuration

Since all stashbox errors are the same, treat them as such in the code
base. While here, rewrite an ifElse chain.

In the future, it might be beneifical to refactor configuration errors
into one error which can handle missing fields, which context the error
occurs in and so on. But for now, try to get an overview of the error
categories by hoisting them into static errors.

* Get rid of an else-block in transaction handling

If we succesfully `recover()`, we then always `panic()`. This means the
rest of the code is not reachable, so we can avoid having an else-block
here.

It also solves an ifElse-chain style check in the code base.

* Use strings.ReplaceAll

Rewrite

    strings.Replace(s, o, n, -1)

into

    strings.ReplaceAll(s, o, n)

To make it consistent and clear that we are doing an all-replace in the
string rather than replacing parts of it. It's more of a nitpick since
there are no implementation differences: the stdlib implementation is
just to supply -1.

* Rewrite via gocritic's assignOp

Statements of the form

    x = x + e

is rewritten into

    x += e

where applicable.

* Formatting

* Review comments handled

Stash-box is a proper noun.

Rewrite a switch into an if-chain which returns on the first error
encountered.

* Use context.TODO() over context.Background()

Patch in the same vein as everything else: use the TODO() marker so we
can search for it later and link it into the context tree/tentacle once
it reaches down to this level in the code base.

* Tell the linter to ignore a section in manager_tasks.go

The section is less readable, so mark it with a nolint for now. Because
the rewrite enables a ifElseChain, also mark that as nolint for now.

* Use strings.ReplaceAll over strings.Replace

* Apply an ifElse rewrite

else { if .. { .. } } rewrite into else if { .. }

* Use switch-statements over ifElseChains

Rewrite chains of if-else into switch statements. Where applicable,
add an early nil-guard to simplify case analysis. Also, in
ScanTask's Start(..), invert the logic to outdent the whole block, and
help the reader: if it's not a scene, the function flow is now far more
local to the top of the function, and it's clear that the rest of the
function has to do with scene management.

* Enable gocritic on the code base.

Disable appendAssign for now since we aren't passing that check yet.

* Document the nolint additions

* Document StashBoxBatchPerformerTagInput
2021-10-18 14:12:40 +11:00
WithoutPants 39fdde273d
Scan refactor (#1816)
* Add file scanner
* Scan scene changes
* Split scan files
* Generalise scan
* Refactor ffprobe
* Refactor ffmpeg encoder
* Move scene scan code to scene package
* Move matchExtension to utils
* Refactor gallery scanning
* Refactor image scanning
* Prevent race conditions on identical hashes
* Refactor image thumbnail generation
* Perform count concurrently
* Allow progress increment before total set
* Make progress updates more frequent
2021-10-15 10:39:48 +11:00
SmallCoccinelle c6f6205e4f
Errorlint sweep + minor linter tweaks (#1796)
* Replace error assertions with Go 1.13 style

Use `errors.As(..)` over type assertions. This enables better use of
wrapped errors in the future, and lets us pass some errorlint checks
in the process.

The rewrite is entirely mechanical, and uses a standard idiom for
doing so.

* Use Go 1.13's errors.Is(..)

Rather than directly checking for error equality, use errors.Is(..).

This protects against error wrapping issues in the future.

Even though something like sql.ErrNoRows doesn't need the wrapping, do
so anyway, for the sake of consistency throughout the code base.

The change almost lets us pass the `errorlint` Go checker except for
a missing case in `js.go` which is to be handled separately; it isn't
mechanical, like these changes are.

* Remove goconst

goconst isn't a useful linter in many cases, because it's false positive
rate is high. It's 100% for the current code base.

* Avoid direct comparison of errors in recover()

Assert that we are catching an error from recover(). If we are,
check that the error caught matches errStop.

* Enable the "errorlint" checker

Configure the checker to avoid checking for errorf wraps. These are
often false positives since the suggestion is to blanket wrap errors
with %w, and that exposes the underlying API which you might not want
to do.

The other warnings are good however, and with the current patch stack,
the code base passes all these checks as well.

* Configure rowserrcheck

The project uses sqlx. Configure rowserrcheck to include said package.

* Mechanically rewrite a large set of errors

Mechanically search for errors that look like

    fmt.Errorf("...%s", err.Error())

and rewrite those into

    fmt.Errorf("...%v", err)

The `fmt` package is error-aware and knows how to call err.Error()
itself.

The rationale is that this is more idiomatic Go; it paves the
way for using error wrapping later with %w in some sites.

This patch only addresses the entirely mechanical rewriting caught by
a project-side search/replace. There are more individual sites not
addressed by this patch.
2021-10-12 14:03:08 +11:00
SmallCoccinelle bc6d04dc2a
Remove new-from-rev from the linter (#1783)
* Fix all revive warnings in the code base

All of these are of the form

```
var Identifier Type = Expr
```

where the `Type` is known from the output of `Expr` and can be omitted
as a result.

* Handle unchecked errors

* Remove new-from-rev

Since the project passes all linter checks now, including older
revisions, we can remove new-from-rev. While here, reorder the linter
config file, and move the enabled linters up and settings down.

* Fix failing test cases

Studio & Performer export tests use local time rather than UTC. This
fixes the test cases so integration test
passes.
2021-09-28 09:29:45 +10:00
SmallCoccinelle 4b00d24248
Remove unused (#1709)
* Remove stuff which isn't being used

Some fields, functions and structs aren't in use by the project. Remove
them for janitorial reasons.

* Remove more unused code

All of these functions are currently not in use. Clean up the code by
removal, since the version control has the code if need be.

* Remove unused functions

There's a large set of unused functions and variables in the code base.
Remove these, so it clearer what code to support going forward.

Dead code has been eliminated.

Where applicable, comment const-sections in tests, so reserved
identifiers are still known.

* Fix use-def of tsURL

The first def of tsURL doesn't matter because there's no use before
we hit the 2nd def.

* Remove dead code assignment

Setting logFile = "" is effectively dead code, because there's no use
of it later.

* Comment out found

The variable 'found' is dead in the function (because no post-process
action is following it). Comment it for now.

* Comment dead code in tests

These might provide hints as to what isn't covered at the moment.

* Dead code removal

In the case of constants where iota is involved, move the iota so it
matches the current key values.

This avoids problems with persistently stored key IDs.
2021-09-09 14:10:08 +10:00
InfiniteTF c38660d209
Add phash generation and dupe checking (#1158) 2021-04-12 09:04:40 +10:00
InfiniteTF 4fd022a93b
Decouple galleries from scenes (#1057) 2021-02-02 07:56:54 +11:00
WithoutPants 1e04deb3d4
Data layer restructuring (#997)
* Move query builders to sqlite package
* Add transaction system
* Wrap model resolvers in transaction
* Add error return value for StringSliceToIntSlice
* Update/refactor mutation resolvers
* Convert query builders
* Remove unused join types
* Add stash id unit tests
* Use WAL journal mode
2021-01-18 12:23:20 +11:00
WithoutPants aadbcaeec2
Organised flag (#988)
* Add organized boolean to scene model (#729)
* Add organized button to scene page
* Add flag to galleries and images
* Import/export changes
* Make organized flag not null
* Ignore organized scenes for autotag

Co-authored-by: com1234 <com1234@notarealemail.com>
2020-12-18 08:06:49 +11:00
WithoutPants 5f482b7b8a
Handle zip file modification (#877)
* Rescan zip if updating mod time
* Use inequality for mod time comparison
* Add sort by file_mod_time (fixes #469)
2020-11-05 10:26:51 +11:00
WithoutPants aca2c7c5f4
Images section (#813)
* Add new configuration options
* Refactor scan/clean
* Schema changes
* Add details to galleries
* Remove redundant code
* Refine thumbnail generation
* Gallery overhaul
* Don't allow modifying zip gallery images
* Show gallery card overlays
* Hide zoom slider when not in grid mode
2020-10-13 10:12:46 +11:00
WithoutPants 8866670e53
Add partial import functionality (#812) 2020-09-20 18:36:02 +10:00
WithoutPants 03d4826c85
Selective export (#770) 2020-09-15 17:28:53 +10:00