Commit Graph

28 Commits

Author SHA1 Message Date
WithoutPants 8c454582c7
Add support for favorite Studios (#4675)
* Backend changes
* Add favorite icon to studio cards
* Add favorite button to studio page
* Add studio favorite filtering
2024-03-14 11:17:44 +11:00
WithoutPants 5cf28cf8af
Fix studio name uniqueness validation (#4454) 2024-01-14 12:52:16 +11:00
DingDongSoLong4 4715c5ebb2
Fix performer validation (#4248)
* Fix performer validation
* Add tests
* Rename QueryCount argument
* Minor refactoring
* Add duplicate alias validation
* Make UI alias validation also case-insensitive
2023-11-02 16:23:54 +11:00
Flashy78 789de2d5f6
Errors for performer/studio non-unique names (#4178)
* Errors for performer/studio non-unique names
---------
Co-authored-by: WithoutPants <53250216+WithoutPants@users.noreply.github.com>
2023-10-16 17:26:43 +11:00
DingDongSoLong4 33f2ebf2a3
Model refactor, part 3 (#4152)
* Remove manager.Repository
* Refactor other repositories
* Fix tests and add database mock
* Add AssertExpectations method
* Refactor routes
* Move default movie image to internal/static and add convenience methods
* Refactor default performer image boxes
2023-10-16 14:26:34 +11:00
DingDongSoLong4 24e4719abc
Model refactor, part 2 (#4092)
* Move conversions into changesetTranslator
* Improve mutation error messages
* Use models.New and models.NewPartial everywhere
* Replace getStashIDsFor functions
* Remove ImageCreateInput
* Remove unused parameters
* Refactor matching functions
---------
Co-authored-by: WithoutPants <53250216+WithoutPants@users.noreply.github.com>
2023-09-11 12:24:15 +10:00
DingDongSoLong4 c364346a59
Model refactor (#3915)
* Add mockery config file
* Move basic file/folder structs to models
* Fix hack due to import loop
* Move file interfaces to models
* Move folder interfaces to models
* Move scene interfaces to models
* Move scene marker interfaces to models
* Move image interfaces to models
* Move gallery interfaces to models
* Move gallery chapter interfaces to models
* Move studio interfaces to models
* Move movie interfaces to models
* Move performer interfaces to models
* Move tag interfaces to models
* Move autotag interfaces to models
* Regenerate mocks
2023-09-01 10:39:29 +10:00
Flashy78 a665a56ef0
Studio Tagger (#3510)
* Studio image and parent studio support in scene tagger
* Refactor studio backend and add studio tagger
---------
Co-authored-by: WithoutPants <53250216+WithoutPants@users.noreply.github.com>
2023-07-31 09:50:24 +10:00
DingDongSoLong4 5580525c2d
SQLite model refactoring, part 2 (#3839)
* Treat empty image input as null
* Add validation to models.Date
* Allow zero dates in database
* Make scene_markers.scene_id non-nullable
* Drop scraped_items table
* Remove movie/studio checksum
* Add migration notes
---------
Co-authored-by: WithoutPants <53250216+WithoutPants@users.noreply.github.com>
2023-07-13 12:15:02 +10:00
DingDongSoLong4 1c13c9e1b1
SQLite model refactoring (#3791)
* Remove ID from PerformerPartial
* Separate studio model from sqlite model
* Separate movie model from sqlite model
* Separate tag model from sqlite model
* Separate saved filter model from sqlite model
* Separate scene marker model from sqlite model
* Separate gallery chapter model from sqlite model
* Move ErrNoRows checks into sqlite, improve empty result error messages
* Move SQLiteDate and SQLiteTimestamp to sqlite
* Use changesetTranslator everywhere, refactor for consistency
* Make PerformerStore.DestroyImage private
* Fix rating on movie create
2023-06-15 12:46:09 +10:00
WithoutPants 046fd1c0be
Blob fixes (#3599)
* Fix error if movie back image blob was not found
* Don't error out if scene cover get fails
* Don't error out on image get fails
* Add debug logging for fs blobs
* Remove old blob data when no longer referenced
2023-03-26 10:56:32 +11:00
WithoutPants 00608c167a [Files Refactor] Performance tuning (#2819)
* Load scene relationships on demand
* Load image relationships on demand
* Load gallery relationships on demand
* Add dataloaden
* Use dataloaders
* Use where in for other find many functions
2022-09-06 07:03:42 +00:00
WithoutPants 5495d72849 File storage rewrite (#2676)
* Restructure data layer part 2 (#2599)
* Refactor and separate image model
* Refactor image query builder
* Handle relationships in image query builder
* Remove relationship management methods
* Refactor gallery model/query builder
* Add scenes to gallery model
* Convert scene model
* Refactor scene models
* Remove unused methods
* Add unit tests for gallery
* Add image tests
* Add scene tests
* Convert unnecessary scene value pointers to values
* Convert unnecessary pointer values to values
* Refactor scene partial
* Add scene partial tests
* Refactor ImagePartial
* Add image partial tests
* Refactor gallery partial update
* Add partial gallery update tests
* Use zero/null package for null values
* Add files and scan system
* Add sqlite implementation for files/folders
* Add unit tests for files/folders
* Image refactors
* Update image data layer
* Refactor gallery model and creation
* Refactor scene model
* Refactor scenes
* Don't set title from filename
* Allow galleries to freely add/remove images
* Add multiple scene file support to graphql and UI
* Add multiple file support for images in graphql/UI
* Add multiple file for galleries in graphql/UI
* Remove use of some deprecated fields
* Remove scene path usage
* Remove gallery path usage
* Remove path from image
* Move funscript to video file
* Refactor caption detection
* Migrate existing data
* Add post commit/rollback hook system
* Lint. Comment out import/export tests
* Add WithDatabase read only wrapper
* Prepend tasks to list
* Add 32 pre-migration
* Add warnings in release and migration notes
2022-09-06 07:03:42 +00:00
WithoutPants 964b559309 Restructure data layer (#2532)
* Add new txn manager interface
* Add txn management to sqlite
* Rename get to getByID
* Add contexts to repository methods
* Update query builders
* Add context to reader writer interfaces
* Use repository in resolver
* Tighten interfaces
* Tighten interfaces in dlna
* Tighten interfaces in match package
* Tighten interfaces in scraper package
* Tighten interfaces in scan code
* Tighten interfaces on autotag package
* Remove ReaderWriter usage
* Merge database package into sqlite
2022-09-06 07:03:40 +00:00
WithoutPants aacf07feef
Restructure ffmpeg (#2392)
* Refactor transcode generation
* Move phash generation into separate package
* Refactor image thumbnail generation
* Move JSONTime to separate package
* Ffmpeg refactoring
* Refactor live transcoding
* Refactor scene marker preview generation
* Refactor preview generation
* Refactor screenshot generation
* Refactor sprite generation
* Change ffmpeg.IsStreamable to return error
* Move frame rate calculation into ffmpeg
* Refactor file locking
* Refactor title set during scan
* Add missing lockmanager instance
* Return error instead of logging in MatchContainer
2022-04-18 10:50:10 +10:00
WithoutPants 61d9f57ce9
Add ignore autotag flag (#2439)
* Add autoTagIgnored to database schema
* Graphql changes
* UI changes
* Add field to edit performers dialog
* Apply flag to autotag behaviour
2022-04-04 20:03:39 +10:00
WithoutPants f69bd8a94f
Restructure go project (#2356)
* Move main to cmd
* Move api to internal
* Move logger and manager to internal
* Move shell hiding code to separate package
* Decouple job from desktop and utils
* Decouple session from config
* Move static into internal
* Decouple config from dlna
* Move desktop to internal
* Move dlna to internal
* Decouple remaining packages from config
* Move config into internal
* Move jsonschema and paths to models
* Make ffmpeg functions private
* Move file utility methods into fsutil package
* Move symwalk into fsutil
* Move single-use util functions into client package
* Move slice functions to separate packages
* Add env var to suppress windowsgui arg
* Move hash functions into separate package
* Move identify to internal
* Move autotag to internal
* Touch UI when generating backend
2022-03-17 11:33:59 +11:00
7dJx1qP c6a326ca64
Add stash_ids to performer, scene, studio import/export (#1916)
* add stash_ids to performer, scene, studio import/export
2021-10-29 11:12:39 +11:00
SmallCoccinelle e14bb8432c
Enable gocritic (#1848)
* Don't capitalize local variables

ValidCodecs -> validCodecs

* Capitalize deprecation markers

A deprecated marker should be capitalized.

* Use re.MustCompile for static regexes

If the regex fails to compile, it's a programmer error, and should be
treated as such. The regex is entirely static.

* Simplify else-if constructions

Rewrite

   else { if cond {}}

to

   else if cond {}

* Use a switch statement to analyze formats

Break an if-else chain. While here, simplify code flow.

Also introduce a proper static error for unsupported image formats,
paving the way for being able to check against the error.

* Rewrite ifElse chains into switch statements

The "Effective Go" https://golang.org/doc/effective_go#switch document
mentions it is more idiomatic to write if-else chains as switches when
it is possible.

Find all the plain rewrite occurrences in the code base and rewrite.
In some cases, the if-else chains are replaced by a switch scrutinizer.
That is, the code sequence

  if x == 1 {
      ..
  } else if x == 2 {
      ..
  } else if x == 3 {
      ...
  }

can be rewritten into

  switch x {
  case 1:
    ..
  case 2:
    ..
  case 3:
    ..
  }

which is clearer for the compiler: it can decide if the switch is
better served by a jump-table then a branch-chain.

* Rewrite switches, introduce static errors

Introduce two new static errors:

* `ErrNotImplmented`
* `ErrNotSupported`

And use these rather than forming new generative errors whenever the
code is called. Code can now test on the errors (since they are static
and the pointers to them wont change).

Also rewrite ifElse chains into switches in this part of the code base.

* Introduce a StashBoxError in configuration

Since all stashbox errors are the same, treat them as such in the code
base. While here, rewrite an ifElse chain.

In the future, it might be beneifical to refactor configuration errors
into one error which can handle missing fields, which context the error
occurs in and so on. But for now, try to get an overview of the error
categories by hoisting them into static errors.

* Get rid of an else-block in transaction handling

If we succesfully `recover()`, we then always `panic()`. This means the
rest of the code is not reachable, so we can avoid having an else-block
here.

It also solves an ifElse-chain style check in the code base.

* Use strings.ReplaceAll

Rewrite

    strings.Replace(s, o, n, -1)

into

    strings.ReplaceAll(s, o, n)

To make it consistent and clear that we are doing an all-replace in the
string rather than replacing parts of it. It's more of a nitpick since
there are no implementation differences: the stdlib implementation is
just to supply -1.

* Rewrite via gocritic's assignOp

Statements of the form

    x = x + e

is rewritten into

    x += e

where applicable.

* Formatting

* Review comments handled

Stash-box is a proper noun.

Rewrite a switch into an if-chain which returns on the first error
encountered.

* Use context.TODO() over context.Background()

Patch in the same vein as everything else: use the TODO() marker so we
can search for it later and link it into the context tree/tentacle once
it reaches down to this level in the code base.

* Tell the linter to ignore a section in manager_tasks.go

The section is less readable, so mark it with a nolint for now. Because
the rewrite enables a ifElseChain, also mark that as nolint for now.

* Use strings.ReplaceAll over strings.Replace

* Apply an ifElse rewrite

else { if .. { .. } } rewrite into else if { .. }

* Use switch-statements over ifElseChains

Rewrite chains of if-else into switch statements. Where applicable,
add an early nil-guard to simplify case analysis. Also, in
ScanTask's Start(..), invert the logic to outdent the whole block, and
help the reader: if it's not a scene, the function flow is now far more
local to the top of the function, and it's clear that the rest of the
function has to do with scene management.

* Enable gocritic on the code base.

Disable appendAssign for now since we aren't passing that check yet.

* Document the nolint additions

* Document StashBoxBatchPerformerTagInput
2021-10-18 14:12:40 +11:00
SmallCoccinelle c6f6205e4f
Errorlint sweep + minor linter tweaks (#1796)
* Replace error assertions with Go 1.13 style

Use `errors.As(..)` over type assertions. This enables better use of
wrapped errors in the future, and lets us pass some errorlint checks
in the process.

The rewrite is entirely mechanical, and uses a standard idiom for
doing so.

* Use Go 1.13's errors.Is(..)

Rather than directly checking for error equality, use errors.Is(..).

This protects against error wrapping issues in the future.

Even though something like sql.ErrNoRows doesn't need the wrapping, do
so anyway, for the sake of consistency throughout the code base.

The change almost lets us pass the `errorlint` Go checker except for
a missing case in `js.go` which is to be handled separately; it isn't
mechanical, like these changes are.

* Remove goconst

goconst isn't a useful linter in many cases, because it's false positive
rate is high. It's 100% for the current code base.

* Avoid direct comparison of errors in recover()

Assert that we are catching an error from recover(). If we are,
check that the error caught matches errStop.

* Enable the "errorlint" checker

Configure the checker to avoid checking for errorf wraps. These are
often false positives since the suggestion is to blanket wrap errors
with %w, and that exposes the underlying API which you might not want
to do.

The other warnings are good however, and with the current patch stack,
the code base passes all these checks as well.

* Configure rowserrcheck

The project uses sqlx. Configure rowserrcheck to include said package.

* Mechanically rewrite a large set of errors

Mechanically search for errors that look like

    fmt.Errorf("...%s", err.Error())

and rewrite those into

    fmt.Errorf("...%v", err)

The `fmt` package is error-aware and knows how to call err.Error()
itself.

The rationale is that this is more idiomatic Go; it paves the
way for using error wrapping later with %w in some sites.

This patch only addresses the entirely mechanical rewriting caught by
a project-side search/replace. There are more individual sites not
addressed by this patch.
2021-10-12 14:03:08 +11:00
SmallCoccinelle a5ca8fc678
Enable safe linters (#1786)
* Enable safe linters

Enable the linters dogsled, rowserrcheck, and sqlclosecheck.

These report no errors currently in the code base.

Enable misspell.

Misspell finds two spelling mistakes in comments, which are fixed by the
patch as well.

Add and sort linters which are relatively
safe to add over time. Comment them out for now.

* Close the response body

If we can get a HTTP response, it has a body which ought to be closed.

By doing so, we avoid potentially leaking connections.

* Enable the exportloopref linter

There are two places in the code with these warnings. Fix them while
enabling the linter.

* Remove redundant types in tests

If a slice already determines the type, the inner type declaration is
redundant. Remove the inner declarations.

* Mark autotag test cases as parallel

Autotag test cases is by far the outlier when it comes to test time.
While go test runs test cases in parallel,
it doesn't do so inside a given package, unless one marks the test cases
as parallel.

This change provides a significant speedup on a 8-core machine for test
runs.
2021-10-03 11:48:03 +11:00
SmallCoccinelle bc6d04dc2a
Remove new-from-rev from the linter (#1783)
* Fix all revive warnings in the code base

All of these are of the form

```
var Identifier Type = Expr
```

where the `Type` is known from the output of `Expr` and can be omitted
as a result.

* Handle unchecked errors

* Remove new-from-rev

Since the project passes all linter checks now, including older
revisions, we can remove new-from-rev. While here, reorder the linter
config file, and move the enabled linters up and settings down.

* Fix failing test cases

Studio & Performer export tests use local time rather than UTC. This
fixes the test cases so integration test
passes.
2021-09-28 09:29:45 +10:00
gitgiggety 04e5ac9c2f
Studio aliases (#1660)
* Add migration to create studio aliases table
* Refactor studioQueryBuilder.Query to use filterBuilder
* Expand GraphQL API with aliases support for studio
* Add aliases support for studios to the UI
* List aliases in details panel
* Allow editing aliases in edit panel
* Add 'aliases' filter when searching
* Find studios by alias in filter / select
* Add auto-tagging based on studio aliases
* Support studio aliases for filename parsing
* Support importing and exporting of studio aliases
* Search for studio alias as well during scraping
2021-09-09 18:13:42 +10:00
julien0221 70b66d91a0
Added rating to performers and studios (#1308) 2021-04-26 13:48:32 +10:00
julien0221 d673c4ce03
added details, deathdate, hair color, weight to performers and added details to studios (#1274)
* added details to performers and studios
* added deathdate, hair_color and weight to performers
* Simplify performer/studio create mutations
* Add changelog and recategorised

Co-authored-by: WithoutPants <53250216+WithoutPants@users.noreply.github.com>
2021-04-16 16:06:35 +10:00
WithoutPants 1e04deb3d4
Data layer restructuring (#997)
* Move query builders to sqlite package
* Add transaction system
* Wrap model resolvers in transaction
* Add error return value for StringSliceToIntSlice
* Update/refactor mutation resolvers
* Convert query builders
* Remove unused join types
* Add stash id unit tests
* Use WAL journal mode
2021-01-18 12:23:20 +11:00
WithoutPants 8866670e53
Add partial import functionality (#812) 2020-09-20 18:36:02 +10:00
WithoutPants 03d4826c85
Selective export (#770) 2020-09-15 17:28:53 +10:00