mirror of https://github.com/stashapp/stash.git
Improve Handy integration (#2555)
* Refactor interactive into context * Stop the interactive device when leaving page * Show interactive state if not ready * Handle navigation and looping
This commit is contained in:
parent
bc85614ff9
commit
ea2fcd9d7f
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@ -35,6 +35,7 @@ import * as GQL from "./core/generated-graphql";
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import { LoadingIndicator, TITLE_SUFFIX } from "./components/Shared";
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import { ConfigurationProvider } from "./hooks/Config";
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import { ManualProvider } from "./components/Help/Manual";
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import { InteractiveProvider } from "./hooks/Interactive/context";
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initPolyfills();
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@ -150,12 +151,14 @@ export const App: React.FC = () => {
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<ToastProvider>
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<LightboxProvider>
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<ManualProvider>
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<Helmet
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titleTemplate={`%s ${TITLE_SUFFIX}`}
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defaultTitle="Stash"
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/>
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{maybeRenderNavbar()}
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<div className="main container-fluid">{renderContent()}</div>
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<InteractiveProvider>
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<Helmet
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titleTemplate={`%s ${TITLE_SUFFIX}`}
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defaultTitle="Stash"
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/>
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{maybeRenderNavbar()}
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<div className="main container-fluid">{renderContent()}</div>
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</InteractiveProvider>
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</ManualProvider>
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</LightboxProvider>
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</ToastProvider>
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@ -1,13 +1,16 @@
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### ✨ New Features
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* Show Handy status on scene player where applicable. ([#2555](https://github.com/stashapp/stash/pull/2555))
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* Added recommendations to home page. ([#2571](https://github.com/stashapp/stash/pull/2571))
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* Add support for VTT and SRT captions for scenes. ([#2462](https://github.com/stashapp/stash/pull/2462))
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* Added option to require a number of scroll attempts before navigating to next/previous image in Lightbox. ([#2544](https://github.com/stashapp/stash/pull/2544))
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### 🎨 Improvements
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* Added Handy server sync button to Interface settings page. ([#2555](https://github.com/stashapp/stash/pull/2555))
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* Changed playback rate options to be the same as those provided by YouTube. ([#2550](https://github.com/stashapp/stash/pull/2550))
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* Display error message on fatal error when running stash with double-click in Windows. ([#2543](https://github.com/stashapp/stash/pull/2543))
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### 🐛 Bug fixes
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* Fix long Handy initialisation delay. ([#2555](https://github.com/stashapp/stash/pull/2555))
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* Fix lightbox autoplaying while offscreen. ([#2563](https://github.com/stashapp/stash/pull/2563))
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* Fix playback rate resetting when seeking. ([#2550](https://github.com/stashapp/stash/pull/2550))
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* Fix video not starting when clicking scene scrubber. ([#2546](https://github.com/stashapp/stash/pull/2546))
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@ -1,5 +1,11 @@
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/* eslint-disable @typescript-eslint/no-explicit-any */
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import React, { useContext, useEffect, useRef, useState } from "react";
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import React, {
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useCallback,
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useContext,
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useEffect,
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useRef,
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useState,
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} from "react";
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import VideoJS, { VideoJsPlayer, VideoJsPlayerOptions } from "video.js";
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import "videojs-vtt-thumbnails-freetube";
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import "videojs-seek-buttons";
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@ -15,7 +21,11 @@ import cx from "classnames";
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import * as GQL from "src/core/generated-graphql";
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import { ScenePlayerScrubber } from "./ScenePlayerScrubber";
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import { ConfigurationContext } from "src/hooks/Config";
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import { Interactive } from "src/utils/interactive";
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import {
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ConnectionState,
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InteractiveContext,
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} from "src/hooks/Interactive/context";
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import { SceneInteractiveStatus } from "src/hooks/Interactive/status";
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import { languageMap } from "src/utils/caption";
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export const VIDEO_PLAYER_ID = "VideoJsPlayer";
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@ -117,11 +127,18 @@ export const ScenePlayer: React.FC<IScenePlayerProps> = ({
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const [time, setTime] = useState(0);
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const [interactiveClient] = useState(
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new Interactive(config?.handyKey || "", config?.funscriptOffset || 0)
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);
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const {
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interactive: interactiveClient,
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uploadScript,
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currentScript,
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initialised: interactiveInitialised,
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state: interactiveState,
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} = React.useContext(InteractiveContext);
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const [initialTimestamp] = useState(timestamp);
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const [ready, setReady] = useState(false);
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const started = useRef(false);
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const interactiveReady = useRef(false);
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const maxLoopDuration = config?.maximumLoopDuration ?? 0;
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@ -188,10 +205,18 @@ export const ScenePlayer: React.FC<IScenePlayerProps> = ({
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}, []);
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useEffect(() => {
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if (scene?.interactive) {
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interactiveClient.uploadScript(scene.paths.funscript || "");
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if (scene?.interactive && interactiveInitialised) {
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interactiveReady.current = false;
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uploadScript(scene.paths.funscript || "").then(() => {
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interactiveReady.current = true;
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});
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}
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}, [interactiveClient, scene?.interactive, scene?.paths.funscript]);
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}, [
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uploadScript,
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interactiveInitialised,
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scene?.interactive,
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scene?.paths.funscript,
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]);
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useEffect(() => {
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if (skipButtonsRef.current) {
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@ -222,6 +247,24 @@ export const ScenePlayer: React.FC<IScenePlayerProps> = ({
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};
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}, []);
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const start = useCallback(() => {
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const player = playerRef.current;
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if (player && scene) {
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started.current = true;
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player
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.play()
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?.then(() => {
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if (initialTimestamp > 0) {
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player.currentTime(initialTimestamp);
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}
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})
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.catch(() => {
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if (scene.paths.screenshot) player.poster(scene.paths.screenshot);
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});
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}
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}, [scene, initialTimestamp]);
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useEffect(() => {
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let prevCaptionOffset = 0;
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@ -374,6 +417,10 @@ export const ScenePlayer: React.FC<IScenePlayerProps> = ({
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}
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}
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// always stop the interactive client on initialisation
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interactiveClient.pause();
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interactiveReady.current = false;
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if (!scene || scene.id === sceneId.current) return;
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sceneId.current = scene.id;
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@ -420,80 +467,75 @@ export const ScenePlayer: React.FC<IScenePlayerProps> = ({
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player.currentTime(0);
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player.loop(
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const looping =
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!!scene.file.duration &&
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maxLoopDuration !== 0 &&
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scene.file.duration < maxLoopDuration
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);
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maxLoopDuration !== 0 &&
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scene.file.duration < maxLoopDuration;
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player.loop(looping);
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interactiveClient.setLooping(looping);
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player.on("loadstart", function (this: VideoJsPlayer) {
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function loadstart(this: VideoJsPlayer) {
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// handle offset after loading so that we get the correct current source
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handleOffset(this);
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});
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}
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player.on("play", function (this: VideoJsPlayer) {
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player.poster("");
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if (scene.interactive) {
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player.on("loadstart", loadstart);
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function onPlay(this: VideoJsPlayer) {
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this.poster("");
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if (scene?.interactive && interactiveReady.current) {
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interactiveClient.play(this.currentTime());
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}
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});
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}
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player.on("play", onPlay);
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player.on("pause", () => {
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if (scene.interactive) {
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interactiveClient.pause();
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}
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});
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function pause() {
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interactiveClient.pause();
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}
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player.on("pause", pause);
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player.on("timeupdate", function (this: VideoJsPlayer) {
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if (scene.interactive) {
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function timeupdate(this: VideoJsPlayer) {
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if (scene?.interactive && interactiveReady.current) {
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interactiveClient.ensurePlaying(this.currentTime());
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}
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setTime(this.currentTime());
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});
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}
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player.on("timeupdate", timeupdate);
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player.on("seeking", function (this: VideoJsPlayer) {
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function seeking(this: VideoJsPlayer) {
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this.play();
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});
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}
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player.on("seeking", seeking);
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player.on("error", () => {
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function error() {
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handleError(true);
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});
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}
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player.on("error", error);
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// changing source (eg when seeking) resets the playback rate
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// so set the default in addition to the current rate
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player.on("ratechange", function (this: VideoJsPlayer) {
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function ratechange(this: VideoJsPlayer) {
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this.defaultPlaybackRate(this.playbackRate());
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});
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}
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player.on("ratechange", ratechange);
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player.on("loadedmetadata", () => {
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if (!player.videoWidth() && !player.videoHeight()) {
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function loadedmetadata(this: VideoJsPlayer) {
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if (!this.videoWidth() && !this.videoHeight()) {
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// Occurs during preload when videos with supported audio/unsupported video are preloaded.
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// Treat this as a decoding error and try the next source without playing.
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// However on Safari we get an media event when m3u8 is loaded which needs to be ignored.
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const currentFile = player.currentSrc();
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const currentFile = this.currentSrc();
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if (currentFile != null && !currentFile.includes("m3u8")) {
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// const play = !player.paused();
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// handleError(play);
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player.error(MediaError.MEDIA_ERR_SRC_NOT_SUPPORTED);
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this.error(MediaError.MEDIA_ERR_SRC_NOT_SUPPORTED);
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}
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}
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});
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}
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player.on("loadedmetadata", loadedmetadata);
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player.load();
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if (auto) {
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player
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.play()
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?.then(() => {
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if (initialTimestamp > 0) {
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player.currentTime(initialTimestamp);
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}
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})
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.catch(() => {
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if (scene.paths.screenshot) player.poster(scene.paths.screenshot);
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});
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}
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if ((player as any).vttThumbnails?.src)
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(player as any).vttThumbnails?.src(scene?.paths.vtt);
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else
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src: scene?.paths.vtt,
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showTimestamp: true,
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});
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setReady(true);
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started.current = false;
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return () => {
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setReady(false);
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// stop the interactive client
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interactiveClient.pause();
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player.off("loadstart", loadstart);
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player.off("play", onPlay);
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player.off("pause", pause);
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player.off("timeupdate", timeupdate);
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player.off("seeking", seeking);
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player.off("error", error);
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player.off("ratechange", ratechange);
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player.off("loadedmetadata", loadedmetadata);
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};
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}, [
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scene,
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config?.autostartVideo,
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@ -508,6 +569,35 @@ export const ScenePlayer: React.FC<IScenePlayerProps> = ({
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initialTimestamp,
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autoplay,
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interactiveClient,
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start,
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]);
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useEffect(() => {
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if (!ready || started.current) {
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return;
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}
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const auto =
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autoplay || (config?.autostartVideo ?? false) || initialTimestamp > 0;
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// check if we're waiting for the interactive client
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const interactiveWaiting =
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scene?.interactive &&
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interactiveClient.handyKey &&
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currentScript !== scene.paths.funscript;
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if (scene && auto && !interactiveWaiting) {
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start();
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}
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}, [
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config?.autostartVideo,
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initialTimestamp,
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scene,
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ready,
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interactiveClient,
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currentScript,
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autoplay,
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start,
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]);
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useEffect(() => {
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@ -550,6 +640,9 @@ export const ScenePlayer: React.FC<IScenePlayerProps> = ({
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className="video-js vjs-big-play-centered"
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/>
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</div>
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{scene?.interactive &&
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(interactiveState !== ConnectionState.Ready ||
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playerRef.current?.paused()) && <SceneInteractiveStatus />}
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{scene && (
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<ScenePlayerScrubber
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scene={scene}
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@ -1,6 +1,6 @@
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import React from "react";
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import { Form } from "react-bootstrap";
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import { useIntl } from "react-intl";
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import { Button, Form } from "react-bootstrap";
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import { FormattedMessage, useIntl } from "react-intl";
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import { DurationInput, LoadingIndicator } from "src/components/Shared";
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import { CheckboxGroup } from "./CheckboxGroup";
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import { SettingSection } from "../SettingSection";
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@ -19,6 +19,11 @@ import {
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imageLightboxScrollModeIntlMap,
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} from "src/core/enums";
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import { useInterfaceLocalForage } from "src/hooks";
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import {
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ConnectionState,
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connectionStateLabel,
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InteractiveContext,
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} from "src/hooks/Interactive/context";
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const allMenuItems = [
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{ id: "scenes", headingID: "scenes" },
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@ -38,6 +43,16 @@ export const SettingsInterfacePanel: React.FC = () => {
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SettingStateContext
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);
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const {
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interactive,
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state: interactiveState,
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error: interactiveError,
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serverOffset: interactiveServerOffset,
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initialised: interactiveInitialised,
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initialise: initialiseInteractive,
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sync: interactiveSync,
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} = React.useContext(InteractiveContext);
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const [, setInterfaceLocalForage] = useInterfaceLocalForage();
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function saveLightboxSettings(v: Partial<GQL.ConfigImageLightboxInput>) {
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@ -397,6 +412,70 @@ export const SettingsInterfacePanel: React.FC = () => {
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value={iface.handyKey ?? undefined}
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onChange={(v) => saveInterface({ handyKey: v })}
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/>
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{interactive.handyKey && (
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<>
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<div className="setting" id="handy-status">
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<div>
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<h3>
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{intl.formatMessage({
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id: "config.ui.handy_connection.status.heading",
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})}
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</h3>
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<div className="value">
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<FormattedMessage
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id={connectionStateLabel(interactiveState)}
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/>
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{interactiveError && <span>: {interactiveError}</span>}
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</div>
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</div>
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<div>
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{!interactiveInitialised && (
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<Button
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disabled={
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interactiveState === ConnectionState.Connecting ||
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interactiveState === ConnectionState.Syncing
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}
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onClick={() => initialiseInteractive()}
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>
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{intl.formatMessage({
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id: "config.ui.handy_connection.connect",
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})}
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</Button>
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)}
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</div>
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</div>
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<div className="setting" id="handy-server-offset">
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<div>
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<h3>
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{intl.formatMessage({
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id: "config.ui.handy_connection.server_offset.heading",
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})}
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</h3>
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<div className="value">
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{interactiveServerOffset.toFixed()}ms
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</div>
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</div>
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<div>
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{interactiveInitialised && (
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<Button
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disabled={
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!interactiveInitialised ||
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interactiveState === ConnectionState.Syncing
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}
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onClick={() => interactiveSync()}
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>
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{intl.formatMessage({
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id: "config.ui.handy_connection.sync",
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})}
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</Button>
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)}
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</div>
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</div>
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</>
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)}
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<NumberSetting
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headingID="config.ui.funscript_offset.heading"
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subHeadingID="config.ui.funscript_offset.description"
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|
|
|
@ -0,0 +1,195 @@
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import React, { useCallback, useEffect, useState } from "react";
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import { ConfigurationContext } from "../Config";
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import { useLocalForage } from "../LocalForage";
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import { Interactive as InteractiveAPI } from "./interactive";
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export enum ConnectionState {
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Missing,
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Disconnected,
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Error,
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Connecting,
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Syncing,
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Uploading,
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Ready,
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}
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export function connectionStateLabel(s: ConnectionState) {
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const prefix = "handy_connection_status";
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switch (s) {
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case ConnectionState.Missing:
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return `${prefix}.missing`;
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case ConnectionState.Connecting:
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return `${prefix}.connecting`;
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case ConnectionState.Disconnected:
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return `${prefix}.disconnected`;
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case ConnectionState.Error:
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return `${prefix}.error`;
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case ConnectionState.Syncing:
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return `${prefix}.syncing`;
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case ConnectionState.Uploading:
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return `${prefix}.uploading`;
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case ConnectionState.Ready:
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return `${prefix}.ready`;
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}
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}
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export interface IState {
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interactive: InteractiveAPI;
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state: ConnectionState;
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serverOffset: number;
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initialised: boolean;
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currentScript?: string;
|
||||
error?: string;
|
||||
initialise: () => Promise<void>;
|
||||
uploadScript: (funscriptPath: string) => Promise<void>;
|
||||
sync: () => Promise<void>;
|
||||
}
|
||||
|
||||
export const InteractiveContext = React.createContext<IState>({
|
||||
interactive: new InteractiveAPI("", 0),
|
||||
state: ConnectionState.Missing,
|
||||
serverOffset: 0,
|
||||
initialised: false,
|
||||
initialise: () => {
|
||||
return Promise.resolve();
|
||||
},
|
||||
uploadScript: () => {
|
||||
return Promise.resolve();
|
||||
},
|
||||
sync: () => {
|
||||
return Promise.resolve();
|
||||
},
|
||||
});
|
||||
|
||||
const LOCAL_FORAGE_KEY = "interactive";
|
||||
|
||||
interface IInteractiveState {
|
||||
serverOffset: number;
|
||||
}
|
||||
|
||||
export const InteractiveProvider: React.FC = ({ children }) => {
|
||||
const [{ data: config }, setConfig] = useLocalForage<IInteractiveState>(
|
||||
LOCAL_FORAGE_KEY,
|
||||
{ serverOffset: 0 }
|
||||
);
|
||||
|
||||
const { configuration: stashConfig } = React.useContext(ConfigurationContext);
|
||||
|
||||
const [state, setState] = useState<ConnectionState>(ConnectionState.Missing);
|
||||
const [handyKey, setHandyKey] = useState<string | undefined>(undefined);
|
||||
const [currentScript, setCurrentScript] = useState<string | undefined>(
|
||||
undefined
|
||||
);
|
||||
const [scriptOffset, setScriptOffset] = useState<number>(0);
|
||||
const [interactive] = useState<InteractiveAPI>(new InteractiveAPI("", 0));
|
||||
|
||||
const [initialised, setInitialised] = useState(false);
|
||||
const [error, setError] = useState<string | undefined>();
|
||||
|
||||
const initialise = useCallback(async () => {
|
||||
setError(undefined);
|
||||
|
||||
if (!config?.serverOffset) {
|
||||
setState(ConnectionState.Syncing);
|
||||
const offset = await interactive.sync();
|
||||
setConfig({ serverOffset: offset });
|
||||
setState(ConnectionState.Ready);
|
||||
setInitialised(true);
|
||||
} else {
|
||||
interactive.setServerTimeOffset(config.serverOffset);
|
||||
setState(ConnectionState.Connecting);
|
||||
try {
|
||||
await interactive.connect();
|
||||
setState(ConnectionState.Ready);
|
||||
setInitialised(true);
|
||||
} catch (e) {
|
||||
if (e instanceof Error) {
|
||||
setError(e.message ?? e.toString());
|
||||
setState(ConnectionState.Error);
|
||||
}
|
||||
}
|
||||
}
|
||||
}, [config, interactive, setConfig]);
|
||||
|
||||
useEffect(() => {
|
||||
if (!stashConfig) {
|
||||
return;
|
||||
}
|
||||
|
||||
setHandyKey(stashConfig.interface.handyKey ?? undefined);
|
||||
setScriptOffset(stashConfig.interface.funscriptOffset ?? 0);
|
||||
}, [stashConfig]);
|
||||
|
||||
useEffect(() => {
|
||||
if (!config) {
|
||||
return;
|
||||
}
|
||||
|
||||
const oldKey = interactive.handyKey;
|
||||
|
||||
interactive.handyKey = handyKey ?? "";
|
||||
interactive.scriptOffset = scriptOffset;
|
||||
|
||||
if (oldKey !== interactive.handyKey && interactive.handyKey) {
|
||||
initialise();
|
||||
}
|
||||
}, [handyKey, scriptOffset, config, interactive, initialise]);
|
||||
|
||||
const sync = useCallback(async () => {
|
||||
if (
|
||||
!interactive.handyKey ||
|
||||
state === ConnectionState.Syncing ||
|
||||
!initialised
|
||||
) {
|
||||
return;
|
||||
}
|
||||
|
||||
setState(ConnectionState.Syncing);
|
||||
const offset = await interactive.sync();
|
||||
setConfig({ serverOffset: offset });
|
||||
setState(ConnectionState.Ready);
|
||||
}, [interactive, state, setConfig, initialised]);
|
||||
|
||||
const uploadScript = useCallback(
|
||||
async (funscriptPath: string) => {
|
||||
interactive.pause();
|
||||
if (
|
||||
!interactive.handyKey ||
|
||||
!funscriptPath ||
|
||||
funscriptPath === currentScript
|
||||
) {
|
||||
return Promise.resolve();
|
||||
}
|
||||
|
||||
setState(ConnectionState.Uploading);
|
||||
try {
|
||||
await interactive.uploadScript(funscriptPath);
|
||||
setCurrentScript(funscriptPath);
|
||||
setState(ConnectionState.Ready);
|
||||
} catch (e) {
|
||||
setState(ConnectionState.Error);
|
||||
}
|
||||
},
|
||||
[interactive, currentScript]
|
||||
);
|
||||
|
||||
return (
|
||||
<InteractiveContext.Provider
|
||||
value={{
|
||||
interactive,
|
||||
state,
|
||||
error,
|
||||
currentScript,
|
||||
serverOffset: config?.serverOffset ?? 0,
|
||||
initialised,
|
||||
initialise,
|
||||
uploadScript,
|
||||
sync,
|
||||
}}
|
||||
>
|
||||
{children}
|
||||
</InteractiveContext.Provider>
|
||||
);
|
||||
};
|
||||
|
||||
export default InteractiveProvider;
|
|
@ -0,0 +1,35 @@
|
|||
div.scene-interactive-status {
|
||||
opacity: 0.75;
|
||||
padding: 0.75rem;
|
||||
position: absolute;
|
||||
|
||||
&.interactive-status-disconnected,
|
||||
&.interactive-status-error svg {
|
||||
color: $danger;
|
||||
}
|
||||
|
||||
&.interactive-status-connecting svg,
|
||||
&.interactive-status-syncing svg,
|
||||
&.interactive-status-uploading svg {
|
||||
animation: 1s ease 0s infinite alternate fadepulse;
|
||||
color: $warning;
|
||||
}
|
||||
|
||||
&.interactive-status-ready svg {
|
||||
color: $success;
|
||||
}
|
||||
|
||||
.status-text {
|
||||
margin-left: 0.5rem;
|
||||
}
|
||||
}
|
||||
|
||||
@keyframes fadepulse {
|
||||
0% {
|
||||
opacity: 0.4;
|
||||
}
|
||||
|
||||
100% {
|
||||
opacity: 1;
|
||||
}
|
||||
}
|
|
@ -3,6 +3,7 @@ import {
|
|||
HandyMode,
|
||||
HsspSetupResult,
|
||||
CsvUploadResponse,
|
||||
HandyFirmwareStatus,
|
||||
} from "thehandy/lib/types";
|
||||
|
||||
interface IFunscript {
|
||||
|
@ -92,10 +93,10 @@ async function uploadCsv(
|
|||
// Interactive currently uses the Handy API, but could be expanded to use buttplug.io
|
||||
// via buttplugio/buttplug-rs-ffi's WASM module.
|
||||
export class Interactive {
|
||||
private _connected: boolean;
|
||||
private _playing: boolean;
|
||||
private _scriptOffset: number;
|
||||
private _handy: Handy;
|
||||
_connected: boolean;
|
||||
_playing: boolean;
|
||||
_scriptOffset: number;
|
||||
_handy: Handy;
|
||||
|
||||
constructor(handyKey: string, scriptOffset: number) {
|
||||
this._handy = new Handy();
|
||||
|
@ -105,23 +106,42 @@ export class Interactive {
|
|||
this._playing = false;
|
||||
}
|
||||
|
||||
async connect() {
|
||||
const connected = await this._handy.getConnected();
|
||||
if (!connected) {
|
||||
throw new Error("Handy not connected");
|
||||
}
|
||||
|
||||
// check the firmware and make sure it's compatible
|
||||
const info = await this._handy.getInfo();
|
||||
if (info.fwStatus === HandyFirmwareStatus.updateRequired) {
|
||||
throw new Error("Handy firmware update required");
|
||||
}
|
||||
}
|
||||
|
||||
set handyKey(key: string) {
|
||||
this._handy.connectionKey = key;
|
||||
}
|
||||
|
||||
get handyKey(): string {
|
||||
return this._handy.connectionKey;
|
||||
}
|
||||
|
||||
set scriptOffset(offset: number) {
|
||||
this._scriptOffset = offset;
|
||||
}
|
||||
|
||||
async uploadScript(funscriptPath: string) {
|
||||
if (!(this._handy.connectionKey && funscriptPath)) {
|
||||
return;
|
||||
}
|
||||
// Calibrates the latency between the browser client and the Handy server's
|
||||
// This is done before a script upload to ensure a synchronized experience
|
||||
await this._handy.getServerTimeOffset();
|
||||
|
||||
const csv = await fetch(funscriptPath)
|
||||
.then((response) => response.json())
|
||||
.then((json) => convertFunscriptToCSV(json));
|
||||
const fileName = `${Math.round(Math.random() * 100000000)}.csv`;
|
||||
const csvFile = new File([csv], fileName);
|
||||
|
||||
const tempURL = await uploadCsv(csvFile).then((response) => response.url);
|
||||
|
||||
await this._handy.setMode(HandyMode.hssp);
|
||||
|
@ -131,6 +151,14 @@ export class Interactive {
|
|||
.then((result) => result === HsspSetupResult.downloaded);
|
||||
}
|
||||
|
||||
async sync() {
|
||||
return this._handy.getServerTimeOffset();
|
||||
}
|
||||
|
||||
setServerTimeOffset(offset: number) {
|
||||
this._handy.estimatedServerTimeOffset = offset;
|
||||
}
|
||||
|
||||
async play(position: number) {
|
||||
if (!this._connected) {
|
||||
return;
|
||||
|
@ -157,4 +185,11 @@ export class Interactive {
|
|||
}
|
||||
await this.play(position);
|
||||
}
|
||||
|
||||
async setLooping(looping: boolean) {
|
||||
if (!this._connected) {
|
||||
return;
|
||||
}
|
||||
this._handy.setHsspLoop(looping);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,47 @@
|
|||
import { FontAwesomeIcon } from "@fortawesome/react-fontawesome";
|
||||
import React from "react";
|
||||
import { FormattedMessage } from "react-intl";
|
||||
import {
|
||||
ConnectionState,
|
||||
connectionStateLabel,
|
||||
InteractiveContext,
|
||||
} from "./context";
|
||||
|
||||
export const SceneInteractiveStatus: React.FC = ({}) => {
|
||||
const { state, error } = React.useContext(InteractiveContext);
|
||||
|
||||
function getStateClass() {
|
||||
switch (state) {
|
||||
case ConnectionState.Connecting:
|
||||
return "interactive-status-connecting";
|
||||
case ConnectionState.Disconnected:
|
||||
return "interactive-status-disconnected";
|
||||
case ConnectionState.Error:
|
||||
return "interactive-status-error";
|
||||
case ConnectionState.Syncing:
|
||||
return "interactive-status-uploading";
|
||||
case ConnectionState.Uploading:
|
||||
return "interactive-status-syncing";
|
||||
case ConnectionState.Ready:
|
||||
return "interactive-status-ready";
|
||||
}
|
||||
|
||||
return "";
|
||||
}
|
||||
|
||||
if (state === ConnectionState.Missing) {
|
||||
return <></>;
|
||||
}
|
||||
|
||||
return (
|
||||
<div className={`scene-interactive-status ${getStateClass()}`}>
|
||||
<FontAwesomeIcon pulse icon="circle" size="xs" />
|
||||
<span className="status-text">
|
||||
<FormattedMessage id={connectionStateLabel(state)} />
|
||||
{error && <span>: {error}</span>}
|
||||
</span>
|
||||
</div>
|
||||
);
|
||||
};
|
||||
|
||||
export default SceneInteractiveStatus;
|
|
@ -20,6 +20,7 @@
|
|||
@import "src/components/Wall/styles.scss";
|
||||
@import "src/components/Tagger/styles.scss";
|
||||
@import "src/hooks/Lightbox/lightbox.scss";
|
||||
@import "src/hooks/Interactive/interactive.scss";
|
||||
@import "src/components/Dialogs/IdentifyDialog/styles.scss";
|
||||
@import "src/components/Dialogs/styles.scss";
|
||||
@import "../node_modules/flag-icon-css/css/flag-icon.min.css";
|
||||
|
|
|
@ -454,6 +454,16 @@
|
|||
"description": "Handy connection key to use for interactive scenes. Setting this key will allow Stash to share your current scene information with handyfeeling.com",
|
||||
"heading": "Handy Connection Key"
|
||||
},
|
||||
"handy_connection": {
|
||||
"connect": "Connect",
|
||||
"server_offset": {
|
||||
"heading": "Server Offset"
|
||||
},
|
||||
"status": {
|
||||
"heading": "Handy Connection Status"
|
||||
},
|
||||
"sync": "Sync"
|
||||
},
|
||||
"images": {
|
||||
"heading": "Images",
|
||||
"options": {
|
||||
|
@ -736,6 +746,15 @@
|
|||
"NON_BINARY": "Non-Binary"
|
||||
},
|
||||
"hair_color": "Hair Colour",
|
||||
"handy_connection_status": {
|
||||
"connecting": "Connecting",
|
||||
"disconnected": "Disconnected",
|
||||
"error": "Error connecting to Handy",
|
||||
"missing": "Missing",
|
||||
"ready": "Ready",
|
||||
"syncing": "Syncing with server",
|
||||
"uploading": "Uploading script"
|
||||
},
|
||||
"hasMarkers": "Has Markers",
|
||||
"height": "Height",
|
||||
"help": "Help",
|
||||
|
|
Loading…
Reference in New Issue