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Don't try to migrate non-existent vtt files (#5216)
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@ -65,6 +65,17 @@ func migrateSceneFiles(oldName, newName string) {
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// #2481: migrate vtt file contents in addition to renaming
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func migrateVttFile(vttPath, oldSpritePath, newSpritePath string) {
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// #3356 - don't try to migrate if the file doesn't exist
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exists, err := fsutil.FileExists(vttPath)
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if err != nil && !os.IsNotExist(err) {
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logger.Errorf("Error checking existence of %s: %s", vttPath, err.Error())
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return
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}
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if !exists {
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return
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}
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contents, err := os.ReadFile(vttPath)
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if err != nil {
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logger.Errorf("Error reading %s for vtt migration: %v", vttPath, err)
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