Don't delete downloads directory at startup if generated not set (#1098)

* Don't empty directories if generated not set
* Rename downloads to download_stage
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WithoutPants 2021-02-02 20:32:37 +11:00 committed by GitHub
parent 6d48cd1c97
commit 0dd2e269ee
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3 changed files with 7 additions and 3 deletions

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@ -67,8 +67,11 @@ func Initialize() *singleton {
instance.RefreshConfig()
// clear the downloads and tmp directories
utils.EmptyDir(instance.Paths.Generated.Downloads)
utils.EmptyDir(instance.Paths.Generated.Tmp)
// #1021 - only clear these directories if the generated folder is non-empty
if config.GetGeneratedPath() != "" {
utils.EmptyDir(instance.Paths.Generated.Downloads)
utils.EmptyDir(instance.Paths.Generated.Tmp)
}
initFFMPEG()
})

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@ -29,7 +29,7 @@ func newGeneratedPaths() *generatedPaths {
gp.Vtt = filepath.Join(config.GetGeneratedPath(), "vtt")
gp.Markers = filepath.Join(config.GetGeneratedPath(), "markers")
gp.Transcodes = filepath.Join(config.GetGeneratedPath(), "transcodes")
gp.Downloads = filepath.Join(config.GetGeneratedPath(), "downloads")
gp.Downloads = filepath.Join(config.GetGeneratedPath(), "download_stage")
gp.Tmp = filepath.Join(config.GetGeneratedPath(), "tmp")
return &gp
}

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@ -29,6 +29,7 @@
* Support configurable number of threads for scanning and generation.
### 🐛 Bug fixes
* Fixed stash potentially deleting `downloads` directory when first run.
* Fix sprite generation when generated path has special characters.
* Prevent studio from being set as its own parent
* Fixed performer scraper select overlapping search results