stash/pkg/logger/logger.go

299 lines
5.8 KiB
Go
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package logger
import (
"fmt"
"os"
"sync"
"time"
"github.com/sirupsen/logrus"
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)
type LogItem struct {
Time time.Time `json:"time"`
Type string `json:"type"`
Message string `json:"message"`
}
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var logger = logrus.New()
var progressLogger = logrus.New()
var LogCache []LogItem
var mutex = &sync.Mutex{}
var logSubs []chan []LogItem
var waiting = false
var lastBroadcast = time.Now()
var logBuffer []LogItem
// Init initialises the logger based on a logging configuration
func Init(logFile string, logOut bool, logLevel string) {
var file *os.File
customFormatter := new(logrus.TextFormatter)
customFormatter.TimestampFormat = "2006-01-02 15:04:05"
customFormatter.ForceColors = true
customFormatter.FullTimestamp = true
logger.SetOutput(os.Stderr)
logger.SetFormatter(customFormatter)
// #1837 - trigger the console to use color-mode since it won't be
// otherwise triggered until the first log entry
// this is covers the situation where the logger is only logging to file
// and therefore does not trigger the console color-mode - resulting in
// the access log colouring not being applied
_, _ = customFormatter.Format(logrus.NewEntry(logger))
if logFile != "" {
var err error
file, err = os.OpenFile(logFile, os.O_CREATE|os.O_WRONLY|os.O_APPEND, 0644)
if err != nil {
fmt.Printf("Could not open '%s' for log output due to error: %s\n", logFile, err.Error())
}
}
if file != nil {
if logOut {
// log to file separately disabling colours
fileFormatter := new(logrus.TextFormatter)
fileFormatter.TimestampFormat = customFormatter.TimestampFormat
fileFormatter.FullTimestamp = customFormatter.FullTimestamp
logger.AddHook(&fileLogHook{
Writer: file,
Formatter: fileFormatter,
})
} else {
// logging to file only
// turn off the colouring for the file
customFormatter.ForceColors = false
logger.Out = file
}
}
// otherwise, output to StdErr
SetLogLevel(logLevel)
}
func SetLogLevel(level string) {
logger.Level = logLevelFromString(level)
}
func logLevelFromString(level string) logrus.Level {
ret := logrus.InfoLevel
Enable gocritic (#1848) * Don't capitalize local variables ValidCodecs -> validCodecs * Capitalize deprecation markers A deprecated marker should be capitalized. * Use re.MustCompile for static regexes If the regex fails to compile, it's a programmer error, and should be treated as such. The regex is entirely static. * Simplify else-if constructions Rewrite else { if cond {}} to else if cond {} * Use a switch statement to analyze formats Break an if-else chain. While here, simplify code flow. Also introduce a proper static error for unsupported image formats, paving the way for being able to check against the error. * Rewrite ifElse chains into switch statements The "Effective Go" https://golang.org/doc/effective_go#switch document mentions it is more idiomatic to write if-else chains as switches when it is possible. Find all the plain rewrite occurrences in the code base and rewrite. In some cases, the if-else chains are replaced by a switch scrutinizer. That is, the code sequence if x == 1 { .. } else if x == 2 { .. } else if x == 3 { ... } can be rewritten into switch x { case 1: .. case 2: .. case 3: .. } which is clearer for the compiler: it can decide if the switch is better served by a jump-table then a branch-chain. * Rewrite switches, introduce static errors Introduce two new static errors: * `ErrNotImplmented` * `ErrNotSupported` And use these rather than forming new generative errors whenever the code is called. Code can now test on the errors (since they are static and the pointers to them wont change). Also rewrite ifElse chains into switches in this part of the code base. * Introduce a StashBoxError in configuration Since all stashbox errors are the same, treat them as such in the code base. While here, rewrite an ifElse chain. In the future, it might be beneifical to refactor configuration errors into one error which can handle missing fields, which context the error occurs in and so on. But for now, try to get an overview of the error categories by hoisting them into static errors. * Get rid of an else-block in transaction handling If we succesfully `recover()`, we then always `panic()`. This means the rest of the code is not reachable, so we can avoid having an else-block here. It also solves an ifElse-chain style check in the code base. * Use strings.ReplaceAll Rewrite strings.Replace(s, o, n, -1) into strings.ReplaceAll(s, o, n) To make it consistent and clear that we are doing an all-replace in the string rather than replacing parts of it. It's more of a nitpick since there are no implementation differences: the stdlib implementation is just to supply -1. * Rewrite via gocritic's assignOp Statements of the form x = x + e is rewritten into x += e where applicable. * Formatting * Review comments handled Stash-box is a proper noun. Rewrite a switch into an if-chain which returns on the first error encountered. * Use context.TODO() over context.Background() Patch in the same vein as everything else: use the TODO() marker so we can search for it later and link it into the context tree/tentacle once it reaches down to this level in the code base. * Tell the linter to ignore a section in manager_tasks.go The section is less readable, so mark it with a nolint for now. Because the rewrite enables a ifElseChain, also mark that as nolint for now. * Use strings.ReplaceAll over strings.Replace * Apply an ifElse rewrite else { if .. { .. } } rewrite into else if { .. } * Use switch-statements over ifElseChains Rewrite chains of if-else into switch statements. Where applicable, add an early nil-guard to simplify case analysis. Also, in ScanTask's Start(..), invert the logic to outdent the whole block, and help the reader: if it's not a scene, the function flow is now far more local to the top of the function, and it's clear that the rest of the function has to do with scene management. * Enable gocritic on the code base. Disable appendAssign for now since we aren't passing that check yet. * Document the nolint additions * Document StashBoxBatchPerformerTagInput
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switch level {
case "Debug":
ret = logrus.DebugLevel
Enable gocritic (#1848) * Don't capitalize local variables ValidCodecs -> validCodecs * Capitalize deprecation markers A deprecated marker should be capitalized. * Use re.MustCompile for static regexes If the regex fails to compile, it's a programmer error, and should be treated as such. The regex is entirely static. * Simplify else-if constructions Rewrite else { if cond {}} to else if cond {} * Use a switch statement to analyze formats Break an if-else chain. While here, simplify code flow. Also introduce a proper static error for unsupported image formats, paving the way for being able to check against the error. * Rewrite ifElse chains into switch statements The "Effective Go" https://golang.org/doc/effective_go#switch document mentions it is more idiomatic to write if-else chains as switches when it is possible. Find all the plain rewrite occurrences in the code base and rewrite. In some cases, the if-else chains are replaced by a switch scrutinizer. That is, the code sequence if x == 1 { .. } else if x == 2 { .. } else if x == 3 { ... } can be rewritten into switch x { case 1: .. case 2: .. case 3: .. } which is clearer for the compiler: it can decide if the switch is better served by a jump-table then a branch-chain. * Rewrite switches, introduce static errors Introduce two new static errors: * `ErrNotImplmented` * `ErrNotSupported` And use these rather than forming new generative errors whenever the code is called. Code can now test on the errors (since they are static and the pointers to them wont change). Also rewrite ifElse chains into switches in this part of the code base. * Introduce a StashBoxError in configuration Since all stashbox errors are the same, treat them as such in the code base. While here, rewrite an ifElse chain. In the future, it might be beneifical to refactor configuration errors into one error which can handle missing fields, which context the error occurs in and so on. But for now, try to get an overview of the error categories by hoisting them into static errors. * Get rid of an else-block in transaction handling If we succesfully `recover()`, we then always `panic()`. This means the rest of the code is not reachable, so we can avoid having an else-block here. It also solves an ifElse-chain style check in the code base. * Use strings.ReplaceAll Rewrite strings.Replace(s, o, n, -1) into strings.ReplaceAll(s, o, n) To make it consistent and clear that we are doing an all-replace in the string rather than replacing parts of it. It's more of a nitpick since there are no implementation differences: the stdlib implementation is just to supply -1. * Rewrite via gocritic's assignOp Statements of the form x = x + e is rewritten into x += e where applicable. * Formatting * Review comments handled Stash-box is a proper noun. Rewrite a switch into an if-chain which returns on the first error encountered. * Use context.TODO() over context.Background() Patch in the same vein as everything else: use the TODO() marker so we can search for it later and link it into the context tree/tentacle once it reaches down to this level in the code base. * Tell the linter to ignore a section in manager_tasks.go The section is less readable, so mark it with a nolint for now. Because the rewrite enables a ifElseChain, also mark that as nolint for now. * Use strings.ReplaceAll over strings.Replace * Apply an ifElse rewrite else { if .. { .. } } rewrite into else if { .. } * Use switch-statements over ifElseChains Rewrite chains of if-else into switch statements. Where applicable, add an early nil-guard to simplify case analysis. Also, in ScanTask's Start(..), invert the logic to outdent the whole block, and help the reader: if it's not a scene, the function flow is now far more local to the top of the function, and it's clear that the rest of the function has to do with scene management. * Enable gocritic on the code base. Disable appendAssign for now since we aren't passing that check yet. * Document the nolint additions * Document StashBoxBatchPerformerTagInput
2021-10-18 03:12:40 +00:00
case "Warning":
ret = logrus.WarnLevel
Enable gocritic (#1848) * Don't capitalize local variables ValidCodecs -> validCodecs * Capitalize deprecation markers A deprecated marker should be capitalized. * Use re.MustCompile for static regexes If the regex fails to compile, it's a programmer error, and should be treated as such. The regex is entirely static. * Simplify else-if constructions Rewrite else { if cond {}} to else if cond {} * Use a switch statement to analyze formats Break an if-else chain. While here, simplify code flow. Also introduce a proper static error for unsupported image formats, paving the way for being able to check against the error. * Rewrite ifElse chains into switch statements The "Effective Go" https://golang.org/doc/effective_go#switch document mentions it is more idiomatic to write if-else chains as switches when it is possible. Find all the plain rewrite occurrences in the code base and rewrite. In some cases, the if-else chains are replaced by a switch scrutinizer. That is, the code sequence if x == 1 { .. } else if x == 2 { .. } else if x == 3 { ... } can be rewritten into switch x { case 1: .. case 2: .. case 3: .. } which is clearer for the compiler: it can decide if the switch is better served by a jump-table then a branch-chain. * Rewrite switches, introduce static errors Introduce two new static errors: * `ErrNotImplmented` * `ErrNotSupported` And use these rather than forming new generative errors whenever the code is called. Code can now test on the errors (since they are static and the pointers to them wont change). Also rewrite ifElse chains into switches in this part of the code base. * Introduce a StashBoxError in configuration Since all stashbox errors are the same, treat them as such in the code base. While here, rewrite an ifElse chain. In the future, it might be beneifical to refactor configuration errors into one error which can handle missing fields, which context the error occurs in and so on. But for now, try to get an overview of the error categories by hoisting them into static errors. * Get rid of an else-block in transaction handling If we succesfully `recover()`, we then always `panic()`. This means the rest of the code is not reachable, so we can avoid having an else-block here. It also solves an ifElse-chain style check in the code base. * Use strings.ReplaceAll Rewrite strings.Replace(s, o, n, -1) into strings.ReplaceAll(s, o, n) To make it consistent and clear that we are doing an all-replace in the string rather than replacing parts of it. It's more of a nitpick since there are no implementation differences: the stdlib implementation is just to supply -1. * Rewrite via gocritic's assignOp Statements of the form x = x + e is rewritten into x += e where applicable. * Formatting * Review comments handled Stash-box is a proper noun. Rewrite a switch into an if-chain which returns on the first error encountered. * Use context.TODO() over context.Background() Patch in the same vein as everything else: use the TODO() marker so we can search for it later and link it into the context tree/tentacle once it reaches down to this level in the code base. * Tell the linter to ignore a section in manager_tasks.go The section is less readable, so mark it with a nolint for now. Because the rewrite enables a ifElseChain, also mark that as nolint for now. * Use strings.ReplaceAll over strings.Replace * Apply an ifElse rewrite else { if .. { .. } } rewrite into else if { .. } * Use switch-statements over ifElseChains Rewrite chains of if-else into switch statements. Where applicable, add an early nil-guard to simplify case analysis. Also, in ScanTask's Start(..), invert the logic to outdent the whole block, and help the reader: if it's not a scene, the function flow is now far more local to the top of the function, and it's clear that the rest of the function has to do with scene management. * Enable gocritic on the code base. Disable appendAssign for now since we aren't passing that check yet. * Document the nolint additions * Document StashBoxBatchPerformerTagInput
2021-10-18 03:12:40 +00:00
case "Error":
ret = logrus.ErrorLevel
Enable gocritic (#1848) * Don't capitalize local variables ValidCodecs -> validCodecs * Capitalize deprecation markers A deprecated marker should be capitalized. * Use re.MustCompile for static regexes If the regex fails to compile, it's a programmer error, and should be treated as such. The regex is entirely static. * Simplify else-if constructions Rewrite else { if cond {}} to else if cond {} * Use a switch statement to analyze formats Break an if-else chain. While here, simplify code flow. Also introduce a proper static error for unsupported image formats, paving the way for being able to check against the error. * Rewrite ifElse chains into switch statements The "Effective Go" https://golang.org/doc/effective_go#switch document mentions it is more idiomatic to write if-else chains as switches when it is possible. Find all the plain rewrite occurrences in the code base and rewrite. In some cases, the if-else chains are replaced by a switch scrutinizer. That is, the code sequence if x == 1 { .. } else if x == 2 { .. } else if x == 3 { ... } can be rewritten into switch x { case 1: .. case 2: .. case 3: .. } which is clearer for the compiler: it can decide if the switch is better served by a jump-table then a branch-chain. * Rewrite switches, introduce static errors Introduce two new static errors: * `ErrNotImplmented` * `ErrNotSupported` And use these rather than forming new generative errors whenever the code is called. Code can now test on the errors (since they are static and the pointers to them wont change). Also rewrite ifElse chains into switches in this part of the code base. * Introduce a StashBoxError in configuration Since all stashbox errors are the same, treat them as such in the code base. While here, rewrite an ifElse chain. In the future, it might be beneifical to refactor configuration errors into one error which can handle missing fields, which context the error occurs in and so on. But for now, try to get an overview of the error categories by hoisting them into static errors. * Get rid of an else-block in transaction handling If we succesfully `recover()`, we then always `panic()`. This means the rest of the code is not reachable, so we can avoid having an else-block here. It also solves an ifElse-chain style check in the code base. * Use strings.ReplaceAll Rewrite strings.Replace(s, o, n, -1) into strings.ReplaceAll(s, o, n) To make it consistent and clear that we are doing an all-replace in the string rather than replacing parts of it. It's more of a nitpick since there are no implementation differences: the stdlib implementation is just to supply -1. * Rewrite via gocritic's assignOp Statements of the form x = x + e is rewritten into x += e where applicable. * Formatting * Review comments handled Stash-box is a proper noun. Rewrite a switch into an if-chain which returns on the first error encountered. * Use context.TODO() over context.Background() Patch in the same vein as everything else: use the TODO() marker so we can search for it later and link it into the context tree/tentacle once it reaches down to this level in the code base. * Tell the linter to ignore a section in manager_tasks.go The section is less readable, so mark it with a nolint for now. Because the rewrite enables a ifElseChain, also mark that as nolint for now. * Use strings.ReplaceAll over strings.Replace * Apply an ifElse rewrite else { if .. { .. } } rewrite into else if { .. } * Use switch-statements over ifElseChains Rewrite chains of if-else into switch statements. Where applicable, add an early nil-guard to simplify case analysis. Also, in ScanTask's Start(..), invert the logic to outdent the whole block, and help the reader: if it's not a scene, the function flow is now far more local to the top of the function, and it's clear that the rest of the function has to do with scene management. * Enable gocritic on the code base. Disable appendAssign for now since we aren't passing that check yet. * Document the nolint additions * Document StashBoxBatchPerformerTagInput
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case "Trace":
ret = logrus.TraceLevel
}
return ret
}
func addLogItem(l *LogItem) {
mutex.Lock()
l.Time = time.Now()
LogCache = append([]LogItem{*l}, LogCache...)
if len(LogCache) > 30 {
LogCache = LogCache[:len(LogCache)-1]
}
mutex.Unlock()
go broadcastLogItem(l)
}
func GetLogCache() []LogItem {
mutex.Lock()
ret := make([]LogItem, len(LogCache))
copy(ret, LogCache)
mutex.Unlock()
return ret
}
func SubscribeToLog(stop chan int) <-chan []LogItem {
ret := make(chan []LogItem, 100)
go func() {
<-stop
unsubscribeFromLog(ret)
}()
mutex.Lock()
logSubs = append(logSubs, ret)
mutex.Unlock()
return ret
}
func unsubscribeFromLog(toRemove chan []LogItem) {
mutex.Lock()
for i, c := range logSubs {
if c == toRemove {
logSubs = append(logSubs[:i], logSubs[i+1:]...)
}
}
close(toRemove)
mutex.Unlock()
}
func doBroadcastLogItems() {
// assumes mutex held
for _, c := range logSubs {
// don't block waiting to broadcast
select {
case c <- logBuffer:
default:
}
}
logBuffer = nil
waiting = false
lastBroadcast = time.Now()
}
func broadcastLogItem(l *LogItem) {
mutex.Lock()
logBuffer = append(logBuffer, *l)
// don't send more than once per second
if !waiting {
// if last broadcast was under a second ago, wait until a second has
// passed
timeSinceBroadcast := time.Since(lastBroadcast)
if timeSinceBroadcast.Seconds() < 1 {
waiting = true
time.AfterFunc(time.Second-timeSinceBroadcast, func() {
mutex.Lock()
doBroadcastLogItems()
mutex.Unlock()
})
} else {
doBroadcastLogItems()
}
}
// if waiting then adding it to the buffer is sufficient
mutex.Unlock()
}
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func init() {
progressLogger.SetFormatter(new(ProgressFormatter))
}
func Progressf(format string, args ...interface{}) {
progressLogger.Infof(format, args...)
l := &LogItem{
Type: "progress",
Message: fmt.Sprintf(format, args...),
}
addLogItem(l)
}
func Trace(args ...interface{}) {
logger.Trace(args...)
l := &LogItem{
Type: "trace",
Message: fmt.Sprint(args...),
}
addLogItem(l)
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}
func Tracef(format string, args ...interface{}) {
logger.Tracef(format, args...)
l := &LogItem{
Type: "trace",
Message: fmt.Sprintf(format, args...),
}
addLogItem(l)
}
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func Debug(args ...interface{}) {
logger.Debug(args...)
l := &LogItem{
Type: "debug",
Message: fmt.Sprint(args...),
}
addLogItem(l)
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}
func Debugf(format string, args ...interface{}) {
logger.Debugf(format, args...)
l := &LogItem{
Type: "debug",
Message: fmt.Sprintf(format, args...),
}
addLogItem(l)
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}
func Info(args ...interface{}) {
logger.Info(args...)
l := &LogItem{
Type: "info",
Message: fmt.Sprint(args...),
}
addLogItem(l)
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}
func Infof(format string, args ...interface{}) {
logger.Infof(format, args...)
l := &LogItem{
Type: "info",
Message: fmt.Sprintf(format, args...),
}
addLogItem(l)
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}
func Warn(args ...interface{}) {
logger.Warn(args...)
l := &LogItem{
Type: "warn",
Message: fmt.Sprint(args...),
}
addLogItem(l)
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}
func Warnf(format string, args ...interface{}) {
logger.Warnf(format, args...)
l := &LogItem{
Type: "warn",
Message: fmt.Sprintf(format, args...),
}
addLogItem(l)
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}
func Error(args ...interface{}) {
logger.Error(args...)
l := &LogItem{
Type: "error",
Message: fmt.Sprint(args...),
}
addLogItem(l)
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}
func Errorf(format string, args ...interface{}) {
logger.Errorf(format, args...)
l := &LogItem{
Type: "error",
Message: fmt.Sprintf(format, args...),
}
addLogItem(l)
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}
func Fatal(args ...interface{}) {
logger.Fatal(args...)
}
func Fatalf(format string, args ...interface{}) {
logger.Fatalf(format, args...)
}