stash/pkg/job/job.go

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package job
import (
"context"
"time"
)
// JobExec represents the implementation of a Job to be executed.
type JobExec interface {
Execute(ctx context.Context, progress *Progress)
}
type jobExecImpl struct {
fn func(ctx context.Context, progress *Progress)
}
func (j *jobExecImpl) Execute(ctx context.Context, progress *Progress) {
j.fn(ctx, progress)
}
// MakeJobExec returns a simple JobExec implementation using the provided
// function.
func MakeJobExec(fn func(ctx context.Context, progress *Progress)) JobExec {
return &jobExecImpl{
fn: fn,
}
}
// Status is the status of a Job
type Status string
const (
// StatusReady means that the Job is not yet started.
StatusReady Status = "READY"
// StatusRunning means that the job is currently running.
StatusRunning Status = "RUNNING"
// StatusStopping means that the job is cancelled but is still running.
StatusStopping Status = "STOPPING"
// StatusFinished means that the job was completed.
StatusFinished Status = "FINISHED"
// StatusCancelled means that the job was cancelled and is now stopped.
StatusCancelled Status = "CANCELLED"
File storage rewrite (#2676) * Restructure data layer part 2 (#2599) * Refactor and separate image model * Refactor image query builder * Handle relationships in image query builder * Remove relationship management methods * Refactor gallery model/query builder * Add scenes to gallery model * Convert scene model * Refactor scene models * Remove unused methods * Add unit tests for gallery * Add image tests * Add scene tests * Convert unnecessary scene value pointers to values * Convert unnecessary pointer values to values * Refactor scene partial * Add scene partial tests * Refactor ImagePartial * Add image partial tests * Refactor gallery partial update * Add partial gallery update tests * Use zero/null package for null values * Add files and scan system * Add sqlite implementation for files/folders * Add unit tests for files/folders * Image refactors * Update image data layer * Refactor gallery model and creation * Refactor scene model * Refactor scenes * Don't set title from filename * Allow galleries to freely add/remove images * Add multiple scene file support to graphql and UI * Add multiple file support for images in graphql/UI * Add multiple file for galleries in graphql/UI * Remove use of some deprecated fields * Remove scene path usage * Remove gallery path usage * Remove path from image * Move funscript to video file * Refactor caption detection * Migrate existing data * Add post commit/rollback hook system * Lint. Comment out import/export tests * Add WithDatabase read only wrapper * Prepend tasks to list * Add 32 pre-migration * Add warnings in release and migration notes
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// StatusFailed means that the job failed.
StatusFailed Status = "FAILED"
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)
// Job represents the status of a queued or running job.
type Job struct {
ID int
Status Status
// details of the current operations of the job
Details []string
Description string
// Progress in terms of 0 - 1.
Progress float64
StartTime *time.Time
EndTime *time.Time
AddTime time.Time
outerCtx context.Context
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exec JobExec
cancelFunc context.CancelFunc
}
// TimeElapsed returns the total time elapsed for the job.
// If the EndTime is set, then it uses this to calculate the elapsed time, otherwise it uses time.Now.
func (j *Job) TimeElapsed() time.Duration {
var end time.Time
if j.EndTime != nil {
end = time.Now()
} else {
end = *j.EndTime
}
return end.Sub(*j.StartTime)
}
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func (j *Job) cancel() {
if j.Status == StatusReady {
j.Status = StatusCancelled
} else if j.Status == StatusRunning {
j.Status = StatusStopping
}
if j.cancelFunc != nil {
j.cancelFunc()
}
}
// IsCancelled returns true if cancel has been called on the context.
func IsCancelled(ctx context.Context) bool {
select {
case <-ctx.Done():
return true
default:
return false
}
}