stash/pkg/manager/scene_screenshot.go

62 lines
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package manager
import (
"bytes"
"image"
"image/jpeg"
"os"
"github.com/disintegration/imaging"
// needed to decode other image formats
_ "image/gif"
_ "image/png"
)
func writeImage(path string, imageData []byte) error {
f, err := os.Create(path)
if err != nil {
return err
}
defer f.Close()
_, err = f.Write(imageData)
return err
}
func writeThumbnail(path string, thumbnail image.Image) error {
f, err := os.Create(path)
if err != nil {
return err
}
defer f.Close()
return jpeg.Encode(f, thumbnail, nil)
}
func SetSceneScreenshot(checksum string, imageData []byte) error {
thumbPath := instance.Paths.Scene.GetThumbnailScreenshotPath(checksum)
normalPath := instance.Paths.Scene.GetScreenshotPath(checksum)
img, _, err := image.Decode(bytes.NewReader(imageData))
if err != nil {
return err
}
// resize to 320 width maintaining aspect ratio, for the thumbnail
const width = 320
origWidth := img.Bounds().Max.X
origHeight := img.Bounds().Max.Y
height := width / origWidth * origHeight
thumbnail := imaging.Resize(img, width, height, imaging.Lanczos)
err = writeThumbnail(thumbPath, thumbnail)
if err != nil {
return err
}
err = writeImage(normalPath, imageData)
return err
}