stash/pkg/manager/generator_phash.go

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package manager
import (
"fmt"
"image"
"image/color"
"math"
"os"
"sort"
"github.com/corona10/goimagehash"
"github.com/disintegration/imaging"
"github.com/fvbommel/sortorder"
"github.com/stashapp/stash/pkg/ffmpeg"
"github.com/stashapp/stash/pkg/logger"
"github.com/stashapp/stash/pkg/utils"
)
type PhashGenerator struct {
Info *GeneratorInfo
VideoChecksum string
Columns int
Rows int
}
func NewPhashGenerator(videoFile ffmpeg.VideoFile, checksum string) (*PhashGenerator, error) {
exists, err := utils.FileExists(videoFile.Path)
if !exists {
return nil, err
}
generator, err := newGeneratorInfo(videoFile)
if err != nil {
return nil, err
}
return &PhashGenerator{
Info: generator,
VideoChecksum: checksum,
Columns: 5,
Rows: 5,
}, nil
}
func (g *PhashGenerator) Generate() (*uint64, error) {
encoder := ffmpeg.NewEncoder(instance.FFMPEGPath)
sprite, err := g.generateSprite(&encoder)
if err != nil {
return nil, err
}
hash, err := goimagehash.PerceptionHash(sprite)
if err != nil {
return nil, err
}
hashValue := hash.GetHash()
return &hashValue, nil
}
func (g *PhashGenerator) generateSprite(encoder *ffmpeg.Encoder) (image.Image, error) {
logger.Infof("[generator] generating phash sprite for %s", g.Info.VideoFile.Path)
// Generate sprite image offset by 5% on each end to avoid intro/outros
chunkCount := g.Columns * g.Rows
offset := 0.05 * g.Info.VideoFile.Duration
stepSize := (0.9 * g.Info.VideoFile.Duration) / float64(chunkCount)
for i := 0; i < chunkCount; i++ {
time := offset + (float64(i) * stepSize)
num := fmt.Sprintf("%.3d", i)
filename := "phash_" + g.VideoChecksum + "_" + num + ".bmp"
options := ffmpeg.ScreenshotOptions{
OutputPath: instance.Paths.Generated.GetTmpPath(filename),
Time: time,
Width: 160,
}
if err := encoder.Screenshot(g.Info.VideoFile, options); err != nil {
return nil, err
}
}
// Combine all of the thumbnails into a sprite image
pattern := fmt.Sprintf("phash_%s_.+\\.bmp$", g.VideoChecksum)
imagePaths, err := utils.MatchEntries(instance.Paths.Generated.Tmp, pattern)
if err != nil {
return nil, err
}
sort.Sort(sortorder.Natural(imagePaths))
var images []image.Image
for _, imagePath := range imagePaths {
img, err := imaging.Open(imagePath)
if err != nil {
return nil, err
}
images = append(images, img)
}
if len(images) == 0 {
return nil, fmt.Errorf("images slice is empty, failed to generate phash sprite for %s", g.Info.VideoFile.Path)
}
width := images[0].Bounds().Size().X
height := images[0].Bounds().Size().Y
canvasWidth := width * g.Columns
canvasHeight := height * g.Rows
montage := imaging.New(canvasWidth, canvasHeight, color.NRGBA{})
for index := 0; index < len(images); index++ {
x := width * (index % g.Columns)
y := height * int(math.Floor(float64(index)/float64(g.Rows)))
img := images[index]
montage = imaging.Paste(montage, img, image.Pt(x, y))
}
for _, imagePath := range imagePaths {
os.Remove(imagePath)
}
return montage, nil
}