spaCy/spacy/syntax/stateclass.pyx

209 lines
7.2 KiB
Cython

from libc.string cimport memcpy, memset
from libc.stdint cimport uint32_t
from ..vocab cimport EMPTY_LEXEME
from ..structs cimport Entity
cdef class StateClass:
def __init__(self, int length):
cdef Pool mem = Pool()
cdef int PADDING = 5
self._buffer = <int*>mem.alloc(length + (PADDING * 2), sizeof(int))
self._stack = <int*>mem.alloc(length + (PADDING * 2), sizeof(int))
self.shifted = <bint*>mem.alloc(length + (PADDING * 2), sizeof(bint))
self._sent = <TokenC*>mem.alloc(length + (PADDING * 2), sizeof(TokenC))
self._ents = <Entity*>mem.alloc(length + (PADDING * 2), sizeof(Entity))
cdef int i
for i in range(length + (PADDING * 2)):
self._ents[i].end = -1
self._sent[i].l_edge = i
self._sent[i].r_edge = i
for i in range(length, length + (PADDING * 2)):
self._sent[i].lex = &EMPTY_LEXEME
self._sent += PADDING
self._ents += PADDING
self._buffer += PADDING
self._stack += PADDING
self.shifted += PADDING
self.mem = mem
self.length = length
self._break = -1
self._s_i = 0
self._b_i = 0
self._e_i = 0
for i in range(length):
self._buffer[i] = i
self._empty_token.lex = &EMPTY_LEXEME
@property
def stack(self):
return {self.S(i) for i in range(self._s_i)}
@property
def queue(self):
return {self.B(i) for i in range(self._b_i)}
cdef int E(self, int i) nogil:
if self._e_i <= 0 or self._e_i >= self.length:
return 0
if i < 0 or i > self._e_i:
return 0
self._ents[self._e_i - (i+1)].start
cdef int L(self, int i, int idx) nogil:
if idx < 1:
return -1
if i < 0 or i >= self.length:
return -1
cdef const TokenC* target = &self._sent[i]
if target.l_kids < idx:
return -1
cdef const TokenC* ptr = &self._sent[target.l_edge]
while ptr < target:
# If this head is still to the right of us, we can skip to it
# No token that's between this token and this head could be our
# child.
if (ptr.head >= 1) and (ptr + ptr.head) < target:
ptr += ptr.head
elif ptr + ptr.head == target:
idx -= 1
if idx == 0:
return ptr - self._sent
ptr += 1
else:
ptr += 1
return -1
cdef int R(self, int i, int idx) nogil:
if idx < 1:
return -1
if i < 0 or i >= self.length:
return -1
cdef const TokenC* target = &self._sent[i]
if target.r_kids < idx:
return -1
cdef const TokenC* ptr = &self._sent[target.r_edge]
while ptr > target:
# If this head is still to the right of us, we can skip to it
# No token that's between this token and this head could be our
# child.
if (ptr.head < 0) and ((ptr + ptr.head) > target):
ptr += ptr.head
elif ptr + ptr.head == target:
idx -= 1
if idx == 0:
return ptr - self._sent
ptr -= 1
else:
ptr -= 1
return -1
cdef void push(self) nogil:
if self.B(0) != -1:
self._stack[self._s_i] = self.B(0)
self._s_i += 1
self._b_i += 1
if self._b_i > self._break:
self._break = -1
cdef void pop(self) nogil:
if self._s_i >= 1:
self._s_i -= 1
cdef void unshift(self) nogil:
self._b_i -= 1
self._buffer[self._b_i] = self.S(0)
self._s_i -= 1
self.shifted[self.B(0)] = True
cdef void fast_forward(self) nogil:
while self.buffer_length() == 0 or self.stack_depth() == 0:
if self.buffer_length() == 1 and self.stack_depth() == 0:
self.push()
self.pop()
elif self.buffer_length() == 0 and self.stack_depth() == 1:
self.pop()
elif self.buffer_length() == 0 and self.stack_depth() >= 2:
if self.has_head(self.S(0)):
self.pop()
else:
self.unshift()
elif (self.length - self._b_i) >= 1 and self.stack_depth() == 0:
self.push()
else:
break
cdef void add_arc(self, int head, int child, int label) nogil:
if self.has_head(child):
self.del_arc(self.H(child), child)
cdef int dist = head - child
self._sent[child].head = dist
self._sent[child].dep = label
cdef int i
if child > head:
self._sent[head].r_kids += 1
# Some transition systems can have a word in the buffer have a
# rightward child, e.g. from Unshift.
self._sent[head].r_edge = self._sent[child].r_edge
i = 0
while self.has_head(head) and i < self.length:
head = self.H(head)
self._sent[head].r_edge = self._sent[child].r_edge
i += 1 # Guard against infinite loops
else:
self._sent[head].l_kids += 1
self._sent[head].l_edge = self._sent[child].l_edge
cdef void del_arc(self, int h_i, int c_i) nogil:
cdef int dist = h_i - c_i
cdef TokenC* h = &self._sent[h_i]
if c_i > h_i:
h.r_edge = self.R_(h_i, 2).r_edge if h.r_kids >= 2 else h_i
h.r_kids -= 1
else:
h.l_edge = self.L_(h_i, 2).l_edge if h.l_kids >= 2 else h_i
h.l_kids -= 1
cdef void open_ent(self, int label) nogil:
self._ents[self._e_i].start = self.B(0)
self._ents[self._e_i].label = label
self._ents[self._e_i].end = -1
self._e_i += 1
cdef void close_ent(self) nogil:
self._e_i -= 1
self._ents[self._e_i].end = self.B(0)+1
self._sent[self.B(0)].ent_iob = 1
cdef void set_ent_tag(self, int i, int ent_iob, int ent_type) nogil:
if 0 <= i < self.length:
self._sent[i].ent_iob = ent_iob
self._sent[i].ent_type = ent_type
cdef void set_break(self, int _) nogil:
if 0 <= self.B(0) < self.length:
self._sent[self.B(0)].sent_start = True
self._break = self._b_i
cdef void clone(self, StateClass src) nogil:
memcpy(self._sent, src._sent, self.length * sizeof(TokenC))
memcpy(self._stack, src._stack, self.length * sizeof(int))
memcpy(self._buffer, src._buffer, self.length * sizeof(int))
memcpy(self._ents, src._ents, self.length * sizeof(Entity))
self._b_i = src._b_i
self._s_i = src._s_i
self._e_i = src._e_i
self._break = src._break
def print_state(self, words):
words = list(words) + ['_']
top = words[self.S(0)] + '_%d' % self.S_(0).head
second = words[self.S(1)] + '_%d' % self.S_(1).head
third = words[self.S(2)] + '_%d' % self.S_(2).head
n0 = words[self.B(0)]
n1 = words[self.B(1)]
return ' '.join((third, second, top, '|', n0, n1))