spaCy/spacy/cli/project/assets.py

154 lines
6.1 KiB
Python

from typing import Optional
from pathlib import Path
from wasabi import msg
import re
import shutil
import requests
from ...util import ensure_path, working_dir
from .._util import project_cli, Arg, Opt, PROJECT_FILE, load_project_config
from .._util import get_checksum, download_file, git_checkout, get_git_version
@project_cli.command("assets")
def project_assets_cli(
# fmt: off
project_dir: Path = Arg(Path.cwd(), help="Path to cloned project. Defaults to current working directory.", exists=True, file_okay=False),
sparse_checkout: bool = Opt(False, "--sparse", "-S", help="Use sparse checkout for assets provided via Git, to only check out and clone the files needed. Requires Git v22.2+.")
# fmt: on
):
"""Fetch project assets like datasets and pretrained weights. Assets are
defined in the "assets" section of the project.yml. If a checksum is
provided in the project.yml, the file is only downloaded if no local file
with the same checksum exists.
DOCS: https://nightly.spacy.io/api/cli#project-assets
"""
project_assets(project_dir, sparse_checkout=sparse_checkout)
def project_assets(project_dir: Path, *, sparse_checkout: bool = False) -> None:
"""Fetch assets for a project using DVC if possible.
project_dir (Path): Path to project directory.
"""
project_path = ensure_path(project_dir)
config = load_project_config(project_path)
assets = config.get("assets", {})
if not assets:
msg.warn(f"No assets specified in {PROJECT_FILE}", exits=0)
msg.info(f"Fetching {len(assets)} asset(s)")
for asset in assets:
dest = (project_dir / asset["dest"]).resolve()
checksum = asset.get("checksum")
if "git" in asset:
git_err = (
f"Cloning spaCy project templates requires Git and the 'git' command. "
f"Make sure it's installed and that the executable is available."
)
get_git_version(error=git_err)
if dest.exists():
# If there's already a file, check for checksum
if checksum and checksum == get_checksum(dest):
msg.good(
f"Skipping download with matching checksum: {asset['dest']}"
)
continue
else:
if dest.is_dir():
shutil.rmtree(dest)
else:
dest.unlink()
git_checkout(
asset["git"]["repo"],
asset["git"]["path"],
dest,
branch=asset["git"].get("branch"),
sparse=sparse_checkout,
)
else:
url = asset.get("url")
if not url:
# project.yml defines asset without URL that the user has to place
check_private_asset(dest, checksum)
continue
fetch_asset(project_path, url, dest, checksum)
def check_private_asset(dest: Path, checksum: Optional[str] = None) -> None:
"""Check and validate assets without a URL (private assets that the user
has to provide themselves) and give feedback about the checksum.
dest (Path): Destination path of the asset.
checksum (Optional[str]): Optional checksum of the expected file.
"""
if not Path(dest).exists():
err = f"No URL provided for asset. You need to add this file yourself: {dest}"
msg.warn(err)
else:
if not checksum:
msg.good(f"Asset already exists: {dest}")
elif checksum == get_checksum(dest):
msg.good(f"Asset exists with matching checksum: {dest}")
else:
msg.fail(f"Asset available but with incorrect checksum: {dest}")
def fetch_asset(
project_path: Path, url: str, dest: Path, checksum: Optional[str] = None
) -> None:
"""Fetch an asset from a given URL or path. If a checksum is provided and a
local file exists, it's only re-downloaded if the checksum doesn't match.
project_path (Path): Path to project directory.
url (str): URL or path to asset.
checksum (Optional[str]): Optional expected checksum of local file.
RETURNS (Optional[Path]): The path to the fetched asset or None if fetching
the asset failed.
"""
dest_path = (project_path / dest).resolve()
if dest_path.exists() and checksum:
# If there's already a file, check for checksum
if checksum == get_checksum(dest_path):
msg.good(f"Skipping download with matching checksum: {dest}")
return dest_path
# We might as well support the user here and create parent directories in
# case the asset dir isn't listed as a dir to create in the project.yml
if not dest_path.parent.exists():
dest_path.parent.mkdir(parents=True)
with working_dir(project_path):
url = convert_asset_url(url)
try:
download_file(url, dest_path)
msg.good(f"Downloaded asset {dest}")
except requests.exceptions.RequestException as e:
if Path(url).exists() and Path(url).is_file():
# If it's a local file, copy to destination
shutil.copy(url, str(dest_path))
msg.good(f"Copied local asset {dest}")
else:
msg.fail(f"Download failed: {dest}", e)
return
if checksum and checksum != get_checksum(dest_path):
msg.fail(f"Checksum doesn't match value defined in {PROJECT_FILE}: {dest}")
def convert_asset_url(url: str) -> str:
"""Check and convert the asset URL if needed.
url (str): The asset URL.
RETURNS (str): The converted URL.
"""
# If the asset URL is a regular GitHub URL it's likely a mistake
if re.match(r"(http(s?)):\/\/github.com", url) and "releases/download" not in url:
converted = url.replace("github.com", "raw.githubusercontent.com")
converted = re.sub(r"/(tree|blob)/", "/", converted)
msg.warn(
"Downloading from a regular GitHub URL. This will only download "
"the source of the page, not the actual file. Converting the URL "
"to a raw URL.",
converted,
)
return converted
return url