mirror of https://github.com/explosion/spaCy.git
230 lines
9.4 KiB
Python
230 lines
9.4 KiB
Python
# coding: utf8
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from __future__ import unicode_literals
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from .templates import TPL_DEP_SVG, TPL_DEP_WORDS, TPL_DEP_ARCS
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from .templates import TPL_ENT, TPL_ENTS, TPL_FIGURE, TPL_TITLE, TPL_PAGE
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from ..util import minify_html, escape_html
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class DependencyRenderer(object):
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"""Render dependency parses as SVGs."""
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style = 'dep'
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def __init__(self, options={}):
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"""Initialise dependency renderer.
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options (dict): Visualiser-specific options (compact, word_spacing,
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arrow_spacing, arrow_width, arrow_stroke, distance, offset_x,
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color, bg, font)
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"""
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self.compact = options.get('compact', False)
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self.word_spacing = options.get('word_spacing', 45)
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self.arrow_spacing = options.get('arrow_spacing',
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12 if self.compact else 20)
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self.arrow_width = options.get('arrow_width',
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6 if self.compact else 10)
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self.arrow_stroke = options.get('arrow_stroke', 2)
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self.distance = options.get('distance', 150 if self.compact else 175)
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self.offset_x = options.get('offset_x', 50)
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self.color = options.get('color', '#000000')
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self.bg = options.get('bg', '#ffffff')
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self.font = options.get('font', 'Arial')
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def render(self, parsed, page=False, minify=False):
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"""Render complete markup.
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parsed (list): Dependency parses to render.
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page (bool): Render parses wrapped as full HTML page.
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minify (bool): Minify HTML markup.
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RETURNS (unicode): Rendered SVG or HTML markup.
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"""
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rendered = [self.render_svg(i, p['words'], p['arcs'])
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for i, p in enumerate(parsed)]
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if page:
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content = ''.join([TPL_FIGURE.format(content=svg)
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for svg in rendered])
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markup = TPL_PAGE.format(content=content)
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else:
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markup = ''.join(rendered)
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if minify:
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return minify_html(markup)
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return markup
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def render_svg(self, render_id, words, arcs):
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"""Render SVG.
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render_id (int): Unique ID, typically index of document.
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words (list): Individual words and their tags.
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arcs (list): Individual arcs and their start, end, direction and label.
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RETURNS (unicode): Rendered SVG markup.
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"""
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self.levels = self.get_levels(arcs)
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self.highest_level = len(self.levels)
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self.offset_y = self.distance/2*self.highest_level+self.arrow_stroke
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self.width = self.offset_x+len(words)*self.distance
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self.height = self.offset_y+3*self.word_spacing
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self.id = render_id
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words = [self.render_word(w['text'], w['tag'], i)
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for i, w in enumerate(words)]
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arcs = [self.render_arrow(a['label'], a['start'],
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a['end'], a['dir'], i)
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for i, a in enumerate(arcs)]
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content = ''.join(words) + ''.join(arcs)
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return TPL_DEP_SVG.format(id=self.id, width=self.width,
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height=self.height, color=self.color,
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bg=self.bg, font=self.font, content=content)
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def render_word(self, text, tag, i):
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"""Render individual word.
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text (unicode): Word text.
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tag (unicode): Part-of-speech tag.
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i (int): Unique ID, typically word index.
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RETURNS (unicode): Rendered SVG markup.
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"""
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y = self.offset_y+self.word_spacing
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x = self.offset_x+i*self.distance
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html_text = escape_html(text)
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return TPL_DEP_WORDS.format(text=html_text, tag=tag, x=x, y=y)
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def render_arrow(self, label, start, end, direction, i):
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"""Render indivicual arrow.
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label (unicode): Dependency label.
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start (int): Index of start word.
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end (int): Index of end word.
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direction (unicode): Arrow direction, 'left' or 'right'.
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i (int): Unique ID, typically arrow index.
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RETURNS (unicode): Rendered SVG markup.
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"""
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level = self.levels.index(end-start)+1
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x_start = self.offset_x+start*self.distance+self.arrow_spacing
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y = self.offset_y
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x_end = (self.offset_x+(end-start)*self.distance+start*self.distance
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- self.arrow_spacing*(self.highest_level-level)/4)
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y_curve = self.offset_y-level*self.distance/2
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if self.compact:
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y_curve = self.offset_y-level*self.distance/6
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if y_curve == 0 and len(self.levels) > 5:
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y_curve = -self.distance
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arrowhead = self.get_arrowhead(direction, x_start, y, x_end)
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arc = self.get_arc(x_start, y, y_curve, x_end)
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return TPL_DEP_ARCS.format(id=self.id, i=i, stroke=self.arrow_stroke,
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head=arrowhead, label=label, arc=arc)
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def get_arc(self, x_start, y, y_curve, x_end):
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"""Render individual arc.
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x_start (int): X-coordinate of arrow start point.
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y (int): Y-coordinate of arrow start and end point.
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y_curve (int): Y-corrdinate of Cubic Bézier y_curve point.
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x_end (int): X-coordinate of arrow end point.
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RETURNS (unicode): Definition of the arc path ('d' attribute).
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"""
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template = "M{x},{y} C{x},{c} {e},{c} {e},{y}"
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if self.compact:
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template = "M{x},{y} {x},{c} {e},{c} {e},{y}"
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return template.format(x=x_start, y=y, c=y_curve, e=x_end)
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def get_arrowhead(self, direction, x, y, end):
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"""Render individual arrow head.
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direction (unicode): Arrow direction, 'left' or 'right'.
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x (int): X-coordinate of arrow start point.
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y (int): Y-coordinate of arrow start and end point.
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end (int): X-coordinate of arrow end point.
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RETURNS (unicode): Definition of the arrow head path ('d' attribute).
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"""
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if direction == 'left':
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pos1, pos2, pos3 = (x, x-self.arrow_width+2, x+self.arrow_width-2)
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else:
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pos1, pos2, pos3 = (end, end+self.arrow_width-2,
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end-self.arrow_width+2)
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arrowhead = (pos1, y+2, pos2, y-self.arrow_width, pos3,
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y-self.arrow_width)
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return "M{},{} L{},{} {},{}".format(*arrowhead)
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def get_levels(self, arcs):
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"""Calculate available arc height "levels".
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Used to calculate arrow heights dynamically and without wasting space.
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args (list): Individual arcs and their start, end, direction and label.
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RETURNS (list): Arc levels sorted from lowest to highest.
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"""
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levels = set(map(lambda arc: arc['end'] - arc['start'], arcs))
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return sorted(list(levels))
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class EntityRenderer(object):
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"""Render named entities as HTML."""
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style = 'ent'
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def __init__(self, options={}):
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"""Initialise dependency renderer.
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options (dict): Visualiser-specific options (colors, ents)
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"""
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colors = {'ORG': '#7aecec', 'PRODUCT': '#bfeeb7', 'GPE': '#feca74',
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'LOC': '#ff9561', 'PERSON': '#aa9cfc', 'NORP': '#c887fb',
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'FACILITY': '#9cc9cc', 'EVENT': '#ffeb80', 'LAW': '#ff8197',
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'LANGUAGE': '#ff8197', 'WORK_OF_ART': '#f0d0ff',
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'DATE': '#bfe1d9', 'TIME': '#bfe1d9', 'MONEY': '#e4e7d2',
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'QUANTITY': '#e4e7d2', 'ORDINAL': '#e4e7d2',
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'CARDINAL': '#e4e7d2', 'PERCENT': '#e4e7d2'}
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colors.update(options.get('colors', {}))
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self.default_color = '#ddd'
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self.colors = colors
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self.ents = options.get('ents', None)
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def render(self, parsed, page=False, minify=False):
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"""Render complete markup.
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parsed (list): Dependency parses to render.
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page (bool): Render parses wrapped as full HTML page.
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minify (bool): Minify HTML markup.
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RETURNS (unicode): Rendered HTML markup.
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"""
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rendered = [self.render_ents(p['text'], p['ents'],
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p.get('title', None)) for p in parsed]
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if page:
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docs = ''.join([TPL_FIGURE.format(content=doc)
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for doc in rendered])
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markup = TPL_PAGE.format(content=docs)
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else:
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markup = ''.join(rendered)
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if minify:
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return minify_html(markup)
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return markup
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def render_ents(self, text, spans, title):
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"""Render entities in text.
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text (unicode): Original text.
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spans (list): Individual entity spans and their start, end and label.
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title (unicode or None): Document title set in Doc.user_data['title'].
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"""
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markup = ''
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offset = 0
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for span in spans:
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label = span['label']
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start = span['start']
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end = span['end']
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entity = text[start:end]
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fragments = text[offset:start].split('\n')
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for i, fragment in enumerate(fragments):
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markup += fragment
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if len(fragments) > 1 and i != len(fragments)-1:
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markup += '</br>'
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if self.ents is None or label.upper() in self.ents:
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color = self.colors.get(label.upper(), self.default_color)
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markup += TPL_ENT.format(label=label, text=entity, bg=color)
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else:
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markup += entity
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offset = end
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markup += text[offset:]
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markup = TPL_ENTS.format(content=markup, colors=self.colors)
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if title:
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markup = TPL_TITLE.format(title=title) + markup
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return markup
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