spaCy/spacy/syntax/ner.pyx

373 lines
11 KiB
Cython

from __future__ import unicode_literals
from ._state cimport State
from .transition_system cimport Transition
from .transition_system cimport do_func_t
from ..structs cimport TokenC, Entity
from thinc.typedefs cimport weight_t
from ..gold cimport GoldParseC
from ..gold cimport GoldParse
cdef enum:
MISSING
BEGIN
IN
LAST
UNIT
OUT
N_MOVES
MOVE_NAMES = [None] * N_MOVES
MOVE_NAMES[MISSING] = 'M'
MOVE_NAMES[BEGIN] = 'B'
MOVE_NAMES[IN] = 'I'
MOVE_NAMES[LAST] = 'L'
MOVE_NAMES[UNIT] = 'U'
MOVE_NAMES[OUT] = 'O'
cdef do_func_t[N_MOVES] do_funcs
cdef bint entity_is_open(const State *s) except -1:
return s.ents_len >= 1 and s.ent.end == 0
cdef bint _entity_is_sunk(const State *s, Transition* golds) except -1:
if not entity_is_open(s):
return False
cdef const Transition* gold = &golds[s.ent.start]
if gold.move != BEGIN and gold.move != UNIT:
return True
elif gold.label != s.ent.label:
return True
else:
return False
cdef class BiluoPushDown(TransitionSystem):
@classmethod
def get_labels(cls, gold_tuples):
move_labels = {MISSING: {'': True}, BEGIN: {}, IN: {}, LAST: {}, UNIT: {},
OUT: {'': True}}
moves = ('M', 'B', 'I', 'L', 'U')
for raw_text, sents in gold_tuples:
for (ids, words, tags, heads, labels, biluo), _ in sents:
for i, ner_tag in enumerate(biluo):
if ner_tag != 'O' and ner_tag != '-':
if ner_tag.count('-') != 1:
raise ValueError(ner_tag)
_, label = ner_tag.split('-')
for move_str in ('B', 'I', 'L', 'U'):
move_labels[moves.index(move_str)][label] = True
return move_labels
def move_name(self, int move, int label):
if move == OUT:
return 'O'
elif move == 'MISSING':
return 'M'
else:
return MOVE_NAMES[move] + '-' + self.strings[label]
cdef int preprocess_gold(self, GoldParse gold) except -1:
for i in range(gold.length):
gold.c.ner[i] = self.lookup_transition(gold.ner[i])
cdef Transition lookup_transition(self, object name) except *:
if name == '-':
move_str = 'M'
label = 0
elif '-' in name:
move_str, label_str = name.split('-', 1)
label = self.strings[label_str]
else:
move_str = name
label = 0
move = MOVE_NAMES.index(move_str)
for i in range(self.n_moves):
if self.c[i].move == move and self.c[i].label == label:
return self.c[i]
else:
raise KeyError(name)
cdef Transition init_transition(self, int clas, int move, int label) except *:
# TODO: Apparent Cython bug here when we try to use the Transition()
# constructor with the function pointers
cdef Transition t
t.score = 0
t.clas = clas
t.move = move
t.label = label
if move == MISSING:
t.is_valid = Missing.is_valid
t.do = Missing.transition
t.get_cost = Missing.cost
elif move == BEGIN:
t.is_valid = Begin.is_valid
t.do = Begin.transition
t.get_cost = Begin.cost
elif move == IN:
t.is_valid = In.is_valid
t.do = In.transition
t.get_cost = In.cost
elif move == LAST:
t.is_valid = Last.is_valid
t.do = Last.transition
t.get_cost = Last.cost
elif move == UNIT:
t.is_valid = Unit.is_valid
t.do = Unit.transition
t.get_cost = Unit.cost
elif move == OUT:
t.is_valid = Out.is_valid
t.do = Out.transition
t.get_cost = Out.cost
else:
raise Exception(move)
return t
cdef Transition best_valid(self, const weight_t* scores, const State* s) except *:
cdef int best = -1
cdef weight_t score = -90000
cdef const Transition* m
cdef int i
for i in range(self.n_moves):
m = &self.c[i]
if m.is_valid(s, m.label) and scores[i] > score:
best = i
score = scores[i]
assert best >= 0
cdef Transition t = self.c[best]
t.score = score
return t
cdef int set_valid(self, bint* output, const State* s) except -1:
cdef int i
for i in range(self.n_moves):
m = &self.c[i]
output[i] = m.is_valid(s, m.label)
cdef class Missing:
@staticmethod
cdef bint is_valid(const State* s, int label) except -1:
return False
@staticmethod
cdef int transition(State* s, int label) except -1:
raise NotImplementedError
@staticmethod
cdef int cost(const State* s, const GoldParseC* gold, int label) except -1:
return 9000
cdef class Begin:
@staticmethod
cdef bint is_valid(const State* s, int label) except -1:
return label != 0 and not entity_is_open(s)
@staticmethod
cdef int transition(State* s, int label) except -1:
s.ent += 1
s.ents_len += 1
s.ent.start = s.i
s.ent.label = label
s.ent.end = 0
s.sent[s.i].ent_iob = 3
s.sent[s.i].ent_type = label
s.i += 1
@staticmethod
cdef int cost(const State* s, const GoldParseC* gold, int label) except -1:
if not Begin.is_valid(s, label):
return 9000
cdef int g_act = gold.ner[s.i].move
cdef int g_tag = gold.ner[s.i].label
if g_act == MISSING:
return 0
elif g_act == BEGIN:
# B, Gold B --> Label match
return label != g_tag
else:
# B, Gold I --> False (P)
# B, Gold L --> False (P)
# B, Gold O --> False (P)
# B, Gold U --> False (P)
return 1
cdef class In:
@staticmethod
cdef bint is_valid(const State* s, int label) except -1:
return entity_is_open(s) and label != 0 and s.ent.label == label
@staticmethod
cdef int transition(State* s, int label) except -1:
s.sent[s.i].ent_iob = 1
s.sent[s.i].ent_type = label
s.i += 1
@staticmethod
cdef int cost(const State* s, const GoldParseC* gold, int label) except -1:
if not In.is_valid(s, label):
return 9000
move = IN
cdef int next_act = gold.ner[s.i+1].move if s.i < s.sent_len else OUT
cdef int g_act = gold.ner[s.i].move
cdef int g_tag = gold.ner[s.i].label
cdef bint is_sunk = _entity_is_sunk(s, gold.ner)
if g_act == MISSING:
return 0
elif g_act == BEGIN:
# I, Gold B --> True (P of bad open entity sunk, R of this entity sunk)
return 0
elif g_act == IN:
# I, Gold I --> True (label forced by prev, if mismatch, P and R both sunk)
return 0
elif g_act == LAST:
# I, Gold L --> True iff this entity sunk and next tag == O
return not (is_sunk and (next_act == OUT or next_act == MISSING))
elif g_act == OUT:
# I, Gold O --> True iff next tag == O
return not (next_act == OUT or next_act == MISSING)
elif g_act == UNIT:
# I, Gold U --> True iff next tag == O
return next_act != OUT
else:
return 1
cdef class Last:
@staticmethod
cdef bint is_valid(const State* s, int label) except -1:
return entity_is_open(s) and label != 0 and s.ent.label == label
@staticmethod
cdef int transition(State* s, int label) except -1:
s.ent.end = s.i+1
s.sent[s.i].ent_iob = 1
s.sent[s.i].ent_type = label
s.i += 1
@staticmethod
cdef int cost(const State* s, const GoldParseC* gold, int label) except -1:
if not Last.is_valid(s, label):
return 9000
move = LAST
cdef int g_act = gold.ner[s.i].move
cdef int g_tag = gold.ner[s.i].label
if g_act == MISSING:
return 0
elif g_act == BEGIN:
# L, Gold B --> True
return 0
elif g_act == IN:
# L, Gold I --> True iff this entity sunk
return not _entity_is_sunk(s, gold.ner)
elif g_act == LAST:
# L, Gold L --> True
return 0
elif g_act == OUT:
# L, Gold O --> True
return 0
elif g_act == UNIT:
# L, Gold U --> True
return 0
else:
return 1
cdef class Unit:
@staticmethod
cdef bint is_valid(const State* s, int label) except -1:
return label != 0 and not entity_is_open(s)
@staticmethod
cdef int transition(State* s, int label) except -1:
s.ent += 1
s.ents_len += 1
s.ent.start = s.i
s.ent.label = label
s.ent.end = s.i+1
s.sent[s.i].ent_iob = 3
s.sent[s.i].ent_type = label
s.i += 1
@staticmethod
cdef int cost(const State* s, const GoldParseC* gold, int label) except -1:
if not Unit.is_valid(s, label):
return 9000
cdef int g_act = gold.ner[s.i].move
cdef int g_tag = gold.ner[s.i].label
if g_act == MISSING:
return 0
elif g_act == UNIT:
# U, Gold U --> True iff tag match
return label != g_tag
else:
# U, Gold B --> False
# U, Gold I --> False
# U, Gold L --> False
# U, Gold O --> False
return 1
cdef class Out:
@staticmethod
cdef bint is_valid(const State* s, int label) except -1:
return not entity_is_open(s)
@staticmethod
cdef int transition(State* s, int label) except -1:
s.sent[s.i].ent_iob = 2
s.i += 1
@staticmethod
cdef int cost(const State* s, const GoldParseC* gold, int label) except -1:
if not Out.is_valid(s, label):
return 9000
cdef int g_act = gold.ner[s.i].move
cdef int g_tag = gold.ner[s.i].label
if g_act == MISSING:
return 0
elif g_act == BEGIN:
# O, Gold B --> False
return 1
elif g_act == IN:
# O, Gold I --> True
return 0
elif g_act == LAST:
# O, Gold L --> True
return 0
elif g_act == OUT:
# O, Gold O --> True
return 0
elif g_act == UNIT:
# O, Gold U --> False
return 1
else:
return 1
class OracleError(Exception):
pass
class UnknownMove(Exception):
pass