# coding: utf-8 from __future__ import unicode_literals from thinc.typedefs cimport weight_t from thinc.extra.search cimport Beam from collections import OrderedDict, Counter from .stateclass cimport StateClass from ._state cimport StateC from .transition_system cimport Transition from .transition_system cimport do_func_t from ..gold cimport GoldParseC, GoldParse from ..lexeme cimport Lexeme from ..attrs cimport IS_SPACE from ..errors import Errors cdef enum: MISSING BEGIN IN LAST UNIT OUT ISNT N_MOVES MOVE_NAMES = [None] * N_MOVES MOVE_NAMES[MISSING] = 'M' MOVE_NAMES[BEGIN] = 'B' MOVE_NAMES[IN] = 'I' MOVE_NAMES[LAST] = 'L' MOVE_NAMES[UNIT] = 'U' MOVE_NAMES[OUT] = 'O' MOVE_NAMES[ISNT] = 'x' cdef do_func_t[N_MOVES] do_funcs cdef bint _entity_is_sunk(StateClass st, Transition* golds) nogil: if not st.entity_is_open(): return False cdef const Transition* gold = &golds[st.E(0)] if gold.move != BEGIN and gold.move != UNIT: return True elif gold.label != st.E_(0).ent_type: return True else: return False cdef class BiluoPushDown(TransitionSystem): def __init__(self, *args, **kwargs): TransitionSystem.__init__(self, *args, **kwargs) @classmethod def get_actions(cls, **kwargs): actions = { MISSING: Counter(), BEGIN: Counter(), IN: Counter(), LAST: Counter(), UNIT: Counter(), OUT: Counter() } actions[OUT][''] = 1 for entity_type in kwargs.get('entity_types', []): for action in (BEGIN, IN, LAST, UNIT): actions[action][entity_type] = 1 moves = ('M', 'B', 'I', 'L', 'U') for raw_text, sents in kwargs.get('gold_parses', []): _ = sents.pop() for (ids, words, tags, heads, labels, biluo), _ in sents: for i, ner_tag in enumerate(biluo): if ner_tag != 'O' and ner_tag != '-': _, label = ner_tag.split('-', 1) for action in (BEGIN, IN, LAST, UNIT): actions[action][label] += 1 return actions @property def action_types(self): return (BEGIN, IN, LAST, UNIT, OUT) def move_name(self, int move, attr_t label): if move == OUT: return 'O' elif move == MISSING: return 'M' else: return MOVE_NAMES[move] + '-' + self.strings[label] def has_gold(self, GoldParse gold, start=0, end=None): end = end or len(gold.ner) if all([tag in ('-', None) for tag in gold.ner[start:end]]): return False else: return True def preprocess_gold(self, GoldParse gold): if not self.has_gold(gold): return None for i in range(gold.length): gold.c.ner[i] = self.lookup_transition(gold.ner[i]) return gold def get_beam_annot(self, Beam beam): entities = {} probs = beam.probs for i in range(beam.size): state = beam.at(i) if state.is_final(): self.finalize_state(state) prob = probs[i] for j in range(state._e_i): start = state._ents[j].start end = state._ents[j].end label = state._ents[j].label entities.setdefault((start, end, label), 0.0) entities[(start, end, label)] += prob return entities def get_beam_parses(self, Beam beam): parses = [] probs = beam.probs for i in range(beam.size): state = beam.at(i) if state.is_final(): self.finalize_state(state) prob = probs[i] parse = [] for j in range(state._e_i): start = state._ents[j].start end = state._ents[j].end label = state._ents[j].label parse.append((start, end, self.strings[label])) parses.append((prob, parse)) return parses cdef Transition lookup_transition(self, object name) except *: cdef attr_t label if name == '-' or name == '' or name is None: return Transition(clas=0, move=MISSING, label=0, score=0) elif name == '!O': return Transition(clas=0, move=ISNT, label=0, score=0) elif '-' in name: move_str, label_str = name.split('-', 1) # Hacky way to denote 'not this entity' if label_str.startswith('!'): label_str = label_str[1:] move_str = 'x' label = self.strings.add(label_str) else: move_str = name label = 0 move = MOVE_NAMES.index(move_str) if move == ISNT: return Transition(clas=0, move=ISNT, label=label, score=0) for i in range(self.n_moves): if self.c[i].move == move and self.c[i].label == label: return self.c[i] else: raise KeyError(Errors.E022.format(name=name)) cdef Transition init_transition(self, int clas, int move, attr_t label) except *: # TODO: Apparent Cython bug here when we try to use the Transition() # constructor with the function pointers cdef Transition t t.score = 0 t.clas = clas t.move = move t.label = label if move == MISSING: t.is_valid = Missing.is_valid t.do = Missing.transition t.get_cost = Missing.cost elif move == BEGIN: t.is_valid = Begin.is_valid t.do = Begin.transition t.get_cost = Begin.cost elif move == IN: t.is_valid = In.is_valid t.do = In.transition t.get_cost = In.cost elif move == LAST: t.is_valid = Last.is_valid t.do = Last.transition t.get_cost = Last.cost elif move == UNIT: t.is_valid = Unit.is_valid t.do = Unit.transition t.get_cost = Unit.cost elif move == OUT: t.is_valid = Out.is_valid t.do = Out.transition t.get_cost = Out.cost else: raise ValueError(Errors.E019.format(action=move, src='ner')) return t def add_action(self, int action, label_name, freq=None): cdef attr_t label_id if not isinstance(label_name, (int, long)): label_id = self.strings.add(label_name) else: label_id = label_name if action == OUT and label_id != 0: return None if action == MISSING or action == ISNT: return None # Check we're not creating a move we already have, so that this is # idempotent for trans in self.c[:self.n_moves]: if trans.move == action and trans.label == label_id: return 0 if self.n_moves >= self._size: self._size = self.n_moves self._size *= 2 self.c = self.mem.realloc(self.c, self._size * sizeof(self.c[0])) self.c[self.n_moves] = self.init_transition(self.n_moves, action, label_id) self.n_moves += 1 if self.labels.get(action, []): freq = min(0, min(self.labels[action].values())) self.labels[action][label_name] = freq-1 else: self.labels[action] = Counter() self.labels[action][label_name] = -1 return 1 cdef int initialize_state(self, StateC* st) nogil: # This is especially necessary when we use limited training data. for i in range(st.length): if st._sent[i].ent_type != 0: with gil: self.add_action(BEGIN, st._sent[i].ent_type) self.add_action(IN, st._sent[i].ent_type) self.add_action(UNIT, st._sent[i].ent_type) self.add_action(LAST, st._sent[i].ent_type) cdef class Missing: @staticmethod cdef bint is_valid(const StateC* st, attr_t label) nogil: return False @staticmethod cdef int transition(StateC* s, attr_t label) nogil: pass @staticmethod cdef weight_t cost(StateClass s, const GoldParseC* gold, attr_t label) nogil: return 9000 cdef class Begin: @staticmethod cdef bint is_valid(const StateC* st, attr_t label) nogil: cdef int preset_ent_iob = st.B_(0).ent_iob cdef attr_t preset_ent_label = st.B_(0).ent_type # If we're the last token of the input, we can't B -- must U or O. if st.B(1) == -1: return False elif st.entity_is_open(): return False elif label == 0: return False elif preset_ent_iob == 1 or preset_ent_iob == 2: # Ensure we don't clobber preset entities. If no entity preset, # ent_iob is 0 return False elif preset_ent_iob == 3: # Okay, we're in a preset entity. if label != preset_ent_label: # If label isn't right, reject return False elif st.B_(1).ent_iob != 1: # If next token isn't marked I, we need to make U, not B. return False else: # Otherwise, force acceptance, even if we're across a sentence # boundary or the token is whitespace. return True elif st.B_(1).ent_iob == 2 or st.B_(1).ent_iob == 3: # If the next word is B or O, we can't B now return False elif st.B_(1).sent_start == 1: # Don't allow entities to extend across sentence boundaries return False # Don't allow entities to start on whitespace elif Lexeme.get_struct_attr(st.B_(0).lex, IS_SPACE): return False else: return True @staticmethod cdef int transition(StateC* st, attr_t label) nogil: st.open_ent(label) st.set_ent_tag(st.B(0), 3, label) st.push() st.pop() @staticmethod cdef weight_t cost(StateClass s, const GoldParseC* gold, attr_t label) nogil: cdef int g_act = gold.ner[s.B(0)].move cdef attr_t g_tag = gold.ner[s.B(0)].label if g_act == MISSING: return 0 elif g_act == BEGIN: # B, Gold B --> Label match return label != g_tag # Support partial supervision in the form of "not this label" elif g_act == ISNT: return label == g_tag else: # B, Gold I --> False (P) # B, Gold L --> False (P) # B, Gold O --> False (P) # B, Gold U --> False (P) return 1 cdef class In: @staticmethod cdef bint is_valid(const StateC* st, attr_t label) nogil: cdef int preset_ent_iob = st.B_(0).ent_iob if label == 0: return False elif st.E_(0).ent_type != label: return False elif not st.entity_is_open(): return False elif st.B(1) == -1: # If we're at the end, we can't I. return False elif preset_ent_iob == 2: return False elif preset_ent_iob == 3: return False elif st.B_(1).ent_iob == 2 or st.B_(1).ent_iob == 3: # If we know the next word is B or O, we can't be I (must be L) return False elif st.B(1) != -1 and st.B_(1).sent_start == 1: # Don't allow entities to extend across sentence boundaries return False else: return True @staticmethod cdef int transition(StateC* st, attr_t label) nogil: st.set_ent_tag(st.B(0), 1, label) st.push() st.pop() @staticmethod cdef weight_t cost(StateClass s, const GoldParseC* gold, attr_t label) nogil: move = IN cdef int next_act = gold.ner[s.B(1)].move if s.B(1) >= 0 else OUT cdef int g_act = gold.ner[s.B(0)].move cdef attr_t g_tag = gold.ner[s.B(0)].label cdef bint is_sunk = _entity_is_sunk(s, gold.ner) if g_act == MISSING: return 0 elif g_act == BEGIN: # I, Gold B --> True # (P of bad open entity sunk, R of this entity sunk) return 0 elif g_act == IN: # I, Gold I --> True # (label forced by prev, if mismatch, P and R both sunk) return 0 elif g_act == LAST: # I, Gold L --> True iff this entity sunk and next tag == O return not (is_sunk and (next_act == OUT or next_act == MISSING)) elif g_act == OUT: # I, Gold O --> True iff next tag == O return not (next_act == OUT or next_act == MISSING) elif g_act == UNIT: # I, Gold U --> True iff next tag == O return next_act != OUT # Support partial supervision in the form of "not this label" elif g_act == ISNT: return 0 else: return 1 cdef class Last: @staticmethod cdef bint is_valid(const StateC* st, attr_t label) nogil: if label == 0: return False elif not st.entity_is_open(): return False elif st.B_(0).ent_iob == 1 and st.B_(1).ent_iob != 1: # If a preset entity has I followed by not-I, is L return True elif st.E_(0).ent_type != label: return False elif st.B_(1).ent_iob == 1: # If a preset entity has I next, we can't L here. return False else: return True @staticmethod cdef int transition(StateC* st, attr_t label) nogil: st.close_ent() st.set_ent_tag(st.B(0), 1, label) st.push() st.pop() @staticmethod cdef weight_t cost(StateClass s, const GoldParseC* gold, attr_t label) nogil: move = LAST cdef int g_act = gold.ner[s.B(0)].move cdef attr_t g_tag = gold.ner[s.B(0)].label if g_act == MISSING: return 0 elif g_act == BEGIN: # L, Gold B --> True return 0 elif g_act == IN: # L, Gold I --> True iff this entity sunk return not _entity_is_sunk(s, gold.ner) elif g_act == LAST: # L, Gold L --> True return 0 elif g_act == OUT: # L, Gold O --> True return 0 elif g_act == UNIT: # L, Gold U --> True return 0 # Support partial supervision in the form of "not this label" elif g_act == ISNT: return 0 else: return 1 cdef class Unit: @staticmethod cdef bint is_valid(const StateC* st, attr_t label) nogil: cdef int preset_ent_iob = st.B_(0).ent_iob cdef attr_t preset_ent_label = st.B_(0).ent_type if label == 0: return False elif st.entity_is_open(): return False elif preset_ent_iob == 2: # Don't clobber preset O return False elif st.B_(1).ent_iob == 1: # If next token is In, we can't be Unit -- must be Begin return False elif preset_ent_iob == 3: # Okay, there's a preset entity here if label != preset_ent_label: # Require labels to match return False else: # Otherwise return True, ignoring the whitespace constraint. return True elif Lexeme.get_struct_attr(st.B_(0).lex, IS_SPACE): return False else: return True @staticmethod cdef int transition(StateC* st, attr_t label) nogil: st.open_ent(label) st.close_ent() st.set_ent_tag(st.B(0), 3, label) st.push() st.pop() @staticmethod cdef weight_t cost(StateClass s, const GoldParseC* gold, attr_t label) nogil: cdef int g_act = gold.ner[s.B(0)].move cdef attr_t g_tag = gold.ner[s.B(0)].label if g_act == MISSING: return 0 elif g_act == UNIT: # U, Gold U --> True iff tag match return label != g_tag # Support partial supervision in the form of "not this label" elif g_act == ISNT: return label == g_tag else: # U, Gold B --> False # U, Gold I --> False # U, Gold L --> False # U, Gold O --> False return 1 cdef class Out: @staticmethod cdef bint is_valid(const StateC* st, attr_t label) nogil: cdef int preset_ent_iob = st.B_(0).ent_iob if st.entity_is_open(): return False elif preset_ent_iob == 3: return False elif preset_ent_iob == 1: return False else: return True @staticmethod cdef int transition(StateC* st, attr_t label) nogil: st.set_ent_tag(st.B(0), 2, 0) st.push() st.pop() @staticmethod cdef weight_t cost(StateClass s, const GoldParseC* gold, attr_t label) nogil: cdef int g_act = gold.ner[s.B(0)].move cdef attr_t g_tag = gold.ner[s.B(0)].label if g_act == ISNT and g_tag == 0: return 1 elif g_act == MISSING or g_act == ISNT: return 0 elif g_act == BEGIN: # O, Gold B --> False return 1 elif g_act == IN: # O, Gold I --> True return 0 elif g_act == LAST: # O, Gold L --> True return 0 elif g_act == OUT: # O, Gold O --> True return 0 elif g_act == UNIT: # O, Gold U --> False return 1 else: return 1