from cymem.cymem cimport Pool from ._state cimport State from ..structs cimport TokenC from thinc.typedefs cimport weight_t cdef weight_t MIN_SCORE = -90000 class OracleError(Exception): pass cdef class TransitionSystem: def __init__(self, StringStore string_table, dict labels_by_action): self.mem = Pool() self.n_moves = sum(len(labels) for labels in labels_by_action.values()) moves = self.mem.alloc(self.n_moves, sizeof(Transition)) cdef int i = 0 cdef int label_id self.strings = string_table for action, label_strs in sorted(labels_by_action.items()): for label_str in sorted(label_strs): label_id = self.strings[unicode(label_str)] if label_str else 0 moves[i] = self.init_transition(i, int(action), label_id) i += 1 self.c = moves cdef int first_state(self, State* state) except -1: raise NotImplementedError cdef int preprocess_gold(self, GoldParse gold) except -1: raise NotImplementedError cdef Transition lookup_transition(self, object name) except *: raise NotImplementedError cdef Transition init_transition(self, int clas, int move, int label) except *: raise NotImplementedError cdef Transition best_valid(self, const weight_t* scores, const State* s) except *: raise NotImplementedError cdef Transition best_gold(self, const weight_t* scores, const State* s, GoldParse gold) except *: cdef Transition best cdef weight_t score = MIN_SCORE cdef int i for i in range(self.n_moves): if scores[i] > score and self.c[i].get_cost(&self.c[i], s, gold) == 0: best = self.c[i] score = scores[i] assert score > MIN_SCORE return best #cdef class PyState: # """Provide a Python class for testing purposes.""" # def __init__(self, GoldParse gold): # self.mem = Pool() # self.system = EntityRecognition(labels) # self._state = init_state(self.mem, tokens, gold.length) # # def transition(self, name): # cdef const Transition* trans = self._transition_by_name(name) # trans.do(trans, self._state) # # def is_valid(self, name): # cdef const Transition* trans = self._transition_by_name(name) # return _is_valid(trans.move, trans.label, self._state) # # def is_gold(self, name): # cdef const Transition* trans = self._transition_by_name(name) # return _get_const(trans, self._state, self._gold) # # property ent: # def __get__(self): # pass # # property n_ents: # def __get__(self): # pass # # property i: # def __get__(self): # pass # # property open_entity: # def __get__(self): # return entity_is_open(self._s)