from cymem.cymem cimport Pool from .structs cimport State, Entity, Move cdef int begin_entity(State* s, label) except -1 cdef int end_entity(State* s) except -1 cdef State* init_state(Pool mem, int sent_length) except NULL cdef int copy_state(Pool mem, State* dest, State* source) except -1 cdef bint entity_is_open(State *s) except -1 cdef int entity_is_sunk(State *s, Move* golds) except -1 cdef int is_done(State* s) except -1