from __future__ import unicode_literals from .transition_system cimport Transition from .transition_system cimport do_func_t from ..structs cimport TokenC, Entity from thinc.typedefs cimport weight_t from ..gold cimport GoldParseC from ..gold cimport GoldParse from ..attrs cimport ENT_TYPE, ENT_IOB from .stateclass cimport StateClass from ._state cimport StateC cdef enum: MISSING BEGIN IN LAST UNIT OUT N_MOVES MOVE_NAMES = [None] * N_MOVES MOVE_NAMES[MISSING] = 'M' MOVE_NAMES[BEGIN] = 'B' MOVE_NAMES[IN] = 'I' MOVE_NAMES[LAST] = 'L' MOVE_NAMES[UNIT] = 'U' MOVE_NAMES[OUT] = 'O' cdef do_func_t[N_MOVES] do_funcs cdef bint _entity_is_sunk(StateClass st, Transition* golds) nogil: if not st.entity_is_open(): return False cdef const Transition* gold = &golds[st.E(0)] if gold.move != BEGIN and gold.move != UNIT: return True elif gold.label != st.E_(0).ent_type: return True else: return False cdef class BiluoPushDown(TransitionSystem): @classmethod def get_actions(cls, **kwargs): actions = kwargs.get('actions', { MISSING: {'': True}, BEGIN: {}, IN: {}, LAST: {}, UNIT: {}, OUT: {'': True} }) for entity_type in kwargs.get('entity_types', []): for action in (BEGIN, IN, LAST, UNIT): actions[action][entity_type] = True moves = ('M', 'B', 'I', 'L', 'U') for raw_text, sents in kwargs.get('gold_tuples', []): for (ids, words, tags, heads, labels, biluo), _ in sents: for i, ner_tag in enumerate(biluo): if ner_tag != 'O' and ner_tag != '-': if ner_tag.count('-') != 1: raise ValueError(ner_tag) _, label = ner_tag.split('-') for move_str in ('B', 'I', 'L', 'U'): actions[moves.index(move_str)][label] = True return actions property action_types: def __get__(self): return (BEGIN, IN, LAST, UNIT, OUT) def move_name(self, int move, int label): if move == OUT: return 'O' elif move == 'MISSING': return 'M' else: return MOVE_NAMES[move] + '-' + self.strings[label] cdef int preprocess_gold(self, GoldParse gold) except -1: for i in range(gold.length): gold.c.ner[i] = self.lookup_transition(gold.ner[i]) # Count frequencies, for use in encoder if gold.c.ner[i].move in (BEGIN, UNIT): self.freqs[ENT_IOB][3] += 1 self.freqs[ENT_TYPE][gold.c.ner[i].label] += 1 elif gold.c.ner[i].move in (IN, LAST): self.freqs[ENT_IOB][2] += 1 self.freqs[ENT_TYPE][0] += 1 elif gold.c.ner[i].move == OUT: self.freqs[ENT_IOB][1] += 1 self.freqs[ENT_TYPE][0] += 1 else: self.freqs[ENT_IOB][1] += 1 self.freqs[ENT_TYPE][0] += 1 cdef Transition lookup_transition(self, object name) except *: if name == '-': move_str = 'M' label = 0 elif '-' in name: move_str, label_str = name.split('-', 1) label = self.strings[label_str] else: move_str = name label = 0 move = MOVE_NAMES.index(move_str) for i in range(self.n_moves): if self.c[i].move == move and self.c[i].label == label: return self.c[i] else: raise KeyError(name) cdef Transition init_transition(self, int clas, int move, int label) except *: # TODO: Apparent Cython bug here when we try to use the Transition() # constructor with the function pointers cdef Transition t t.score = 0 t.clas = clas t.move = move t.label = label if move == MISSING: t.is_valid = Missing.is_valid t.do = Missing.transition t.get_cost = Missing.cost elif move == BEGIN: t.is_valid = Begin.is_valid t.do = Begin.transition t.get_cost = Begin.cost elif move == IN: t.is_valid = In.is_valid t.do = In.transition t.get_cost = In.cost elif move == LAST: t.is_valid = Last.is_valid t.do = Last.transition t.get_cost = Last.cost elif move == UNIT: t.is_valid = Unit.is_valid t.do = Unit.transition t.get_cost = Unit.cost elif move == OUT: t.is_valid = Out.is_valid t.do = Out.transition t.get_cost = Out.cost else: raise Exception(move) return t cdef class Missing: @staticmethod cdef bint is_valid(const StateC* st, int label) nogil: return False @staticmethod cdef int transition(StateC* s, int label) nogil: pass @staticmethod cdef weight_t cost(StateClass s, const GoldParseC* gold, int label) nogil: return 9000 cdef class Begin: @staticmethod cdef bint is_valid(const StateC* st, int label) nogil: # Ensure we don't clobber preset entities. If no entity preset, # ent_iob is 0 cdef int preset_ent_iob = st.B_(0).ent_iob if preset_ent_iob == 1: return False elif preset_ent_iob == 2: return False elif preset_ent_iob == 3 and st.B_(0).ent_type != label: return False # If the next word is B or O, we can't B now elif st.B_(1).ent_iob == 2 or st.B_(1).ent_iob == 3: return False # If the current word is B, and the next word isn't I, the current word # is really U elif preset_ent_iob == 3 and st.B_(1).ent_iob != 1: return False # Don't allow entities to extend across sentence boundaries elif st.B_(1).sent_start: return False else: return label != 0 and not st.entity_is_open() @staticmethod cdef int transition(StateC* st, int label) nogil: st.open_ent(label) st.set_ent_tag(st.B(0), 3, label) st.push() st.pop() @staticmethod cdef weight_t cost(StateClass s, const GoldParseC* gold, int label) nogil: cdef int g_act = gold.ner[s.B(0)].move cdef int g_tag = gold.ner[s.B(0)].label if g_act == MISSING: return 0 elif g_act == BEGIN: # B, Gold B --> Label match return label != g_tag else: # B, Gold I --> False (P) # B, Gold L --> False (P) # B, Gold O --> False (P) # B, Gold U --> False (P) return 1 cdef class In: @staticmethod cdef bint is_valid(const StateC* st, int label) nogil: cdef int preset_ent_iob = st.B_(0).ent_iob if preset_ent_iob == 2: return False elif preset_ent_iob == 3: return False # TODO: Is this quite right? # I think it's supposed to be ensuring the gazetteer matches are maintained elif st.B_(1).ent_iob != preset_ent_iob: return False # Don't allow entities to extend across sentence boundaries elif st.B_(1).sent_start: return False return st.entity_is_open() and label != 0 and st.E_(0).ent_type == label @staticmethod cdef int transition(StateC* st, int label) nogil: st.set_ent_tag(st.B(0), 1, label) st.push() st.pop() @staticmethod cdef weight_t cost(StateClass s, const GoldParseC* gold, int label) nogil: move = IN cdef int next_act = gold.ner[s.B(1)].move if s.B(0) < s.c.length else OUT cdef int g_act = gold.ner[s.B(0)].move cdef int g_tag = gold.ner[s.B(0)].label cdef bint is_sunk = _entity_is_sunk(s, gold.ner) if g_act == MISSING: return 0 elif g_act == BEGIN: # I, Gold B --> True (P of bad open entity sunk, R of this entity sunk) return 0 elif g_act == IN: # I, Gold I --> True (label forced by prev, if mismatch, P and R both sunk) return 0 elif g_act == LAST: # I, Gold L --> True iff this entity sunk and next tag == O return not (is_sunk and (next_act == OUT or next_act == MISSING)) elif g_act == OUT: # I, Gold O --> True iff next tag == O return not (next_act == OUT or next_act == MISSING) elif g_act == UNIT: # I, Gold U --> True iff next tag == O return next_act != OUT else: return 1 cdef class Last: @staticmethod cdef bint is_valid(const StateC* st, int label) nogil: if st.B_(1).ent_iob == 1: return False return st.entity_is_open() and label != 0 and st.E_(0).ent_type == label @staticmethod cdef int transition(StateC* st, int label) nogil: st.close_ent() st.set_ent_tag(st.B(0), 1, label) st.push() st.pop() @staticmethod cdef weight_t cost(StateClass s, const GoldParseC* gold, int label) nogil: move = LAST cdef int g_act = gold.ner[s.B(0)].move cdef int g_tag = gold.ner[s.B(0)].label if g_act == MISSING: return 0 elif g_act == BEGIN: # L, Gold B --> True return 0 elif g_act == IN: # L, Gold I --> True iff this entity sunk return not _entity_is_sunk(s, gold.ner) elif g_act == LAST: # L, Gold L --> True return 0 elif g_act == OUT: # L, Gold O --> True return 0 elif g_act == UNIT: # L, Gold U --> True return 0 else: return 1 cdef class Unit: @staticmethod cdef bint is_valid(const StateC* st, int label) nogil: cdef int preset_ent_iob = st.B_(0).ent_iob if preset_ent_iob == 2: return False elif preset_ent_iob == 1: return False elif preset_ent_iob == 3 and st.B_(0).ent_type != label: return False elif st.B_(1).ent_iob == 1: return False return label != 0 and not st.entity_is_open() @staticmethod cdef int transition(StateC* st, int label) nogil: st.open_ent(label) st.close_ent() st.set_ent_tag(st.B(0), 3, label) st.push() st.pop() @staticmethod cdef weight_t cost(StateClass s, const GoldParseC* gold, int label) nogil: cdef int g_act = gold.ner[s.B(0)].move cdef int g_tag = gold.ner[s.B(0)].label if g_act == MISSING: return 0 elif g_act == UNIT: # U, Gold U --> True iff tag match return label != g_tag else: # U, Gold B --> False # U, Gold I --> False # U, Gold L --> False # U, Gold O --> False return 1 cdef class Out: @staticmethod cdef bint is_valid(const StateC* st, int label) nogil: cdef int preset_ent_iob = st.B_(0).ent_iob if preset_ent_iob == 3: return False elif preset_ent_iob == 1: return False return not st.entity_is_open() @staticmethod cdef int transition(StateC* st, int label) nogil: st.set_ent_tag(st.B(0), 2, 0) st.push() st.pop() @staticmethod cdef weight_t cost(StateClass s, const GoldParseC* gold, int label) nogil: cdef int g_act = gold.ner[s.B(0)].move cdef int g_tag = gold.ner[s.B(0)].label if g_act == MISSING: return 0 elif g_act == BEGIN: # O, Gold B --> False return 1 elif g_act == IN: # O, Gold I --> True return 0 elif g_act == LAST: # O, Gold L --> True return 0 elif g_act == OUT: # O, Gold O --> True return 0 elif g_act == UNIT: # O, Gold U --> False return 1 else: return 1 class OracleError(Exception): pass class UnknownMove(Exception): pass