mirror of https://github.com/explosion/spaCy.git
* Add padding to arrays in stateclass. May be papering over a deeper bug.
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@ -7,14 +7,17 @@ from ..structs cimport Entity
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cdef class StateClass:
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def __init__(self, int length):
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cdef Pool mem = Pool()
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self._buffer = <int*>mem.alloc(length, sizeof(int))
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self._stack = <int*>mem.alloc(length, sizeof(int))
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self.shifted = <bint*>mem.alloc(length, sizeof(bint))
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self._sent = <TokenC*>mem.alloc(length, sizeof(TokenC))
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self._ents = <Entity*>mem.alloc(length, sizeof(Entity))
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PADDING = 5
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self._buffer = <int*>mem.alloc(length + PADDING, sizeof(int))
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self._stack = <int*>mem.alloc(length + PADDING, sizeof(int))
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self.shifted = <bint*>mem.alloc(length + PADDING, sizeof(bint))
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self._sent = <TokenC*>mem.alloc(length + PADDING, sizeof(TokenC))
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self._ents = <Entity*>mem.alloc(length + PADDING, sizeof(Entity))
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cdef int i
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for i in range(length):
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self._ents[i].end = -1
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for i in range(length, length + PADDING):
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self._sent[i].lex = &EMPTY_LEXEME
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self.mem = mem
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self.length = length
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self._break = -1
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@ -181,8 +184,6 @@ cdef class StateClass:
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cdef int dist = head - child
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self._sent[child].head = dist
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self._sent[child].dep = label
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# Keep a bit-vector tracking child dependencies. If a word has a child at
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# offset i from it, set that bit (tracking left and right separately)
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if child > head:
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self._sent[head].r_kids += 1
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else:
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