mirror of https://github.com/explosion/spaCy.git
Fix zero-width quantifiers. Passes test_matcher
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1b01685f47
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@ -35,28 +35,30 @@ cdef struct TokenPatternC:
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cdef struct ActionC:
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char is_match
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char keep_state
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char advance_state
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char emit_match
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char next_state_next_token
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char next_state_same_token
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char same_state_next_token
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cdef struct PatternStateC:
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TokenPatternC* state
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TokenPatternC* pattern
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int32_t start
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ActionC last_action
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int32_t length
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cdef struct MatchC:
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attr_t pattern_id
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int32_t start
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int32_t end
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int32_t length
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cdef find_matches(TokenPatternC** patterns, int n, Doc doc):
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print("N patterns: ", n)
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cdef vector[PatternStateC] init_states
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cdef ActionC null_action = ActionC(-1, -1, -1)
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cdef ActionC null_action = ActionC(-1, -1, -1, -1)
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for i in range(n):
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init_states.push_back(PatternStateC(patterns[i], -1, last_action=null_action))
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init_states.push_back(PatternStateC(patterns[i], -1, 0))
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cdef vector[PatternStateC] curr_states
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cdef vector[PatternStateC] nexts
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cdef vector[MatchC] matches
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@ -65,48 +67,65 @@ cdef find_matches(TokenPatternC** patterns, int n, Doc doc):
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# TODO: Prefill this with the extra attribute values.
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extra_attrs = <attr_t**>mem.alloc(len(doc), sizeof(attr_t*))
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for i in range(doc.length):
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cache = PreshMap()
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nexts.clear()
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cache = PreshMap()
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for j in range(curr_states.size()):
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transition(matches, nexts,
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curr_states[j], i, doc, extra_attrs, cache)
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curr_states[j], i, &doc.c[i], extra_attrs[i], cache)
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for j in range(init_states.size()):
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transition(matches, nexts,
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init_states[j], i, doc, extra_attrs, cache)
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init_states[j], i, &doc.c[i], extra_attrs[i], cache)
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nexts, curr_states = curr_states, nexts
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# Handle patterns that end with zero-width
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for j in range(curr_states.size()):
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state = curr_states[j]
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while get_quantifier(state) in (ZERO_PLUS, ZERO_ONE):
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is_final = get_is_final(state)
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if is_final:
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ent_id = state.pattern[1].attrs.value
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matches.push_back(
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MatchC(pattern_id=ent_id, start=state.start, length=state.length))
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break
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else:
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state.pattern += 1
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# Filter out matches that have a longer equivalent.
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longest_matches = {}
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for i in range(matches.size()):
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key = (matches[i].pattern_id, matches[i].start)
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length = matches[i].end - matches[i].start
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length = matches[i].length
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if key not in longest_matches or length > longest_matches[key]:
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longest_matches[key] = length
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print(longest_matches)
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return [(pattern_id, start, start+length)
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for (pattern_id, start), length in longest_matches.items()]
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cdef void transition(vector[MatchC]& matches, vector[PatternStateC]& nexts,
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PatternStateC state, int token,
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Doc doc, const attr_t* const* extra_attrs, PreshMap cache) except *:
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action = get_action(state, &doc.c[token], extra_attrs[token], cache)
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PatternStateC state, int i, const TokenC* token, const attr_t* extra_attrs,
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PreshMap cache) except *:
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action = get_action(state, token, extra_attrs, cache)
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if state.start == -1:
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state.start = token
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if action.is_match:
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ent_id = state.state[1].attrs.value
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state.start = i
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if action.emit_match == 1:
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ent_id = state.pattern[1].attrs.value
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matches.push_back(
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MatchC(pattern_id=ent_id, start=state.start, end=token+1))
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if action.advance_state:
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MatchC(pattern_id=ent_id, start=state.start, length=state.length+1))
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elif action.emit_match == 2:
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ent_id = state.pattern[1].attrs.value
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matches.push_back(
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MatchC(pattern_id=ent_id, start=state.start, length=state.length))
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if action.next_state_next_token:
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nexts.push_back(PatternStateC(start=state.start,
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state=state.state+1, last_action=action))
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pattern=&state.pattern[1], length=state.length+1))
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if action.same_state_next_token:
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nexts.push_back(PatternStateC(start=state.start,
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pattern=state.pattern, length=state.length+1))
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cdef PatternStateC next_state
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if action.keep_state and token < doc.length:
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# Keeping the state needs to not consume a token, so we call transition
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# with the next state
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next_state = PatternStateC(start=state.start, state=state.state+1,
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last_action=action)
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transition(matches, nexts, next_state, token, doc, extra_attrs, cache)
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if action.next_state_same_token:
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# 0+ and ? non-matches need to not consume a token, so we call transition
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# with the same state
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next_state = PatternStateC(start=state.start, pattern=&state.pattern[1],
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length=state.length)
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transition(matches, nexts, next_state, i, token, extra_attrs, cache)
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cdef ActionC get_action(PatternStateC state, const TokenC* token, const attr_t* extra_attrs,
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@ -117,74 +136,108 @@ cdef ActionC get_action(PatternStateC state, const TokenC* token, const attr_t*
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b) What's the quantifier? [1, 0+, ?]
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c) Is this the last specification? [final, non-final]
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We therefore have 12 cases to consider. For each case, we need to know
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whether to emit a match, whether to keep the current state in the partials,
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and whether to add an advanced state to the partials.
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We can transition in the following ways:
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We therefore have eight possible results for these three booleans, which
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we'll code as 000, 001 etc.
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a) Do we emit a match?
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b) Do we add a state with (next state, next token)?
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c) Do we add a state with (next state, same token)?
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d) Do we add a state with (same state, next token)?
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We'll code the actions as boolean strings, so 0000 means no to all 4,
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1000 means match but no states added, etc.
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1:
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- Match, final:
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100
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- Match, non-final:
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001
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- No match:
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000
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Yes, final:
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1000
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Yes, non-final:
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0100
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No, final:
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0000
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No, non-final
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0000
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0+:
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- Match, final:
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100
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- Match, non-final:
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011
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- Non-match, final:
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100
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- Non-match, non-final:
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010
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Yes, final:
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1001
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Yes, non-final:
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0011
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No, final:
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1000 (note: Don't include last token!)
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No, non-final:
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0010
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?:
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Yes, final:
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1000
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Yes, non-final:
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0100
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No, final:
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1000 (note: Don't include last token!)
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No, non-final:
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0010
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Problem: If a quantifier is matching, we're adding a lot of open partials
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Question: Is it worth doing a lookahead, to see if we add?
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'''
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cached_match = <uint64_t>cache.get(state.state.key)
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cached_match = <uint64_t>cache.get(state.pattern.key)
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cdef char is_match
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if cached_match == 0:
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is_match = get_is_match(state, token, extra_attrs)
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cached_match = is_match + 1
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cache.set(state.state.key, <void*>cached_match)
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cache.set(state.pattern.key, <void*>cached_match)
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elif cached_match == 1:
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is_match = 0
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else:
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is_match = 1
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quantifier = get_quantifier(state, token)
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is_final = get_is_final(state, token)
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quantifier = get_quantifier(state)
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is_final = get_is_final(state)
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if quantifier == ZERO:
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is_match = not is_match
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quantifier = ONE
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if quantifier == ONE:
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if not is_match:
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return ActionC(is_match=0, keep_state=0, advance_state=0)
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elif is_final:
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return ActionC(is_match=1, keep_state=0, advance_state=0)
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else:
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return ActionC(is_match=0, keep_state=0, advance_state=1)
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if is_match and is_final:
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# Yes, final: 1000
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return ActionC(1, 0, 0, 0)
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elif is_match and not is_final:
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# Yes, non-final: 0100
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return ActionC(0, 1, 0, 0)
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elif not is_match and is_final:
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# No, final: 0000
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return ActionC(0, 0, 0, 0)
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else:
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# No, non-final 0000
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return ActionC(0, 0, 0, 0)
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elif quantifier == ZERO_PLUS:
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if is_final:
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return ActionC(is_match=1, keep_state=0, advance_state=0)
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elif is_match:
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return ActionC(is_match=0, keep_state=1, advance_state=1)
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else:
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return ActionC(is_match=0, keep_state=1, advance_state=0)
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if is_match and is_final:
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# Yes, final: 1001
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return ActionC(1, 0, 0, 1)
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elif is_match and not is_final:
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# Yes, non-final: 0011
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return ActionC(0, 0, 1, 1)
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elif not is_match and is_final:
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# No, final 1000 (note: Don't include last token!)
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return ActionC(2, 0, 0, 0)
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else:
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# No, non-final 0010
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return ActionC(0, 0, 1, 0)
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elif quantifier == ZERO_ONE:
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if is_final:
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return ActionC(is_match=1, keep_state=0, advance_state=0)
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elif is_match:
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if state.last_action.keep_state:
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return ActionC(is_match=0, keep_state=0, advance_state=1)
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else:
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return ActionC(is_match=0, keep_state=1, advance_state=1)
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if is_match and is_final:
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# Yes, final: 1000
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return ActionC(1, 0, 0, 0)
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elif is_match and not is_final:
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# Yes, non-final: 0100
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return ActionC(0, 1, 0, 0)
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elif not is_match and is_final:
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# No, final 1000 (note: Don't include last token!)
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return ActionC(2, 0, 0, 0)
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else:
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# No, non-final 0010
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return ActionC(0, 0, 1, 0)
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else:
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print(quantifier, is_match, is_final)
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raise ValueError
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cdef char get_is_match(PatternStateC state, const TokenC* token, const attr_t* extra_attrs) nogil:
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spec = state.state
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spec = state.pattern
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for attr in spec.attrs[:spec.nr_attr]:
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if get_token_attr(token, attr.attr) != attr.value:
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return 0
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@ -192,15 +245,15 @@ cdef char get_is_match(PatternStateC state, const TokenC* token, const attr_t* e
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return 1
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cdef char get_is_final(PatternStateC state, const TokenC* token) nogil:
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if state.state[1].attrs[0].attr == ID and state.state[1].nr_attr == 0:
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cdef char get_is_final(PatternStateC state) nogil:
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if state.pattern[1].attrs[0].attr == ID and state.pattern[1].nr_attr == 0:
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return 1
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else:
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return 0
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cdef char get_quantifier(PatternStateC state, const TokenC* token) nogil:
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return state.state.quantifier
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cdef char get_quantifier(PatternStateC state) nogil:
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return state.pattern.quantifier
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cdef TokenPatternC* init_pattern(Pool mem, attr_t entity_id,
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@ -232,7 +285,7 @@ cdef attr_t get_pattern_key(const TokenPatternC* pattern) nogil:
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def _convert_strings(token_specs, string_store):
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# Support 'syntactic sugar' operator '+', as combination of ONE, ZERO_PLUS
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operators = {'*': (ZERO_PLUS,), '+': (ONE, ZERO_PLUS),
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'?': (ZERO_ONE,), '1': (ONE,)}
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'?': (ZERO_ONE,), '1': (ONE,), '!': (ZERO,)}
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tokens = []
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op = ONE
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for spec in token_specs:
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@ -392,6 +445,10 @@ cdef class Matcher:
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`doc[start:end]`. The `label_id` and `key` are both integers.
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"""
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matches = find_matches(&self.patterns[0], self.patterns.size(), doc)
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for i, (key, start, end) in enumerate(matches):
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on_match = self._callbacks.get(key, None)
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if on_match is not None:
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on_match(self, doc, i, matches)
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return matches
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def _normalize_key(self, key):
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