mirror of https://github.com/explosion/spaCy.git
* Remove dead code from ner.pyx
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@ -363,91 +363,6 @@ cdef class Out:
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else:
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else:
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return 1
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return 1
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"""
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# TODO: Move this logic into the cost functions
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cdef int _get_cost(int move, int label, const State* s, const GoldParseC* gold) except -1:
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cdef bint is_sunk = _entity_is_sunk(s, gold.ner)
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cdef int next_act = gold.ner[s.i+1].move if s.i < s.sent_len else OUT
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cdef bint is_gold = _is_gold(move, label, gold.ner[s.i].move,
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gold.ner[s.i].label, next_act, is_sunk)
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return not is_gold
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cdef bint _is_gold(int act, int tag, int g_act, int g_tag,
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int next_act, bint is_sunk):
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if g_act == MISSING:
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return True
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if act == BEGIN:
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if g_act == BEGIN:
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# B, Gold B --> Label match
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return tag == g_tag
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else:
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# B, Gold I --> False (P)
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# B, Gold L --> False (P)
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# B, Gold O --> False (P)
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# B, Gold U --> False (P)
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return False
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elif act == IN:
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if g_act == BEGIN:
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# I, Gold B --> True (P of bad open entity sunk, R of this entity sunk)
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return True
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elif g_act == IN:
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# I, Gold I --> True (label forced by prev, if mismatch, P and R both sunk)
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return True
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elif g_act == LAST:
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# I, Gold L --> True iff this entity sunk and next tag == O
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return is_sunk and (next_act == OUT or next_act == MISSING)
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elif g_act == OUT:
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# I, Gold O --> True iff next tag == O
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return next_act == OUT or next_act == MISSING
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elif g_act == UNIT:
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# I, Gold U --> True iff next tag == O
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return next_act == OUT
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elif act == LAST:
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if g_act == BEGIN:
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# L, Gold B --> True
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return True
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elif g_act == IN:
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# L, Gold I --> True iff this entity sunk
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return is_sunk
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elif g_act == LAST:
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# L, Gold L --> True
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return True
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elif g_act == OUT:
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# L, Gold O --> True
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return True
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elif g_act == UNIT:
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# L, Gold U --> True
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return True
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elif act == OUT:
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if g_act == BEGIN:
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# O, Gold B --> False
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return False
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elif g_act == IN:
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# O, Gold I --> True
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return True
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elif g_act == LAST:
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# O, Gold L --> True
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return True
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elif g_act == OUT:
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# O, Gold O --> True
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return True
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elif g_act == UNIT:
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# O, Gold U --> False
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return False
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elif act == UNIT:
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if g_act == UNIT:
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# U, Gold U --> True iff tag match
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return tag == g_tag
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else:
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# U, Gold B --> False
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# U, Gold I --> False
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# U, Gold L --> False
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# U, Gold O --> False
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return False
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"""
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class OracleError(Exception):
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class OracleError(Exception):
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pass
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pass
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