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* Commit some work on ner.yx done on the plane
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@ -190,7 +190,6 @@ cdef class TransitionSystem:
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cdef Transition best_gold(self, Transition* guess, const weight_t* scores,
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const State* s, Move* golds) except *:
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cdef Move* g = &golds[s.i]
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cdef ActionType next_act = <ActionType>golds[s.i+1].action if s.i < s.length else OUT
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cdef bint is_sunk = entity_is_sunk(s, golds)
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