spaCy/spacy/context.pyx

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from murmurhash.mrmr cimport hash64
from .lexeme cimport *
cdef class Slots:
def __init__(self):
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self.P4 = Token()
self.P3 = Token()
self.P2 = Token()
self.P1 = Token()
self.N0 = Token()
self.N1 = Token()
self.N2 = Token()
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self.N3 = Token()
self.N4 = Token()
cdef void _number_token(Token t, int* n_fields):
cdef int i = n_fields[0]
t.sic = i; i += 1
t.cluster = i; i += 1
t.norm = i; i += 1
t.shape = i; i += 1
t.prefix = i; i += 1
t.suffix = i; i += 1
t.length = i; i += 1
t.postype = i; i += 1
t.nertype = i; i += 1
t.sensetype = i; i += 1
t.is_alpha = i; i += 1
t.is_ascii = i; i += 1
t.is_digit = i; i += 1
t.is_lower = i; i += 1
t.is_punct = i; i += 1
t.is_space = i; i += 1
t.is_title = i; i += 1
t.is_upper = i; i += 1
t.like_number = i; i += 1
t.like_url = i; i += 1
t.oft_lower = i; i += 1
t.oft_title = i; i += 1
t.oft_upper = i; i += 1
t.in_males = i; i += 1
t.in_females = i; i += 1
t.in_surnames = i; i += 1
t.in_places = i; i += 1
t.in_games = i; i += 1
t.in_celebs = i; i += 1
t.in_names = i; i += 1
t.pos = i; i += 1
t.sense = i; i += 1
t.ner = i; i += 1
n_fields[0] = i
cdef int _fill_token(atom_t* c, Token t, Lexeme* lex, atom_t pos, atom_t ner):
c[t.sic] = lex.sic
c[t.cluster] = lex.cluster
c[t.norm] = lex.norm if (lex.prob != 0 and lex.prob >= -10) else lex.shape
c[t.shape] = lex.shape
c[t.asciied] = lex.asciied
c[t.prefix] = lex.prefix
c[t.suffix] = lex.suffix
c[t.length] = lex.length
c[t.postype] = lex.postype
c[t.nertype] = 0
c[t.sensetype] = 0
c[t.is_alpha] = lex.flags & (1 << IS_ALPHA)
c[t.is_digit] = lex.flags & (1 << IS_DIGIT)
c[t.is_lower] = lex.flags & (1 << IS_LOWER)
c[t.is_punct] = lex.flags & (1 << IS_PUNCT)
c[t.is_space] = lex.flags & (1 << IS_SPACE)
c[t.is_title] = lex.flags & (1 << IS_TITLE)
c[t.is_upper] = lex.flags & (1 << IS_UPPER)
c[t.like_url] = lex.flags & (1 << LIKE_URL)
c[t.like_number] = lex.flags & (1 << LIKE_NUMBER)
c[t.oft_lower] = lex.flags & (1 << OFT_LOWER)
c[t.oft_title] = lex.flags & (1 << OFT_TITLE)
c[t.oft_upper] = lex.flags & (1 << OFT_UPPER)
c[t.in_males] = lex.flags & (1 << IN_MALES)
c[t.in_females] = lex.flags & (1 << IN_FEMALES)
c[t.in_surnames] = lex.flags & (1 << IN_SURNAMES)
c[t.in_places] = lex.flags & (1 << IN_PLACES)
c[t.in_games] = lex.flags & (1 << IN_GAMES)
c[t.in_celebs] = lex.flags & (1 << IN_CELEBS)
c[t.in_names] = lex.flags & (1 << IN_NAMES)
c[t.pos] = pos
c[t.sense] = 0
c[t.ner] = ner
cdef int fill_context(atom_t* context, int i, Tokens tokens) except -1:
_fill_token(context, FIELD_IDS.P4, tokens.lex[i-4], tokens.pos[i-4], tokens.ner[i-4])
_fill_token(context, FIELD_IDS.P3, tokens.lex[i-3], tokens.pos[i-3], tokens.ner[i-3])
_fill_token(context, FIELD_IDS.P2, tokens.lex[i-2], tokens.pos[i-2], tokens.ner[i-2])
_fill_token(context, FIELD_IDS.P1, tokens.lex[i-1], tokens.pos[i-1], tokens.ner[i-1])
_fill_token(context, FIELD_IDS.N0, tokens.lex[i], tokens.pos[i], tokens.ner[i])
_fill_token(context, FIELD_IDS.N1, tokens.lex[i+1], tokens.pos[i+1], tokens.ner[i+1])
_fill_token(context, FIELD_IDS.N2, tokens.lex[i+2], tokens.pos[i+2], tokens.ner[i+2])
_fill_token(context, FIELD_IDS.N3, tokens.lex[i+3], tokens.pos[i+3], tokens.ner[i+3])
_fill_token(context, FIELD_IDS.N4, tokens.lex[i+4], tokens.pos[i+4], tokens.ner[i+4])
return 1
N_FIELDS = 0
FIELD_IDS = Slots()
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_number_token(FIELD_IDS.P4, &N_FIELDS)
_number_token(FIELD_IDS.P3, &N_FIELDS)
_number_token(FIELD_IDS.P2, &N_FIELDS)
_number_token(FIELD_IDS.P1, &N_FIELDS)
_number_token(FIELD_IDS.N0, &N_FIELDS)
_number_token(FIELD_IDS.N1, &N_FIELDS)
_number_token(FIELD_IDS.N2, &N_FIELDS)
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_number_token(FIELD_IDS.N3, &N_FIELDS)
_number_token(FIELD_IDS.N4, &N_FIELDS)