rich/tests/test_win32_console.py

426 lines
16 KiB
Python

import dataclasses
import sys
from unittest import mock
from unittest.mock import patch
import pytest
from rich.style import Style
if sys.platform == "win32":
from rich import _win32_console
from rich._win32_console import COORD, LegacyWindowsTerm, WindowsCoordinates
CURSOR_X = 1
CURSOR_Y = 2
CURSOR_POSITION = WindowsCoordinates(row=CURSOR_Y, col=CURSOR_X)
SCREEN_WIDTH = 20
SCREEN_HEIGHT = 30
DEFAULT_STYLE_ATTRIBUTE = 16
@dataclasses.dataclass
class StubScreenBufferInfo:
dwCursorPosition: COORD = COORD(CURSOR_X, CURSOR_Y)
dwSize: COORD = COORD(SCREEN_WIDTH, SCREEN_HEIGHT)
wAttributes: int = DEFAULT_STYLE_ATTRIBUTE
pytestmark = pytest.mark.skipif(sys.platform != "win32", reason="windows only")
def test_windows_coordinates_to_ctype():
coord = WindowsCoordinates.from_param(WindowsCoordinates(row=1, col=2))
assert coord.X == 2
assert coord.Y == 1
@pytest.fixture
def win32_handle():
handle = mock.sentinel
with mock.patch.object(_win32_console, "GetStdHandle", return_value=handle):
yield handle
@patch.object(
_win32_console, "GetConsoleScreenBufferInfo", return_value=StubScreenBufferInfo
)
def test_cursor_position(_):
term = LegacyWindowsTerm(sys.stdout)
assert term.cursor_position == WindowsCoordinates(row=CURSOR_Y, col=CURSOR_X)
@patch.object(
_win32_console, "GetConsoleScreenBufferInfo", return_value=StubScreenBufferInfo
)
def test_screen_size(_):
term = LegacyWindowsTerm(sys.stdout)
assert term.screen_size == WindowsCoordinates(
row=SCREEN_HEIGHT, col=SCREEN_WIDTH
)
@patch.object(
_win32_console, "GetConsoleScreenBufferInfo", return_value=StubScreenBufferInfo
)
def test_write_text(_, win32_handle, capsys):
text = "Hello, world!"
term = LegacyWindowsTerm(sys.stdout)
term.write_text(text)
captured = capsys.readouterr()
assert captured.out == text
@patch.object(_win32_console, "SetConsoleTextAttribute")
@patch.object(
_win32_console, "GetConsoleScreenBufferInfo", return_value=StubScreenBufferInfo
)
def test_write_styled(_, SetConsoleTextAttribute, win32_handle, capsys):
style = Style.parse("black on red")
text = "Hello, world!"
term = LegacyWindowsTerm(sys.stdout)
term.write_styled(text, style)
captured = capsys.readouterr()
assert captured.out == text
# Ensure we set the text attributes and then reset them after writing styled text
call_args = SetConsoleTextAttribute.call_args_list
assert len(call_args) == 2
first_args, first_kwargs = call_args[0]
second_args, second_kwargs = call_args[1]
assert first_args == (win32_handle,)
assert first_kwargs["attributes"].value == 64
assert second_args == (win32_handle,)
assert second_kwargs["attributes"] == DEFAULT_STYLE_ATTRIBUTE
@patch.object(_win32_console, "SetConsoleTextAttribute")
@patch.object(
_win32_console, "GetConsoleScreenBufferInfo", return_value=StubScreenBufferInfo
)
def test_write_styled_bold(_, SetConsoleTextAttribute, win32_handle):
style = Style.parse("bold black on red")
text = "Hello, world!"
term = LegacyWindowsTerm(sys.stdout)
term.write_styled(text, style)
call_args = SetConsoleTextAttribute.call_args_list
first_args, first_kwargs = call_args[0]
expected_attr = 64 + 8 # 64 for red bg, +8 for bright black
assert first_args == (win32_handle,)
assert first_kwargs["attributes"].value == expected_attr
@patch.object(_win32_console, "SetConsoleTextAttribute")
@patch.object(
_win32_console, "GetConsoleScreenBufferInfo", return_value=StubScreenBufferInfo
)
def test_write_styled_reverse(_, SetConsoleTextAttribute, win32_handle):
style = Style.parse("reverse red on blue")
text = "Hello, world!"
term = LegacyWindowsTerm(sys.stdout)
term.write_styled(text, style)
call_args = SetConsoleTextAttribute.call_args_list
first_args, first_kwargs = call_args[0]
expected_attr = 64 + 1 # 64 for red bg (after reverse), +1 for blue fg
assert first_args == (win32_handle,)
assert first_kwargs["attributes"].value == expected_attr
@patch.object(_win32_console, "SetConsoleTextAttribute")
@patch.object(
_win32_console, "GetConsoleScreenBufferInfo", return_value=StubScreenBufferInfo
)
def test_write_styled_reverse(_, SetConsoleTextAttribute, win32_handle):
style = Style.parse("dim bright_red on blue")
text = "Hello, world!"
term = LegacyWindowsTerm(sys.stdout)
term.write_styled(text, style)
call_args = SetConsoleTextAttribute.call_args_list
first_args, first_kwargs = call_args[0]
expected_attr = 4 + 16 # 4 for red text (after dim), +16 for blue bg
assert first_args == (win32_handle,)
assert first_kwargs["attributes"].value == expected_attr
@patch.object(_win32_console, "SetConsoleTextAttribute")
@patch.object(
_win32_console, "GetConsoleScreenBufferInfo", return_value=StubScreenBufferInfo
)
def test_write_styled_no_foreground_color(_, SetConsoleTextAttribute, win32_handle):
style = Style.parse("on blue")
text = "Hello, world!"
term = LegacyWindowsTerm(sys.stdout)
term.write_styled(text, style)
call_args = SetConsoleTextAttribute.call_args_list
first_args, first_kwargs = call_args[0]
expected_attr = 16 | term._default_fore # 16 for blue bg, plus default fg color
assert first_args == (win32_handle,)
assert first_kwargs["attributes"].value == expected_attr
@patch.object(_win32_console, "SetConsoleTextAttribute")
@patch.object(
_win32_console, "GetConsoleScreenBufferInfo", return_value=StubScreenBufferInfo
)
def test_write_styled_no_background_color(_, SetConsoleTextAttribute, win32_handle):
style = Style.parse("blue")
text = "Hello, world!"
term = LegacyWindowsTerm(sys.stdout)
term.write_styled(text, style)
call_args = SetConsoleTextAttribute.call_args_list
first_args, first_kwargs = call_args[0]
expected_attr = (
16 | term._default_back
) # 16 for blue foreground, plus default bg color
assert first_args == (win32_handle,)
assert first_kwargs["attributes"].value == expected_attr
@patch.object(_win32_console, "FillConsoleOutputCharacter", return_value=None)
@patch.object(_win32_console, "FillConsoleOutputAttribute", return_value=None)
@patch.object(
_win32_console, "GetConsoleScreenBufferInfo", return_value=StubScreenBufferInfo
)
def test_erase_line(
_, FillConsoleOutputAttribute, FillConsoleOutputCharacter, win32_handle
):
term = LegacyWindowsTerm(sys.stdout)
term.erase_line()
start = WindowsCoordinates(row=CURSOR_Y, col=0)
FillConsoleOutputCharacter.assert_called_once_with(
win32_handle, " ", length=SCREEN_WIDTH, start=start
)
FillConsoleOutputAttribute.assert_called_once_with(
win32_handle, DEFAULT_STYLE_ATTRIBUTE, length=SCREEN_WIDTH, start=start
)
@patch.object(_win32_console, "FillConsoleOutputCharacter", return_value=None)
@patch.object(_win32_console, "FillConsoleOutputAttribute", return_value=None)
@patch.object(
_win32_console, "GetConsoleScreenBufferInfo", return_value=StubScreenBufferInfo
)
def test_erase_end_of_line(
_, FillConsoleOutputAttribute, FillConsoleOutputCharacter, win32_handle
):
term = LegacyWindowsTerm(sys.stdout)
term.erase_end_of_line()
FillConsoleOutputCharacter.assert_called_once_with(
win32_handle, " ", length=SCREEN_WIDTH - CURSOR_X, start=CURSOR_POSITION
)
FillConsoleOutputAttribute.assert_called_once_with(
win32_handle,
DEFAULT_STYLE_ATTRIBUTE,
length=SCREEN_WIDTH - CURSOR_X,
start=CURSOR_POSITION,
)
@patch.object(_win32_console, "FillConsoleOutputCharacter", return_value=None)
@patch.object(_win32_console, "FillConsoleOutputAttribute", return_value=None)
@patch.object(
_win32_console, "GetConsoleScreenBufferInfo", return_value=StubScreenBufferInfo
)
def test_erase_start_of_line(
_, FillConsoleOutputAttribute, FillConsoleOutputCharacter, win32_handle
):
term = LegacyWindowsTerm(sys.stdout)
term.erase_start_of_line()
start = WindowsCoordinates(CURSOR_Y, 0)
FillConsoleOutputCharacter.assert_called_once_with(
win32_handle, " ", length=CURSOR_X, start=start
)
FillConsoleOutputAttribute.assert_called_once_with(
win32_handle, DEFAULT_STYLE_ATTRIBUTE, length=CURSOR_X, start=start
)
@patch.object(_win32_console, "SetConsoleCursorPosition", return_value=None)
@patch.object(
_win32_console, "GetConsoleScreenBufferInfo", return_value=StubScreenBufferInfo
)
def test_move_cursor_to(_, SetConsoleCursorPosition, win32_handle):
coords = WindowsCoordinates(row=4, col=5)
term = LegacyWindowsTerm(sys.stdout)
term.move_cursor_to(coords)
SetConsoleCursorPosition.assert_called_once_with(win32_handle, coords=coords)
@patch.object(_win32_console, "SetConsoleCursorPosition", return_value=None)
@patch.object(
_win32_console, "GetConsoleScreenBufferInfo", return_value=StubScreenBufferInfo
)
def test_move_cursor_to_out_of_bounds_row(
_, SetConsoleCursorPosition, win32_handle
):
coords = WindowsCoordinates(row=-1, col=4)
term = LegacyWindowsTerm(sys.stdout)
term.move_cursor_to(coords)
assert not SetConsoleCursorPosition.called
@patch.object(_win32_console, "SetConsoleCursorPosition", return_value=None)
@patch.object(
_win32_console, "GetConsoleScreenBufferInfo", return_value=StubScreenBufferInfo
)
def test_move_cursor_to_out_of_bounds_col(
_, SetConsoleCursorPosition, win32_handle
):
coords = WindowsCoordinates(row=10, col=-4)
term = LegacyWindowsTerm(sys.stdout)
term.move_cursor_to(coords)
assert not SetConsoleCursorPosition.called
@patch.object(_win32_console, "SetConsoleCursorPosition", return_value=None)
@patch.object(
_win32_console, "GetConsoleScreenBufferInfo", return_value=StubScreenBufferInfo
)
def test_move_cursor_up(_, SetConsoleCursorPosition, win32_handle):
term = LegacyWindowsTerm(sys.stdout)
term.move_cursor_up()
SetConsoleCursorPosition.assert_called_once_with(
win32_handle, coords=WindowsCoordinates(row=CURSOR_Y - 1, col=CURSOR_X)
)
@patch.object(_win32_console, "SetConsoleCursorPosition", return_value=None)
@patch.object(
_win32_console, "GetConsoleScreenBufferInfo", return_value=StubScreenBufferInfo
)
def test_move_cursor_down(_, SetConsoleCursorPosition, win32_handle):
term = LegacyWindowsTerm(sys.stdout)
term.move_cursor_down()
SetConsoleCursorPosition.assert_called_once_with(
win32_handle, coords=WindowsCoordinates(row=CURSOR_Y + 1, col=CURSOR_X)
)
@patch.object(_win32_console, "SetConsoleCursorPosition", return_value=None)
@patch.object(
_win32_console, "GetConsoleScreenBufferInfo", return_value=StubScreenBufferInfo
)
def test_move_cursor_forward(_, SetConsoleCursorPosition, win32_handle):
term = LegacyWindowsTerm(sys.stdout)
term.move_cursor_forward()
SetConsoleCursorPosition.assert_called_once_with(
win32_handle, coords=WindowsCoordinates(row=CURSOR_Y, col=CURSOR_X + 1)
)
@patch.object(_win32_console, "SetConsoleCursorPosition", return_value=None)
def test_move_cursor_forward_newline_wrap(SetConsoleCursorPosition, win32_handle):
cursor_at_end_of_line = StubScreenBufferInfo(
dwCursorPosition=COORD(SCREEN_WIDTH - 1, CURSOR_Y)
)
with patch.object(
_win32_console,
"GetConsoleScreenBufferInfo",
return_value=cursor_at_end_of_line,
):
term = LegacyWindowsTerm(sys.stdout)
term.move_cursor_forward()
SetConsoleCursorPosition.assert_called_once_with(
win32_handle, coords=WindowsCoordinates(row=CURSOR_Y + 1, col=0)
)
@patch.object(_win32_console, "SetConsoleCursorPosition", return_value=None)
@patch.object(
_win32_console, "GetConsoleScreenBufferInfo", return_value=StubScreenBufferInfo
)
def test_move_cursor_to_column(_, SetConsoleCursorPosition, win32_handle):
term = LegacyWindowsTerm(sys.stdout)
term.move_cursor_to_column(5)
SetConsoleCursorPosition.assert_called_once_with(
win32_handle, coords=WindowsCoordinates(CURSOR_Y, 5)
)
@patch.object(_win32_console, "SetConsoleCursorPosition", return_value=None)
@patch.object(
_win32_console, "GetConsoleScreenBufferInfo", return_value=StubScreenBufferInfo
)
def test_move_cursor_backward(_, SetConsoleCursorPosition, win32_handle):
term = LegacyWindowsTerm(sys.stdout)
term.move_cursor_backward()
SetConsoleCursorPosition.assert_called_once_with(
win32_handle, coords=WindowsCoordinates(row=CURSOR_Y, col=CURSOR_X - 1)
)
@patch.object(_win32_console, "SetConsoleCursorPosition", return_value=None)
def test_move_cursor_backward_prev_line_wrap(
SetConsoleCursorPosition, win32_handle
):
cursor_at_start_of_line = StubScreenBufferInfo(
dwCursorPosition=COORD(0, CURSOR_Y)
)
with patch.object(
_win32_console,
"GetConsoleScreenBufferInfo",
return_value=cursor_at_start_of_line,
):
term = LegacyWindowsTerm(sys.stdout)
term.move_cursor_backward()
SetConsoleCursorPosition.assert_called_once_with(
win32_handle,
coords=WindowsCoordinates(row=CURSOR_Y - 1, col=SCREEN_WIDTH - 1),
)
@patch.object(_win32_console, "SetConsoleCursorInfo", return_value=None)
@patch.object(
_win32_console, "GetConsoleScreenBufferInfo", return_value=StubScreenBufferInfo
)
def test_hide_cursor(_, SetConsoleCursorInfo, win32_handle):
term = LegacyWindowsTerm(sys.stdout)
term.hide_cursor()
call_args = SetConsoleCursorInfo.call_args_list
assert len(call_args) == 1
args, kwargs = call_args[0]
assert kwargs["cursor_info"].bVisible == 0
assert kwargs["cursor_info"].dwSize == 100
@patch.object(_win32_console, "SetConsoleCursorInfo", return_value=None)
@patch.object(
_win32_console, "GetConsoleScreenBufferInfo", return_value=StubScreenBufferInfo
)
def test_show_cursor(_, SetConsoleCursorInfo, win32_handle):
term = LegacyWindowsTerm(sys.stdout)
term.show_cursor()
call_args = SetConsoleCursorInfo.call_args_list
assert len(call_args) == 1
args, kwargs = call_args[0]
assert kwargs["cursor_info"].bVisible == 1
assert kwargs["cursor_info"].dwSize == 100
@patch.object(_win32_console, "SetConsoleTitle", return_value=None)
def test_set_title(SetConsoleTitle):
term = LegacyWindowsTerm(sys.stdout)
term.set_title("title")
SetConsoleTitle.assert_called_once_with("title")
@patch.object(_win32_console, "SetConsoleTitle", return_value=None)
def test_set_title_too_long(_):
term = LegacyWindowsTerm(sys.stdout)
with pytest.raises(AssertionError):
term.set_title("a" * 255)